[Piglit] [PATCH 0/2] New glGetCompressedTextureImage test.
Ian Romanick
idr at freedesktop.org
Tue Feb 17 13:34:17 PST 2015
On 02/13/2015 11:36 AM, Laura Ekstrand wrote:
> The Good News: This removes the existing over-complicated and likely buggy
> test getcompressedtextureimage test and replaces it with a much simpler and
> better-written version.
>
> The Bad News: The test (and additional probing with gdb) reveals that Mesa's
> GL_TEXTURE_2D_ARRAY and GL_TEXTURE_CUBE_MAP_ARRAY are broken. More
> specifically, the returned data is just the first layer copied over and over
> again.
It's good news that you found it. :)
> Laura Ekstrand (2):
> arb_direct_state_access: Remove over-complicated
> getcompressedtextureimage test.
> arb_direct_state_access: New test for GetCompressedTextureImage.
>
> .../getcompressedtextureimage.c | 491 +++++----------------
> 1 file changed, 121 insertions(+), 370 deletions(-)
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