[Piglit] [PATCH] Porting basic GL rendering paths test to piglit

Brian Paul brianp at vmware.com
Thu Aug 27 12:10:25 PDT 2015


The subject line should probably be something like "port Glean paths 
test to piglit".


On 08/27/2015 03:39 AM, Juliet Fru wrote:
> ---
>   tests/all.py                        |   1 +
>   tests/spec/gl-1.0/CMakeLists.gl.txt |   1 +
>   tests/spec/gl-1.0/no-op-paths.c     | 341 ++++++++++++++++++++++++++++++++++++
>   3 files changed, 343 insertions(+)
>   create mode 100644 tests/spec/gl-1.0/no-op-paths.c
>
> diff --git a/tests/all.py b/tests/all.py
> index fe088f5..a9822d3 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1000,6 +1000,7 @@ with profile.group_manager(
>       g(['gl-1.0-ortho-pos'])
>       g(['gl-1.0-readpixsanity'])
>       g(['gl-1.0-logicop'])
> +    g(['gl-1.0-no-op-paths'])
>
>   with profile.group_manager(
>           PiglitGLTest,
> diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt
> index d04b835..7a7f508 100644
> --- a/tests/spec/gl-1.0/CMakeLists.gl.txt
> +++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
> @@ -22,6 +22,7 @@ piglit_add_executable (gl-1.0-front-invalidate-back front-invalidate-back.c)
>   piglit_add_executable (gl-1.0-logicop logicop.c)
>   piglit_add_executable (gl-1.0-long-dlist long-dlist.c)
>   piglit_add_executable (gl-1.0-ortho-pos orthpos.c)
> +piglit_add_executable (gl-1.0-no-op-paths no-op-paths.c)
>   piglit_add_executable (gl-1.0-polygon-line-aa polygon-line-aa.c)
>   piglit_add_executable (gl-1.0-push-no-attribs push-no-attribs.c)
>   piglit_add_executable (gl-1.0-readpixsanity readpix.c)
> diff --git a/tests/spec/gl-1.0/no-op-paths.c b/tests/spec/gl-1.0/no-op-paths.c
> new file mode 100644
> index 0000000..35390e3
> --- /dev/null
> +++ b/tests/spec/gl-1.0/no-op-paths.c
> @@ -0,0 +1,341 @@
> +/*  BEGIN_COPYRIGHT -*- glean -*-
> + *
> + *  Copyright (C) 1999  Allen Akin   All Rights Reserved.
> + *  Copyright (C) 2015  Intel Corporation.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + *  END_COPYRIGHT
> + */
> +/** @file paths.c
> + *
> + *  Test basic GL rendering paths.
> + *
> + *
> + *	Based on the original Glean tpaths.cpp test, this test verifies
> + *	that basic, trival OpenGL paths work as expected. For example,
> + *	glAlphaFunc(GL_GEQUAL, 0.0) should always pass and
> + *	glAlphaFunc(GL_LESS, 0.0) should always fail.  We setup trivial
> + *	pass and fail conditions for each of alpha test, blending, color mask,
> + *	depth test, logic ops, scissor, stencil, stipple, and texture and
> + *	make sure they work as expected.  We also setup trival-pass for all
> + *	these paths simultaneously and test that as well.
> + *
> + *	To test for pass/fail we examine the color buffer for white or black,
> + *	respectively.
> + *
> + *	Authors:
> + *	Brian Paul <brianp at valinux.com>
> + *	Adapted to Piglit by Juliet Fru <julietfru at gmail.com>, August 2015.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA |
> +	PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH;
> +       	
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum path {
> +	ALPHA,
> +	BLEND,
> +	COLOR_MASK,
> +	DEPTH,
> +	LOGIC,
> +	SCISSOR,
> +	STENCIL,
> +	STIPPLE,
> +	TEXTURE,
> +	ZZZ  /* end-of-list token */
> +};
> +
> +enum state{
> +	DISABLE,
> +	ALWAYS_PASS,
> +	ALWAYS_FAIL
> +};
> +
> +const char *
> +path_name(enum path paths)
> +{
> +	switch (paths) {
> +	case ALPHA:
> +		return "Alpha Test";
> +	case BLEND:
> +		return "Blending";
> +	case COLOR_MASK:
> +		return "Color Mask";
> +	case DEPTH:
> +		return "Depth Test";
> +	case LOGIC:
> +		return "LogicOp";
> +	case SCISSOR:
> +		return "Scissor Test";
> +	case STENCIL:
> +		return "Stencil Test";
> +	case STIPPLE:
> +		return "Polygon Stipple";
> +	case TEXTURE:
> +		return "Modulated Texture";
> +	case ZZZ:
> +		return "paths";
> +	}
> +}
> +
> +void
> +set_path_state(enum path paths, enum state states)
> +{
> +	int i;
> +	switch (paths) {
> +	case ALPHA:
> +		if (states == ALWAYS_PASS) {
