[Piglit] [PATCH] abr_gpu_shader_fp64: Verify that setting a double with glUniform*fv is an error

Ilia Mirkin imirkin at alum.mit.edu
Mon Aug 31 21:34:27 PDT 2015


On Mon, Aug 31, 2015 at 11:55 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Also verify that setting a float with glUniform*dv generates an error.
>
> NOTE: Mesa currently fails the matrix tests.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Dave Airlie <airlied at redhat.com>
> ---
> I will have a patch out on the mesa-dev list that _should_ fix this.
> I can't fully run it on my driver. :(  The bug was discovered while
> inspecting the code to make other, unrelated changes.
>
>  tests/all.py                                       |   1 +
>  .../execution/CMakeLists.gl.txt                    |   1 +
>  .../execution/wrong-type-setter.c                  | 198 +++++++++++++++++++++
>  3 files changed, 200 insertions(+)
>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/wrong-type-setter.c
>
> diff --git a/tests/all.py b/tests/all.py
> index fcfc5cd..b21a5df 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2105,6 +2105,7 @@ with profile.group_manager(
>       g(['arb_gpu_shader_fp64-tf-interleaved'])
>       g(['arb_gpu_shader_fp64-tf-interleaved-aligned'])
>       g(['arb_gpu_shader_fp64-getuniformdv'])
> +     g(['arb_gpu_shader_fp64-wrong-type-setter'])
>
>  with profile.group_manager(
>          PiglitGLTest,
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt b/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt
> index 6738363..650b312 100644
> --- a/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt
> @@ -15,3 +15,4 @@ piglit_add_executable (arb_gpu_shader_fp64-tf-interleaved tf-interleaved.c)
>  piglit_add_executable (arb_gpu_shader_fp64-tf-interleaved-aligned tf-interleaved-aligned.c)
>  piglit_add_executable (arb_gpu_shader_fp64-double-gettransformfeedbackvarying double-gettransformfeedbackvarying.c)
>  piglit_add_executable (arb_gpu_shader_fp64-getuniformdv getuniformdv.c)
> +piglit_add_executable (arb_gpu_shader_fp64-wrong-type-setter wrong-type-setter.c)
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/wrong-type-setter.c b/tests/spec/arb_gpu_shader_fp64/execution/wrong-type-setter.c
> new file mode 100644
> index 0000000..7940ef2
> --- /dev/null
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/wrong-type-setter.c
> @@ -0,0 +1,198 @@
> +/*
> + * Copyright © 2015 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \name wronge-type-setter.c
> + * Try setting a double uniform with a float setter, expect an error.
> + *
> + * Also try the vice-versa combinations.
> + */
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_core_version = 32;
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char vs_source[] =
> +       "#version 330\n"

The test description above only requires version 150. AFAIK there's no
need for anything higher...

