[Piglit] [PATCH 11/13] arb_shader_storage_buffer_object: add test to check SSBO writes with layout(std430)

Samuel Iglesias Gonsalvez siglesias at igalia.com
Wed May 13 23:17:23 PDT 2015


Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
 tests/all.py                                       |   1 +
 .../CMakeLists.gl.txt                              |   1 +
 .../layout-std430-write-shader.c                   | 185 +++++++++++++++++++++
 3 files changed, 187 insertions(+)
 create mode 100644 tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c

diff --git a/tests/all.py b/tests/all.py
index 149e4bb..4d3d29e 100755
--- a/tests/all.py
+++ b/tests/all.py
@@ -4041,6 +4041,7 @@ with profile.group_manager(
     g(['arb_shader_storage_buffer_object-maxblocks'], 'maxblocks')
     g(['arb_shader_storage_buffer_object-shaderstorageblockbinding'], 'shaderstorageblockbinding')
     g(['arb_shader_storage_buffer_object-array-ssbo-binding'], 'array-ssbo-binding')
+    g(['arb_shader_storage_buffer_object-layout-std430-write-shader'], 'layout-std430-write-shader')
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
index 4bd5adc..100fbcd 100644
--- a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
@@ -16,5 +16,6 @@ piglit_add_executable (arb_shader_storage_buffer_object-deletebuffers deletebuff
 piglit_add_executable (arb_shader_storage_buffer_object-maxblocks maxblocks.c)
 piglit_add_executable (arb_shader_storage_buffer_object-shaderstorageblockbinding shaderstorageblockbinding.c)
 piglit_add_executable (arb_shader_storage_buffer_object-array-ssbo-binding array-ssbo-binding.c)
+piglit_add_executable (arb_shader_storage_buffer_object-layout-std430-write-shader layout-std430-write-shader.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c b/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c
new file mode 100644
index 0000000..75d7b09
--- /dev/null
+++ b/tests/spec/arb_shader_storage_buffer_object/layout-std430-write-shader.c
@@ -0,0 +1,185 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file layout-std430-write-shader.c
+ *
+ * Tests that shader storage block writes in GLSL works correctly (offsets and
+ * values) when interface packing qualifier is std430.
+ * 
+ * From GL_ARB_shader_storage_buffer_object:
+ * 
+ *  "When using the "std430" storage layout, shader storage
+ *   blocks will be laid out in buffer storage identically to uniform and
+ *   shader storage blocks using the "std140" layout, except that the base
+ *   alignment of arrays of scalars and vectors in rule (4) and of structures
+ *   in rule (9) are not rounded up a multiple of the base alignment of a vec4."
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 100;
+	config.window_height = 100;
+	config.supports_gl_compat_version = 10;
+	config.supports_gl_core_version = 31;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define SSBO_SIZE 48
+
+static const char vs_pass_thru_text[] =
+	"#version 130\n"
+	"#extension GL_ARB_shader_storage_buffer_object : require\n"
+        "#extension GL_ARB_uniform_buffer_object : require\n"
+	"\n"
+	"struct B { float b1[3]; };\n"
+	"struct A {\n"
+	"       float a1;\n"
+	"       vec3 a2;\n"
+	"       mat2 a4[2];\n"
+	"       B sb[2];\n"
+	"};\n"
+	"layout(std430, binding=2) buffer ssbo {\n"
+	"       vec4 v;\n"
+	"       float f;\n"
+	"       A s;\n"
+	"       mat3x4 m;\n"
