[Piglit] [PATCH 01/23] util/shader: Define "nothrow" variant of piglit_compile_shader_text().
mattst88 at gmail.com
Sat Jan 31 11:08:03 PST 2015
On Sat, Jan 31, 2015 at 7:41 AM, Francisco Jerez <currojerez at riseup.net> wrote:
> Define a variant of piglit_compile_shader_text() that doesn't call
> piglit_report_result() on failure killing the program, which is quite
> annoying for tests that expect a compilation to fail and for tests
> that are structured in a number of subtests, because a single sub-test
> failing to compile a shader will prevent the remaining tests from
Do we want this function because we expect certain compilations to
fail (and if so, why are we trying to compile them?) or just for ease
of developing a large containing many subtests?
I looked at its use in 3/23 and wasn't sure of the answer.
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