[Piglit] [PATCH] compressedteximage: bump the texture size to reproduce a radeonsi bug (v2)

Marek Olšák maraeo at gmail.com
Mon Jul 27 10:42:53 PDT 2015


From: Marek Olšák <marek.olsak at amd.com>

v2: for some reason, the bigger size has more precision issues
---
 tests/texturing/compressedteximage.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/tests/texturing/compressedteximage.c b/tests/texturing/compressedteximage.c
index e2ed202..5b8aaad 100644
--- a/tests/texturing/compressedteximage.c
+++ b/tests/texturing/compressedteximage.c
@@ -34,7 +34,7 @@
 
 #include "piglit-util-gl.h"
 
-#define SIZE 128
+#define SIZE 256
 
 PIGLIT_GL_TEST_CONFIG_BEGIN
 
@@ -282,4 +282,7 @@ piglit_init(int argc, char **argv)
 
 	for (i = 0; format->extension[i]; i++)
 		piglit_require_extension(format->extension[i]);
+
+	if (format->token == GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
+		piglit_set_tolerance_for_bits(7, 7, 7, 7);
 }
-- 
2.1.4



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