> +			glAlphaFunc(GL_GEQUAL, 0.0);
> +			glEnable(GL_ALPHA_TEST);
> +		}
> +		else if (states == ALWAYS_FAIL) {
> +			glAlphaFunc(GL_GREATER, 1.0);
> +			glEnable(GL_ALPHA_TEST);
> +		}
> +		else {
> +			glDisable(GL_ALPHA_TEST);
> +		}
> +		break;
> +	case BLEND:
> +		if (states == ALWAYS_PASS) {
> +			glBlendFunc(GL_ONE, GL_ZERO);
> +			glEnable(GL_BLEND);
> +		}
> +		else if (states == ALWAYS_FAIL) {
> +			glBlendFunc(GL_ZERO, GL_ONE);
> +			glEnable(GL_BLEND);
> +		}
> +		else {
> +			glDisable(GL_BLEND);
> +		}
> +		break;
> +	case COLOR_MASK:
> +		if (states == ALWAYS_PASS) {
> +			glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
> +		}
> +		else if (states == ALWAYS_FAIL) {
> +			glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
> +		}
> +		else {
> +			glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
> +		}
> +		break;
> +	case DEPTH:
> +		if (states == ALWAYS_PASS) {
> +			glDepthFunc(GL_ALWAYS);
> +			glEnable(GL_DEPTH_TEST);
> +		}
> +		else if (states == ALWAYS_FAIL) {
> +			glDepthFunc(GL_NEVER);
> +			glEnable(GL_DEPTH_TEST);
> +		}
> +		else {
> +			glDisable(GL_DEPTH_TEST);
> +		}
> +		break;
> +	case LOGIC:
> +		if (states == ALWAYS_PASS) {
> +			glLogicOp(GL_OR);
> +			glEnable(GL_COLOR_LOGIC_OP);
> +		}
> +		else if (states == ALWAYS_FAIL) {
> +			glLogicOp(GL_AND);
> +			glEnable(GL_COLOR_LOGIC_OP);
> +		}
> +		else {
> +			glDisable(GL_COLOR_LOGIC_OP);
> +		}
> +		break;
> +	case SCISSOR:
> +		if (states == ALWAYS_PASS) {
> +			glScissor(0, 0, 10, 10);
> +			glEnable(GL_SCISSOR_TEST);
> +		}
> +		else if (states == ALWAYS_FAIL) {
> +			glScissor(0, 0, 0, 0);
> +			glEnable(GL_SCISSOR_TEST);
> +		}
> +		else {
> +			glDisable(GL_SCISSOR_TEST);
> +		}
> +		break;
> +	case STENCIL:
> +		if (states == ALWAYS_PASS) {
> +			/* pass if reference <= stencil value (ref = 0) */
> +			glStencilFunc(GL_LEQUAL, 0, ~0);
> +			glEnable(GL_STENCIL_TEST);
> +		}
> +		else if (states == ALWAYS_FAIL) {
> +			/* pass if reference > stencil value (ref = 0) */
> +			glStencilFunc(GL_GREATER, 0, ~0);
> +			glEnable(GL_STENCIL_TEST);
> +		}
> +		else {
> +			glDisable(GL_STENCIL_TEST);
> +		}
> +		break;
> +	case STIPPLE:
> +		if (states == ALWAYS_PASS) {
> +			GLubyte stipple[4*32];
> +			for (i = 0; i < 4*32; i++)
> +				stipple[i] = 0xff;
> +			glPolygonStipple(stipple);
> +			glEnable(GL_POLYGON_STIPPLE);
> +		}
> +		else if (states == ALWAYS_FAIL) {
> +			GLubyte stipple[4*32];
> +			for (i = 0; i < 4*32; i++)
> +				stipple[i] = 0x0;
> +			glPolygonStipple(stipple);
> +			glEnable(GL_POLYGON_STIPPLE);
> +		}
> +		else {
> +			glDisable(GL_POLYGON_STIPPLE);
> +		}
> +		break;
> +	case TEXTURE:
> +		if (states == DISABLE) {
> +			glDisable(GL_TEXTURE_2D);
> +		}
> +		else {
> +			GLubyte val = (states == ALWAYS_PASS) ? 0xff : 0x00;
> +			GLubyte texImage[4*4*4];
> +			for (i = 0; i < 4*4*4; i++)
> +				texImage[i] = val;
> +			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
> +					GL_RGBA, GL_UNSIGNED_BYTE, texImage);
> +			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> +					GL_NEAREST);
> +			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> +					GL_NEAREST);
> +			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
> +					GL_MODULATE);
> +			glEnable(GL_TEXTURE_2D);
> +		}
> +		break;
> +	default:
> +		break;
> +	}
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	/* No init */
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	bool pass = true;
> +	enum path p, paths[10];
> +	int i, num_paths = 0;
> +
> +	/* draw 10x10 pixel quads */
> +	glViewport(0, 0, 10, 10);
> +
> +	glDisable(GL_DITHER);
> +
> +	/* Build the list of paths to exercise */
> +	for (p = ALPHA; p != ZZZ; p = (enum path) (p + 1)) {
> +		paths[num_paths++] = p;
> +	}
> +
> +	/* test always-pass paths */
> +	for (i = 0; i < num_paths; i++) {
> +		glClear(GL_COLOR_BUFFER_BIT);
> +
> +		set_path_state(paths[i], ALWAYS_PASS);
> +
> +		/* draw polygon */
> +		piglit_draw_rect(-1,-1,1,1);

