[Piglit] [PATCH] compressedteximage: bump the texture size to reproduce a radeonsi bug (v2)
Brian Paul
brianp at vmware.com
Mon Jul 27 10:48:15 PDT 2015
On 07/27/2015 11:42 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> v2: for some reason, the bigger size has more precision issues
> ---
> tests/texturing/compressedteximage.c | 5 ++++-
> 1 file changed, 4 insertions(+), 1 deletion(-)
>
> diff --git a/tests/texturing/compressedteximage.c b/tests/texturing/compressedteximage.c
> index e2ed202..5b8aaad 100644
> --- a/tests/texturing/compressedteximage.c
> +++ b/tests/texturing/compressedteximage.c
> @@ -34,7 +34,7 @@
>
> #include "piglit-util-gl.h"
>
> -#define SIZE 128
> +#define SIZE 256
>
> PIGLIT_GL_TEST_CONFIG_BEGIN
>
> @@ -282,4 +282,7 @@ piglit_init(int argc, char **argv)
>
> for (i = 0; format->extension[i]; i++)
> piglit_require_extension(format->extension[i]);
> +
> + if (format->token == GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
> + piglit_set_tolerance_for_bits(7, 7, 7, 7);
> }
>
Reviewed-by: Brian Paul <brianp at vmware.com>
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