[Piglit] [PATCH] gl-3.2: add layered rendering test doing clipping

Jose Fonseca jfonseca at vmware.com
Fri Dec 4 04:19:49 PST 2015


On 04/12/15 01:40, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> This is more of a clip test involving the system-interpreted values (which
> cannot be interpolated). This exposes some problems in gallium for drivers
> using draw, where clipping such values was completely broken, thus layered
> rendering being generally quite broken in practice (viewport index isn't
> tested here but should follow all the same logic).
> The test itself is a cut down (we're definitely not interested in different
> texture types here, albeit different primitives would be worth testing for)
> and modified copy of gl-layer-render, just making sure the rectangle extends
> beyond vp bounds. Also testing both provoking vertex conventions, albeit
> not mean as it would be possible to only supply the correct layer to one
> vertex if the result of GL_LAYER_PROVOKING_VERTEX isn't GL_UNDEFINED_VERTEX.
> ---
>   tests/all.py                                       |   1 +
>   .../gl-3.2/layered-rendering/CMakeLists.gl.txt     |   1 +
>   .../layered-rendering/gl-layer-render-clipped.c    | 216 +++++++++++++++++++++
>   3 files changed, 218 insertions(+)
>   create mode 100644 tests/spec/gl-3.2/layered-rendering/gl-layer-render-clipped.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 9f1b4f3..a69d7c3 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1252,6 +1252,7 @@ with profile.group_manager(
>       g(['gl-3.2-layered-rendering-gl-layer-not-layered'],
>         'gl-layer-not-layered')
>       g(['gl-3.2-layered-rendering-gl-layer-render'], 'gl-layer-render')
> +    g(['gl-3.2-layered-rendering-gl-layer-render-clipped'], 'gl-layer-render-clipped')
>       g(['gl-3.2-layered-rendering-gl-layer-render-storage'], 'gl-layer-render-storage')
>
>       for texture_type in ['3d', '2d_array', '2d_multisample_array', '1d_array',
> diff --git a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
> index a35720d..468dc22 100644
> --- a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
> +++ b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
> @@ -25,5 +25,6 @@ piglit_add_executable (gl-3.2-layered-rendering-gl-layer gl-layer.c)
>   piglit_add_executable (gl-3.2-layered-rendering-gl-layer-cube-map gl-layer-cube-map.c)
>   piglit_add_executable (gl-3.2-layered-rendering-gl-layer-not-layered gl-layer-not-layered.c)
>   piglit_add_executable (gl-3.2-layered-rendering-gl-layer-render gl-layer-render.c)
> +piglit_add_executable (gl-3.2-layered-rendering-gl-layer-render-clipped gl-layer-render-clipped.c)
>   piglit_add_executable (gl-3.2-layered-rendering-gl-layer-render-storage gl-layer-render-storage.c)
>   # vim: ft=cmake:
> diff --git a/tests/spec/gl-3.2/layered-rendering/gl-layer-render-clipped.c b/tests/spec/gl-3.2/layered-rendering/gl-layer-render-clipped.c
> new file mode 100644
> index 0000000..015a619
> --- /dev/null
> +++ b/tests/spec/gl-3.2/layered-rendering/gl-layer-render-clipped.c
> @@ -0,0 +1,216 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file gl-layer-render-clipped.c
> + * This tests correct passing of layer to post-clip stages (when clipping
> + * is needed). This parameter must not be interpolated in clip (there's no
> + * corresponding fs input from where the interpolation info could be taken).
> + * And clipping needs to make sure the right value is copied to the right
> + * vertex. We'll test both first and last provoking vertex convention (albeit
> + * we use the same layer for all vertices as we don't use
> + * GL_LAYER_PROVOKING_VERTEX query). (Could also test vp index)
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 32;
> +	config.supports_gl_core_version = 32;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +const char *vs_source = {
> +	"#version 150\n"
> +	"in vec4 piglit_vertex;\n"
> +	"out vec4 vert;\n"
> +	"void main() {\n"
> +	"	gl_Position = piglit_vertex;\n"
> +	"	vert = piglit_vertex;\n"
> +	"}\n"
> +};
> +
> +/*
> + * Use the same layer for all tris. A meaner test could use only the correct
> + * layer for the "right" vertex, depending on GL_LAYER_PROVOKING_VERTEX query.
> + */
> +const char *gs_source = {
> +	"#version 150\n"
> +	"layout(triangles) in;\n"
> +	"layout(triangle_strip, max_vertices = 3) out;\n"
> +	"in vec4 vert[3];\n"
> +	"uniform int layer;\n"
> +	"\n"
> +	"void main()\n"
> +	"{\n"
> +	"	for(int i = 0; i < 3; i++) {\n"
> +	"		gl_Position = vert[i];\n"
> +	"		gl_Layer = layer;\n"
> +	"		EmitVertex();\n"
> +	"	}\n"
> +	"}\n"
> +};
> +
> +const char *fs_source = {
> +	"#version 150\n"
> +	"uniform vec3 color;\n"
> +	"void main() {\n"
> +	"	gl_FragColor = vec4(color.xyz, 1.);\n"
> +	"}\n"
> +};
> +
> +static GLuint layer_uniform;
> +static GLuint color_uniform;
> +
> +GLuint
> +create_bind_texture() {
> +	int i;
> +	GLuint texture;
> +	glGenTextures(1, &texture);
> +	glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
> +
> +	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
> +	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
> +	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
> +	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
> +	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_REPEAT);
> +	glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 6, 6, 6, 0, GL_RGB,
> +		     GL_FLOAT, NULL);
> +
> +	return texture;
> +}
> +
> +bool check_framebuffer_status(GLenum target, GLenum expected) {
> +	GLenum observed = glCheckFramebufferStatus(target);
> +	if(expected != observed) {
> +		printf("Unexpected framebuffer status!\n"
> +		       "  Observed: %s\n  Expected: %s\n",
> +		       piglit_get_gl_enum_name(observed),
> +		       piglit_get_gl_enum_name(expected));
> +		return false;
> +	}
> +	return true;
> +}
> +
> +
> +bool
> +probe_texture_layered_rgb(GLuint texture, int x, int y,
> +			  int z, int w, int h, int d, float *expected)
> +{
> +	int k;
> +	GLuint fbo;
> +
> +	glGenFramebuffers(1, &fbo);
> +	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +
> +	for(k = 0; k < d; k++ ) {
> +		glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
> +					  texture, 0, k+z);
> +
> +		if(!piglit_probe_rect_rgb(0, 0, w, h, &expected[k*3])) {
> +			printf("Layer: %i\n", k);
> +			return false;
> +		}
> +	}
> +	return true;
> +}
> +
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	int i, j;
> +	bool pass = true;
> +	GLuint fbo, texture, program;
> +