I think you want width=2, height=2 to fill the viewport.  Also, we 
usually put a space after commas.


> +
> +		set_path_state(paths[i], DISABLE);
> +
> +		/* test buffer */
> +		GLfloat pixel[3];
> +                glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
> +                if (pixel[0] != 1.0 || pixel[1] != 1.0 || pixel[2] != 1.0) {

You could use piglit_probe_rect_rgb() here.

Looks like you still have some space indentation, rather than tabs.

Same comments apply below.

-Brian


> +                        printf("\nFAIL: %s, should have had no effect"
> +                               " (1, 1, 1) but actually modified the fragment"
> +                               " ( %f, %f, %f)\n", path_name(paths[i]), pixel[0], pixel[1], pixel[2]);
> +			return PIGLIT_FAIL;
> +                }
> +	}
> +
> +	/* enable all always-pass paths */
> +	{
> +		glClear(GL_COLOR_BUFFER_BIT);
> +
> +		for (i = 0; i < num_paths; i++) {
> +			set_path_state(paths[i], ALWAYS_PASS);
> +		}
> +
> +		/* draw polygon */
> +		piglit_draw_rect(-1,-1,1,1);
> +
> +		for (i = 0; i < num_paths; i++) {
> +			set_path_state(paths[i], DISABLE);
> +		}
> +
> +		/* test buffer */
> +		GLfloat pixel[3];
> +                glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
> +                if (pixel[0] != 1.0 || pixel[1] != 1.0 || pixel[2] != 1.0) {
> +			printf("\nFAIL: %s, should have had no effect"
> +                        	" (1, 1, 1) but actually modified the fragment"
> +				" ( %f, %f, %f)\n", path_name(paths[i]), pixel[0], pixel[1], pixel[2]);
> +			return PIGLIT_FAIL;
> +
> +		}
> +	}
> +
> +	/* test never-pass paths */
> +	for (i = 0; i < num_paths; i++) {
> +		glClear(GL_COLOR_BUFFER_BIT);
> +
> +		set_path_state(paths[i], ALWAYS_FAIL);
> +
> +		/* draw polygon */
> +		piglit_draw_rect(-1,-1,1,1);
> +
> +		set_path_state(paths[i], DISABLE);
> +
> +		/* test buffer */
> +		GLfloat pixel[3];
> +		glReadPixels(4, 4, 1, 1, GL_RGB, GL_FLOAT, pixel);
> +		if (pixel[0] != 0.0 || pixel[1] != 0.0 || pixel[2] != 0.0) {
> +			printf("\nFAIL: %s, should have had no effect"
> +				" (1, 1, 1) but actually modified the fragment"
> +				" ( %f, %f, %f)\n", path_name(paths[i]), pixel[0], pixel[1], pixel[2]);
> +			return PIGLIT_FAIL;
> +		}
> +	}
> +
> +	return PIGLIT_PASS;
> +}
>



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