[Piglit] [PATCH 00/40] Replace vpfp-generic with shader_runner.
imirkin at alum.mit.edu
Mon Jun 8 03:35:08 PDT 2015
This happens all the time. Vs gets messed up and nothing gets drawn, and
the test passes. This is always a huge source of wasted time for me. I'd be
highly in favor of having a way to pre clear... Perhaps via cmdline option
so that only people actively working on driver dev incur the extra cost.
On Jun 8, 2015 1:01 PM, "Marek Olšák" <maraeo at gmail.com> wrote:
> I recently ran into this. A tessellation test passed when it
> shouldn't. That was pretty weird. The driver or hw was dropping draw
> calls for some reason, yet most of the time the test passed. The
> On Sun, Jun 7, 2015 at 10:29 PM, Dave Airlie <airlied at gmail.com> wrote:
> > On 7 June 2015 at 12:11, Kenneth Graunke <kenneth at whitecape.org> wrote:
> >> Hi all,
> >> This patch series ports all vpfp-generic tests to shader_runner,
> >> and then deletes vpfp-generic.
> >> A bit of history:
> >> - vpfp-generic was introduced by Nicolai Hähnle in 2009, as a generic
> >> ARB_vertex|fragment_program test runner.
> >> - shader_runner was introduced by Ian Romanick in 2010, as a generic
> >> GLSL shader runner.
> >> - shader_runner gained ARB program support in 2011 (courtesy of Eric
> >> At this point, vpfp-generic is fairly redundant - shader_runner can do
> >> everything we need, and is much more widespread (12000+ tests). I've
> >> been meaning to delete it for a few years, but never got around to it.
> >> One difference is that the new tests don't glClear() before drawing.
> >> they draw the entire window, it's pretty unnecessary, and just makes the
> >> tests harder to debug. Many shader_runner tests don't bother clearing.
> > This is actually annoying feature, esp if all tests use the same color
> > for success,
> > because we render one test, it passes, we render another test, it
> > doesn't draw anything
> > but it has gotten the back buffer from the previous tests, and it
> > magically passes.
> > This happens a lot more often on GPUs with VRAM.
> > Dave.
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