+	"       float unsized_array[];\n"
+	"};\n"
+	"in vec4 piglit_vertex;\n"
+	"void main() {\n"
+	"	gl_Position = piglit_vertex;\n"
+	"       v.yz = vec2(1.0, 2.0);\n"
+	"       f = 4.0;\n"
+	"       s.a2.x = 6.0; \n"
+	"       s.a2.y = 7.0; \n"
+	"       s.a4[0] = mat2(10.0, 11.0, 12.0, 13.0);\n"
+	"       s.sb[0].b1[0] = 18.0;\n"
+	"       s.sb[0].b1[1] = 19.0;\n"
+	"       m[1] = vec4(25.0, 26.0, 27.0, 28.0);\n"
+	"       int index = int(v.x); // index should be zero\n"
+	"       unsized_array[index + gl_VertexID] = unsized_array.length();\n"
+	"}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"#extension GL_ARB_shader_storage_buffer_object : require\n"
+        "#extension GL_ARB_uniform_buffer_object : require\n"
+	"\n"
+        "struct B { float b1[3]; };\n"
+	"struct A {\n"
+	"       float a1;\n"
+	"       vec3 a2;\n"
+	"       mat2 a4[2];\n"
+        "       B sb[2];\n"
+	"};\n"
+	"layout(std430, binding=2) buffer ssbo {\n"
+	"       vec4 v;\n"
+	"       float f;\n"
+	"       A s;\n"
+	"       mat3x4 m;\n"
+	"       float unsized_array[];\n"
+	"};\n"
+	"out vec4 color;\n"
+	"\n"
+	"void main() {\n"
+	"       color = vec4(0,1,0,1);\n"
+	"       v.xw = vec2(0.0, 3.0);\n"
+	"       s.a1 = 5.0;\n"
+	"       s.a2.z = 8.0;\n"
+	"       s.a4[1] = mat2(14.0, 15.0, 16.0, 17.0);\n"
+	"       s.sb[1].b1[2] = 20.0;\n"
+	"       m[0] = vec4(21.0, 22.0, 23.0, 24.0);\n"
+	"       m[2] = vec4(29.0, 30.0, 31.0, 32.0);\n"
+	"       int index = int(v.z + gl_FragCoord.x);\n"
+	"       unsized_array[index] = unsized_array.length() * 2.0;\n"
+	"}\n";
+
+GLuint prog;
+
+float expected[SSBO_SIZE] = { 0.0,  1.0,  2.0,  3.0, // vec4 v
+			      4.0,  0.0,  0.0,  0.0, // float f
+			      5.0,  0.0,  0.0,  0.0, // float s.a1
+			      6.0,  7.0,  8.0,  0.0, // vec3 s.a2
+			     10.0, 11.0, 12.0, 13.0, // mat2 s.a4[0]
+			     14.0, 15.0, 16.0, 17.0, // mat2 s.a4[1]
+			     18.0, 19.0,  0.0,  0.0, // float s.sb[0].b1
+			      0.0, 20.0,  0.0,  0.0, // float s.sb[1].b1
+			     21.0, 22.0, 23.0, 24.0, // mat3x4 m[0]
+			     25.0, 26.0, 27.0, 28.0, // mat3x4 m[1]
+			     29.0, 30.0, 31.0, 32.0, // mat3x4 m[2]
+			      4.0,  4.0,  8.0,  8.0  // float unsized_array[0]
+};
+
+void
+piglit_init(int argc, char **argv)
+{
+	bool pass = true;
+	GLuint buffer;
+	unsigned int i;
+	float ssbo_values[SSBO_SIZE] = {0};
+	float *map;
+
+	piglit_require_extension("GL_ARB_shader_storage_buffer_object");
+        piglit_require_GLSL_version(130);
+
+	prog = piglit_build_simple_program(vs_pass_thru_text, fs_source);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 0);
+
+	glGenBuffers(1, &buffer);
+	glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, buffer);
+	glBufferData(GL_SHADER_STORAGE_BUFFER, SSBO_SIZE*sizeof(GLfloat),
+				&ssbo_values[0], GL_DYNAMIC_DRAW);
+
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
+	map = (float *) glMapBuffer(GL_SHADER_STORAGE_BUFFER,  GL_READ_ONLY);
+
+	for (i = 0; i < SSBO_SIZE; i++) {
+		if (map[i] != expected[i]) {
+			printf("expected[%d] = %.2f. Read value: %.2f\n",
+			       i, expected[i], map[i]);
+			pass = false;
+		}
+	}
+
+	glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+	   pass = false;
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	/* UNREACHED */
+	return PIGLIT_FAIL;
+}
-- 
2.1.0



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