[Piglit] [PATCH] texsubimage-depth-formats: check for ARB_depth_buffer_float

Ilia Mirkin imirkin at alum.mit.edu
Sun Mar 15 17:41:29 PDT 2015


Avoid unnecessary failures on drivers not supporting float depth
buffers.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 tests/texturing/texsubimage-depth-formats.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/tests/texturing/texsubimage-depth-formats.c b/tests/texturing/texsubimage-depth-formats.c
index b6d9416..2d35e63 100644
--- a/tests/texturing/texsubimage-depth-formats.c
+++ b/tests/texturing/texsubimage-depth-formats.c
@@ -55,8 +55,8 @@ struct format_info {
 };
 static const struct format_info formats[] = {
 	{ GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 sizeof(short) },
-	{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT,                          sizeof(float) },
 	{ GL_DEPTH24_STENCIL8,   GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              sizeof(int) },
+	{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT,                          sizeof(float) },
 	{ GL_DEPTH32F_STENCIL8,  GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, sizeof(int) + sizeof(float) }
 };
 
@@ -166,6 +166,9 @@ piglit_display(void)
 	glGenTextures(ARRAY_SIZE(formats), tex);
 
 	for (i = 0; i < ARRAY_SIZE(formats); i++) {
+		if (!piglit_is_extension_supported("GL_ARB_depth_buffer_float") &&
+		    i >= 2)
+			continue;
 		for (j = 0; j < ARRAY_SIZE(tex_size); j++) {
 			result = true;
 			load_texture(i, j);
-- 
2.0.5



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