[Piglit] [PATCH] varying-packing: add double support

Ilia Mirkin imirkin at alum.mit.edu
Fri Feb 20 14:56:48 PST 2015


On Fri, Feb 20, 2015 at 5:55 PM, Dave Airlie <airlied at gmail.com> wrote:
> On 20 February 2015 at 20:13, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>
> Looks good to me, did you mean to reindent or respace the types stuff?
> makes it harder to see what this patch adds.

Yeah, originally I added an extra field so I was going to have to do
it anyways. But DOUBLE is longer than FLOAT, so it looks awkward if I
don't do it. I can undo if it bugs you...

>
> Otherwise,
> Reviewed-by: Dave Airlie <airlied at redhat.com>
>> ---
>>  tests/all.py                                       |   7 ++
>>  .../glsl-1.10/execution/varying-packing/simple.c   | 136 +++++++++++++++------
>>  2 files changed, 109 insertions(+), 34 deletions(-)
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index 793b554..d2298a2 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -2047,6 +2047,13 @@ add_shader_test_dir(arb_gpu_shader_fp64,
>>  import_glsl_parser_tests(arb_gpu_shader_fp64,
>>                      os.path.join(TESTS_DIR, 'spec', 'arb_gpu_shader_fp64'),
>>                      [''])
>> +arb_gpu_shader_fp64['varying-packing'] = {}
>> +for type in ['double', 'dvec2', 'dvec3', 'dvec4', 'dmat2', 'dmat3', 'dmat4',
>> +             'dmat2x3', 'dmat2x4', 'dmat3x2', 'dmat3x4', 'dmat4x2', 'dmat4x3']:
>> +    for arrayspec in ['array', 'separate']:
>> +        cmdline = 'simple {0} {1}'.format(type, arrayspec)
>> +        arb_gpu_shader_fp64['varying-packing'][cmdline] = \
>> +            PiglitGLTest(['varying-packing-simple', type, arrayspec], run_concurrent=True)
>>
>>  arb_texture_query_levels = {}
>>  spec['ARB_texture_query_levels'] = arb_texture_query_levels
>> diff --git a/tests/spec/glsl-1.10/execution/varying-packing/simple.c b/tests/spec/glsl-1.10/execution/varying-packing/simple.c
>> index 6d07a36..618f325 100644
>> --- a/tests/spec/glsl-1.10/execution/varying-packing/simple.c
>> +++ b/tests/spec/glsl-1.10/execution/varying-packing/simple.c
>> @@ -97,11 +97,13 @@
>>   */
>>  #include "piglit-util-gl.h"
>>
>> -PIGLIT_GL_TEST_CONFIG_BEGIN
>> +static void
>> +parse_args(int argc, char *argv[], struct piglit_gl_test_config *config);
>>
>> -       config.supports_gl_compat_version = 10;
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>>
>>         config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
>> +       parse_args(argc, argv, &config);
>>
>>  PIGLIT_GL_TEST_CONFIG_END
>>
>> @@ -113,6 +115,7 @@ enum base_type
>>         BASE_TYPE_FLOAT,
>>         BASE_TYPE_UINT,
>>         BASE_TYPE_INT,
>> +       BASE_TYPE_DOUBLE,
>>  };
>>
>>  static const char *
>> @@ -122,6 +125,7 @@ get_base_type_name(enum base_type t)
>>         case BASE_TYPE_FLOAT: return "float";
>>         case BASE_TYPE_UINT:  return "uint";
>>         case BASE_TYPE_INT:   return "int";
>> +       case BASE_TYPE_DOUBLE:return "double";
>>         default:              return "???";
>>         }
>>  }
>> @@ -135,32 +139,46 @@ struct type_desc
>>         unsigned glsl_version_required;
>>  };
>>
>> -struct type_desc int_type    = { "int",    BASE_TYPE_INT,   1, 1, 130 };
>> -struct type_desc uint_type   = { "uint",   BASE_TYPE_UINT,  1, 1, 130 };
>> -struct type_desc float_type  = { "float",  BASE_TYPE_FLOAT, 1, 1, 110 };
>> -struct type_desc vec2_type   = { "vec2",   BASE_TYPE_FLOAT, 1, 2, 110 };