> +       "#extension GL_ARB_gpu_shader_fp64: require\n"
> +       "\n"
> +       "uniform float   f1;\n"
> +       "uniform vec2    f2;\n"
> +       "uniform vec3    f3;\n"
> +       "uniform vec4    f4;\n"
> +       "\n"
> +       "uniform mat2    fm22;\n"
> +       "uniform mat2x3  fm23;\n"
> +       "uniform mat2x4  fm24;\n"
> +       "uniform mat3x2  fm32;\n"
> +       "uniform mat3    fm33;\n"
> +       "uniform mat3x4  fm34;\n"
> +       "uniform mat4x2  fm42;\n"
> +       "uniform mat4x3  fm43;\n"
> +       "uniform mat4    fm44;\n"
> +       "\n"
> +       "flat out vec4 outf;\n"
> +       "\n"
> +       "uniform double  d1;\n"
> +       "uniform dvec2   d2;\n"
> +       "uniform dvec3   d3;\n"
> +       "uniform dvec4   d4;\n"
> +       "\n"
> +       "uniform dmat2   dm22;\n"
> +       "uniform dmat2x3 dm23;\n"
> +       "uniform dmat2x4 dm24;\n"
> +       "uniform dmat3x2 dm32;\n"
> +       "uniform dmat3   dm33;\n"
> +       "uniform dmat3x4 dm34;\n"
> +       "uniform dmat4x2 dm42;\n"
> +       "uniform dmat4x3 dm43;\n"
> +       "uniform dmat4   dm44;\n"
> +       "\n"
> +       "flat out dvec4 outd;\n"
> +       "\n"
> +       "void main()\n"
> +       "{\n"
> +       "   outf = vec4(f1) +\n"
> +       "          vec4(fm22 * f2, 0, 0) +\n"
> +       "          vec4(fm32 * f3, 0, 0) +\n"
> +       "          vec4(fm42 * f4, 0, 0) +\n"
> +       "          vec4(fm23 * f2, 0) +\n"
> +       "          vec4(fm33 * f3, 0) +\n"
> +       "          vec4(fm43 * f4, 0) +\n"
> +       "          vec4(fm24 * f2) +\n"
> +       "          vec4(fm34 * f3) +\n"
> +       "          vec4(fm44 * f4);\n"
> +       "   outd = dvec4(d1) +\n"
> +       "          dvec4(dm22 * d2, 0, 0) +\n"
> +       "          dvec4(dm32 * d3, 0, 0) +\n"
> +       "          dvec4(dm42 * d4, 0, 0) +\n"
> +       "          dvec4(dm23 * d2, 0) +\n"
> +       "          dvec4(dm33 * d3, 0) +\n"
> +       "          dvec4(dm43 * d4, 0) +\n"
> +       "          dvec4(dm24 * d2) +\n"
> +       "          dvec4(dm34 * d3) +\n"
> +       "          dvec4(dm44 * d4);\n"
> +       "   gl_Position = vec4(0);\n"
> +       "}\n"
> +       ;
> +
> +static const char fs_source[] =
> +       "#version 330\n"
> +       "#extension GL_ARB_gpu_shader_fp64: require\n"
> +       "\n"
> +       "flat in vec4 outf;\n"
> +       "flat in dvec4 outd;\n"
> +       "\n"
> +       "out vec4 frag_color;\n"
> +       "\n"
> +       "void main()\n"
> +       "{\n"
> +       "    frag_color = outf + vec4(outd);\n"
> +       "}\n"
> +       ;
> +
> +#define TRY_UNIFORM(name, setter, data)                                        \
> +       do {                                                            \
> +               printf("Trying \"%s\" with %s...\n", name, # setter);   \
> +               loc = glGetUniformLocation(prog, name);                 \
> +               if (loc == -1) {                                        \
> +                       printf("Could not get location for \"%s\".\n",  \
> +                              name);                                   \
> +                       pass = false;                                   \
> +               } else {                                                \
> +                       setter(loc, 1, data);                           \
> +                       pass = piglit_check_gl_error(GL_INVALID_OPERATION) \
> +                               && pass;                                \
> +               }                                                       \
> +       } while (false)
> +
> +#define TRY_MATRIX(name, setter, data)                                 \
> +       do {                                                            \
> +               printf("Trying \"%s\" with %s...\n", name, # setter);   \
> +               loc = glGetUniformLocation(prog, name);                 \
> +               if (loc == -1) {                                        \
> +                       printf("Could not get location for \"%s\".\n",  \
> +                              name);                                   \
> +                       pass = false;                                   \
> +               } else {                                                \
> +                       setter(loc, 1, GL_FALSE, data);                 \
> +                       pass = piglit_check_gl_error(GL_INVALID_OPERATION) \
> +                               && pass;                                \
> +               }                                                       \
> +       } while (false)
> +
> +void piglit_init(int argc, char **argv)
> +{
> +       bool pass = true;
> +       GLuint prog;
> +       const float float_junk[16] = { 0, };
> +       const double double_junk[16] = { 0, };
> +       GLuint loc;
> +
> +       piglit_require_extension("GL_ARB_gpu_shader_fp64");
> +
> +       prog = piglit_build_simple_program(vs_source, fs_source);
> +       glUseProgram(prog);
> +
> +       TRY_UNIFORM("f1", glUniform1dv, double_junk);
> +       TRY_UNIFORM("f2", glUniform2dv, double_junk);
> +       TRY_UNIFORM("f3", glUniform3dv, double_junk);
> +       TRY_UNIFORM("f4", glUniform4dv, double_junk);
> +
> +       TRY_MATRIX("fm22", glUniformMatrix2dv, double_junk);
> +       TRY_MATRIX("fm23", glUniformMatrix2x3dv, double_junk);
> +       TRY_MATRIX("fm24", glUniformMatrix2x4dv, double_junk);
> +       TRY_MATRIX("fm32", glUniformMatrix3x2dv, double_junk);
> +       TRY_MATRIX("fm33", glUniformMatrix3dv, double_junk);
> +       TRY_MATRIX("fm34", glUniformMatrix3x4dv, double_junk);
> +       TRY_MATRIX("fm42", glUniformMatrix4x2dv, double_junk);
> +       TRY_MATRIX("fm43", glUniformMatrix4x3dv, double_junk);
> +       TRY_MATRIX("fm44", glUniformMatrix4dv, double_junk);
> +
> +       TRY_UNIFORM("d1", glUniform1fv, float_junk);
> +       TRY_UNIFORM("d2", glUniform2fv, float_junk);
> +       TRY_UNIFORM("d3", glUniform3fv, float_junk);
> +       TRY_UNIFORM("d4", glUniform4fv, float_junk);
> +
> +       TRY_MATRIX("dm22", glUniformMatrix2fv, float_junk);
> +       TRY_MATRIX("dm23", glUniformMatrix2x3fv, float_junk);
> +       TRY_MATRIX("dm24", glUniformMatrix2x4fv, float_junk);
> +       TRY_MATRIX("dm32", glUniformMatrix3x2fv, float_junk);
> +       TRY_MATRIX("dm33", glUniformMatrix3fv, float_junk);
> +       TRY_MATRIX("dm34", glUniformMatrix3x4fv, float_junk);
> +       TRY_MATRIX("dm42", glUniformMatrix4x2fv, float_junk);
> +       TRY_MATRIX("dm43", glUniformMatrix4x3fv, float_junk);
> +       TRY_MATRIX("dm44", glUniformMatrix4fv, float_junk);
> +
> +       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       return PIGLIT_FAIL;
> +}
> --
> 2.1.0
>
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