static const

> +	float colors[6*3] = {
> +		0, 0, 1,
> +		0, 1, 0,
> +		0, 1, 1,
> +		1, 0, 0,
> +		1, 0, 1,
> +		1, 1, 0
> +	};
> +
> +	program = piglit_build_simple_program_multiple_shaders(
> +					GL_VERTEX_SHADER, vs_source,
> +					GL_GEOMETRY_SHADER, gs_source,
> +					GL_FRAGMENT_SHADER, fs_source,
> +					0);
> +	glUseProgram(program);
> +
> +	/* Retrieve index from vs */
> +	color_uniform = glGetUniformLocation(program, "color");
> +	layer_uniform = glGetUniformLocation(program, "layer");
> +
> +	/* Gen textures */
> +	glGenFramebuffers(1, &fbo);
> +	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +
> +	texture = create_bind_texture();
> +	glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
> +			     texture, 0);
> +
> +	if(!check_framebuffer_status(GL_FRAMEBUFFER,
> +				     GL_FRAMEBUFFER_COMPLETE) ||
> +	   !piglit_check_gl_error(GL_NO_ERROR)) {
> +		printf("Error with setup\n");
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	/* draw quad on each layer with set color*/
> +	glProvokingVertex(GL_LAST_VERTEX_CONVENTION);
> +	for(j = 0; j < 6; j++) {
> +		if (j == 3) {
> +			glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
> +		}
> +		glUniform1i(layer_uniform, j);
> +		glUniform3fv(color_uniform, 1, &colors[j*3]);
> +		/* rect larger than vp */
> +		piglit_draw_rect(-2, -2, 4, 4);
> +	}
> +
> +	pass = probe_texture_layered_rgb(texture,
> +					 0, 0, 0, 6, 6, 6, colors) && pass;
> +
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	/* Clean up */
> +	glDeleteTextures(1, &texture);
> +	glDeleteFramebuffers(1, &fbo);
> +
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	/* UNREACHABLE */
> +	return PIGLIT_FAIL;
> +}
>

Looks good AFAICT.  Thanks.

Reviewed-by: Jose Fonseca <jfonseca at vmware.com>

Jose



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