>> -struct type_desc vec3_type   = { "vec3",   BASE_TYPE_FLOAT, 1, 3, 110 };
>> -struct type_desc vec4_type   = { "vec4",   BASE_TYPE_FLOAT, 1, 4, 110 };
>> -struct type_desc ivec2_type  = { "ivec2",  BASE_TYPE_INT,   1, 2, 130 };
>> -struct type_desc ivec3_type  = { "ivec3",  BASE_TYPE_INT,   1, 3, 130 };
>> -struct type_desc ivec4_type  = { "ivec4",  BASE_TYPE_INT,   1, 4, 130 };
>> -struct type_desc uvec2_type  = { "uvec2",  BASE_TYPE_UINT,  1, 2, 130 };
>> -struct type_desc uvec3_type  = { "uvec3",  BASE_TYPE_UINT,  1, 3, 130 };
>> -struct type_desc uvec4_type  = { "uvec4",  BASE_TYPE_UINT,  1, 4, 130 };
>> -struct type_desc mat2_type   = { "mat2",   BASE_TYPE_FLOAT, 2, 2, 110 };
>> -struct type_desc mat3_type   = { "mat3",   BASE_TYPE_FLOAT, 3, 3, 110 };
>> -struct type_desc mat4_type   = { "mat4",   BASE_TYPE_FLOAT, 4, 4, 110 };
>> -struct type_desc mat2x3_type = { "mat2x3", BASE_TYPE_FLOAT, 2, 3, 120 };
>> -struct type_desc mat2x4_type = { "mat2x4", BASE_TYPE_FLOAT, 2, 4, 120 };
>> -struct type_desc mat3x2_type = { "mat3x2", BASE_TYPE_FLOAT, 3, 2, 120 };
>> -struct type_desc mat3x4_type = { "mat3x4", BASE_TYPE_FLOAT, 3, 4, 120 };
>> -struct type_desc mat4x2_type = { "mat4x2", BASE_TYPE_FLOAT, 4, 2, 120 };
>> -struct type_desc mat4x3_type = { "mat4x3", BASE_TYPE_FLOAT, 4, 3, 120 };
>> +struct type_desc int_type     = { "int",     BASE_TYPE_INT,    1, 1, 130 };
>> +struct type_desc uint_type    = { "uint",    BASE_TYPE_UINT,   1, 1, 130 };
>> +struct type_desc float_type   = { "float",   BASE_TYPE_FLOAT,  1, 1, 110 };
>> +struct type_desc double_type  = { "double",  BASE_TYPE_DOUBLE, 1, 1, 150 };
>> +struct type_desc vec2_type    = { "vec2",    BASE_TYPE_FLOAT,  1, 2, 110 };
>> +struct type_desc vec3_type    = { "vec3",    BASE_TYPE_FLOAT,  1, 3, 110 };
>> +struct type_desc vec4_type    = { "vec4",    BASE_TYPE_FLOAT,  1, 4, 110 };
>> +struct type_desc ivec2_type   = { "ivec2",   BASE_TYPE_INT,    1, 2, 130 };
>> +struct type_desc ivec3_type   = { "ivec3",   BASE_TYPE_INT,    1, 3, 130 };
>> +struct type_desc ivec4_type   = { "ivec4",   BASE_TYPE_INT,    1, 4, 130 };
>> +struct type_desc uvec2_type   = { "uvec2",   BASE_TYPE_UINT,   1, 2, 130 };
>> +struct type_desc uvec3_type   = { "uvec3",   BASE_TYPE_UINT,   1, 3, 130 };
>> +struct type_desc uvec4_type   = { "uvec4",   BASE_TYPE_UINT,   1, 4, 130 };
>> +struct type_desc dvec2_type   = { "dvec2",   BASE_TYPE_DOUBLE, 1, 2, 150 };
>> +struct type_desc dvec3_type   = { "dvec3",   BASE_TYPE_DOUBLE, 1, 3, 150 };
>> +struct type_desc dvec4_type   = { "dvec4",   BASE_TYPE_DOUBLE, 1, 4, 150 };
>> +struct type_desc mat2_type    = { "mat2",    BASE_TYPE_FLOAT,  2, 2, 110 };
>> +struct type_desc mat3_type    = { "mat3",    BASE_TYPE_FLOAT,  3, 3, 110 };
>> +struct type_desc mat4_type    = { "mat4",    BASE_TYPE_FLOAT,  4, 4, 110 };
>> +struct type_desc mat2x3_type  = { "mat2x3",  BASE_TYPE_FLOAT,  2, 3, 120 };
>> +struct type_desc mat2x4_type  = { "mat2x4",  BASE_TYPE_FLOAT,  2, 4, 120 };
>> +struct type_desc mat3x2_type  = { "mat3x2",  BASE_TYPE_FLOAT,  3, 2, 120 };
>> +struct type_desc mat3x4_type  = { "mat3x4",  BASE_TYPE_FLOAT,  3, 4, 120 };
>> +struct type_desc mat4x2_type  = { "mat4x2",  BASE_TYPE_FLOAT,  4, 2, 120 };
>> +struct type_desc mat4x3_type  = { "mat4x3",  BASE_TYPE_FLOAT,  4, 3, 120 };
>> +struct type_desc dmat2_type   = { "dmat2",   BASE_TYPE_DOUBLE, 2, 2, 150 };
>> +struct type_desc dmat3_type   = { "dmat3",   BASE_TYPE_DOUBLE, 3, 3, 150 };
