[Piglit] [PATCH] arb_shader_image_load_store: call glMemoryBarrier before reading image

Francisco Jerez currojerez at riseup.net
Mon Dec 14 06:25:32 PST 2015


Timothy Arceri <timothy.arceri at collabora.com> writes:

> Cc: Francisco Jerez <currojerez at riseup.net>

Reviewed-by: Francisco Jerez <currojerez at riseup.net>

> ---
>  .../execution/gl45-imageAtomicExchange-float.shader_test                 | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/tests/spec/arb_shader_image_load_store/execution/gl45-imageAtomicExchange-float.shader_test b/tests/spec/arb_shader_image_load_store/execution/gl45-imageAtomicExchange-float.shader_test
> index 8b176d0..23f6d0a 100644
> --- a/tests/spec/arb_shader_image_load_store/execution/gl45-imageAtomicExchange-float.shader_test
> +++ b/tests/spec/arb_shader_image_load_store/execution/gl45-imageAtomicExchange-float.shader_test
> @@ -40,5 +40,6 @@ relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 0.0)
>  relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 0.0, 0.0)
>  relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0)
>  
> +memory barrier GL_FRAMEBUFFER_BARRIER_BIT
>  fb tex 2d 0
>  probe all rgb 0.5 0.0 0.0
> -- 
> 2.4.3
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