[Piglit] [PATCH 0/2] New glGetCompressedTextureImage test.

Laura Ekstrand laura at jlekstrand.net
Tue Feb 17 13:49:59 PST 2015


It's fixed now.  I just upstreamed a patch that fixes compressed texture
arrays.

Thanks for the review.

Laura

On Tue, Feb 17, 2015 at 1:34 PM, Ian Romanick <idr at freedesktop.org> wrote:

> On 02/13/2015 11:36 AM, Laura Ekstrand wrote:
> > The Good News: This removes the existing over-complicated and likely
> buggy
> > test getcompressedtextureimage test and replaces it with a much simpler
> and
> > better-written version.
> >
> > The Bad News: The test (and additional probing with gdb) reveals that
> Mesa's
> > GL_TEXTURE_2D_ARRAY and GL_TEXTURE_CUBE_MAP_ARRAY are broken.  More
> > specifically, the returned data is just the first layer copied over and
> over
> > again.
>
> It's good news that you found it. :)
>
> > Laura Ekstrand (2):
> >   arb_direct_state_access: Remove over-complicated
> >     getcompressedtextureimage test.
> >   arb_direct_state_access: New test for GetCompressedTextureImage.
> >
> >  .../getcompressedtextureimage.c                    | 491
> +++++----------------
> >  1 file changed, 121 insertions(+), 370 deletions(-)
>
>
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