>> +struct type_desc dmat4_type   = { "dmat4",   BASE_TYPE_DOUBLE, 4, 4, 150 };
>> +struct type_desc dmat2x3_type = { "dmat2x3", BASE_TYPE_DOUBLE, 2, 3, 150 };
>> +struct type_desc dmat2x4_type = { "dmat2x4", BASE_TYPE_DOUBLE, 2, 4, 150 };
>> +struct type_desc dmat3x2_type = { "dmat3x2", BASE_TYPE_DOUBLE, 3, 2, 150 };
>> +struct type_desc dmat3x4_type = { "dmat3x4", BASE_TYPE_DOUBLE, 3, 4, 150 };
>> +struct type_desc dmat4x2_type = { "dmat4x2", BASE_TYPE_DOUBLE, 4, 2, 150 };
>> +struct type_desc dmat4x3_type = { "dmat4x3", BASE_TYPE_DOUBLE, 4, 3, 150 };
>>
>>  const struct type_desc *all_types[] = {
>>         &int_type,
>>         &uint_type,
>>         &float_type,
>> +       &double_type,
>>         &vec2_type,
>>         &vec3_type,
>>         &vec4_type,
>> @@ -170,6 +188,9 @@ const struct type_desc *all_types[] = {
>>         &uvec2_type,
>>         &uvec3_type,
>>         &uvec4_type,
>> +       &dvec2_type,
>> +       &dvec3_type,
>> +       &dvec4_type,
>>         &mat2_type,
>>         &mat3_type,
>>         &mat4_type,
>> @@ -179,6 +200,15 @@ const struct type_desc *all_types[] = {
>>         &mat3x4_type,
>>         &mat4x2_type,
>>         &mat4x3_type,
>> +       &dmat2_type,
>> +       &dmat3_type,
>> +       &dmat4_type,
>> +       &dmat2x3_type,
>> +       &dmat2x4_type,
>> +       &dmat3x2_type,
>> +       &dmat3x4_type,
>> +       &dmat4x2_type,
>> +       &dmat4x3_type,
>>         NULL,
>>  };
>>
>> @@ -207,6 +237,7 @@ get_shader(bool is_vs, unsigned glsl_version, int num_varyings,
>>         const char *varying_keyword;
>>         unsigned offset = 0;
>>         GLenum shader_type = is_vs ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER;
>> +       bool fp64 = false;
>>
>>         if (glsl_version >= 130) {
>>                 if (is_vs)
>> @@ -218,9 +249,12 @@ get_shader(bool is_vs, unsigned glsl_version, int num_varyings,
>>         }
>>
>>         text += sprintf(text, "#version %u\n", glsl_version);
>> -       text += sprintf(text, "uniform int i;\n");
>>         for (i = 0; i < num_varyings; ++i) {
>>                 const char *opt_flat_keyword = "";
>> +               if (!fp64 && varyings[i].type->base == BASE_TYPE_DOUBLE) {
>> +                       text += sprintf(text, "#extension GL_ARB_gpu_shader_fp64: enable\n");
>> +                       fp64 = true;
>> +               }
>>                 if (varyings[i].type->base != BASE_TYPE_FLOAT)
>>                         opt_flat_keyword = "flat ";
>>                 if (varyings[i].array_elems != 0) {
>> @@ -234,6 +268,11 @@ get_shader(bool is_vs, unsigned glsl_version, int num_varyings,
>>                                         varyings[i].type->name, i);
>>                 }
>>         }
>> +       if (glsl_version >= 150 && is_vs) {
>> +               text += sprintf(text, "in vec4 piglit_vertex;\n");
>> +               text += sprintf(text, "#define gl_Vertex piglit_vertex\n");
>> +       }
>> +       text += sprintf(text, "uniform int i;\n");
>>         text += sprintf(text,
>>                         "\n"
>>                         "void main()\n"
>> @@ -306,8 +345,9 @@ choose_varyings(struct varying_desc *varyings,
>>                 unsigned max_varying_floats)
>>  {
>>         unsigned num_varyings = 0;
>> +       unsigned element_size = test_type->base == BASE_TYPE_DOUBLE ? 2 : 1;
>>         unsigned components_in_test_type
>> -               = test_type->num_cols * test_type->num_rows;
>> +               = test_type->num_cols * test_type->num_rows * element_size;
>>         unsigned num_test_varyings
>>                 = max_varying_floats / components_in_test_type;
>>         unsigned num_extra_varyings
>> @@ -348,18 +388,14 @@ NORETURN print_usage_and_exit(const char *prog_name)
>>         piglit_report_result(PIGLIT_FAIL);
>>  }
>>
>> -void
>> -piglit_init(int argc, char **argv)
>> +static const struct type_desc *test_type;
>> +
>> +static void
>> +parse_args(int argc, char *argv[], struct piglit_gl_test_config *config)
>>  {
>>         unsigned i;
>> -       const struct type_desc *test_type;
>> -       GLboolean test_array;
>> -       GLint max_varying_floats;
>> -       struct varying_desc *varyings;
>> -       unsigned num_varyings;
>> -       GLuint vs, fs;
>>
>> -       if (argc != 3)
>> +       if (argc < 3)
>>                 print_usage_and_exit(argv[0]);
>>         for (i = 0; all_types[i]; ++i) {
>>                 if (strcmp(argv[1], all_types[i]->name) == 0)
>> @@ -369,6 +405,31 @@ piglit_init(int argc, char **argv)
>>                 test_type = all_types[i];
>>         else
>>                 print_usage_and_exit(argv[0]);
>> +
>> +       if (test_type->glsl_version_required <= 110)
>> +               config->supports_gl_compat_version = 20;
>> +       else if (test_type->glsl_version_required <= 120)
>> +               config->supports_gl_compat_version = 21;
>> +       else if (test_type->glsl_version_required <= 130)
>> +               config->supports_gl_compat_version = 30;
>> +       else if (test_type->glsl_version_required <= 150)
>> +               config->supports_gl_core_version = 32;
>> +       else
>> +               piglit_report_result(PIGLIT_FAIL);
>> +}
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +       GLboolean test_array;
>> +       GLint max_varying_floats;
>> +       struct varying_desc *varyings;
>> +       unsigned num_varyings;
>> +       GLuint vs, fs;
>> +
>> +       if (argc != 3)
>> +               print_usage_and_exit(argv[0]);
>> +
>>         if (strcmp(argv[2], "array") == 0)
>>                 test_array = GL_TRUE;
>>         else if (strcmp(argv[2], "separate") == 0)
>> @@ -378,6 +439,8 @@ piglit_init(int argc, char **argv)
>>
>>         piglit_require_gl_version(20);
>>         piglit_require_GLSL_version(test_type->glsl_version_required);
>> +       if (test_type->base == BASE_TYPE_DOUBLE)
>> +               piglit_require_extension("GL_ARB_gpu_shader_fp64");
>>         glGetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_floats);
>>
>>         varyings = malloc(sizeof(*varyings) * max_varying_floats);
>> @@ -397,11 +460,16 @@ enum piglit_result
>>  piglit_display(void)
>>  {
>>         GLboolean pass = GL_TRUE;
>> +       GLuint vao;
>>         float green[] = { 0.0, 1.0, 0.0, 1.0 };
>>
>>         glClear(GL_COLOR_BUFFER_BIT);
>>         glUseProgram(prog);
>>         glUniform1i(i_location, 0);
>> +       if (piglit_is_core_profile) {
>> +               glGenVertexArrays(1, &vao);
>> +               glBindVertexArray(vao);
>> +       }
>>         piglit_draw_rect(-1, -1, 2, 2);
>>         pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green)
>>                 && pass;
>> --
>> 2.0.5
>>
>> _______________________________________________
>> Piglit mailing list
>> Piglit at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/piglit


More information about the Piglit mailing list