[Piglit] [PATCH 12/13] arb_shader_storage_buffer_object: add test to check SSBO writes with layout(std140)

Samuel Iglesias Gonsalvez siglesias at igalia.com
Wed May 13 23:17:24 PDT 2015


Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
 tests/all.py                                       |   1 +
 .../CMakeLists.gl.txt                              |   1 +
 .../layout-std140-write-shader.c                   | 161 +++++++++++++++++++++
 3 files changed, 163 insertions(+)
 create mode 100644 tests/spec/arb_shader_storage_buffer_object/layout-std140-write-shader.c

diff --git a/tests/all.py b/tests/all.py
index 4d3d29e..d718030 100755
--- a/tests/all.py
+++ b/tests/all.py
@@ -4042,6 +4042,7 @@ with profile.group_manager(
     g(['arb_shader_storage_buffer_object-shaderstorageblockbinding'], 'shaderstorageblockbinding')
     g(['arb_shader_storage_buffer_object-array-ssbo-binding'], 'array-ssbo-binding')
     g(['arb_shader_storage_buffer_object-layout-std430-write-shader'], 'layout-std430-write-shader')
+    g(['arb_shader_storage_buffer_object-layout-std140-write-shader'], 'layout-std140-write-shader')
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
index 100fbcd..43fa604 100644
--- a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
@@ -17,5 +17,6 @@ piglit_add_executable (arb_shader_storage_buffer_object-maxblocks maxblocks.c)
 piglit_add_executable (arb_shader_storage_buffer_object-shaderstorageblockbinding shaderstorageblockbinding.c)
 piglit_add_executable (arb_shader_storage_buffer_object-array-ssbo-binding array-ssbo-binding.c)
 piglit_add_executable (arb_shader_storage_buffer_object-layout-std430-write-shader layout-std430-write-shader.c)
+piglit_add_executable (arb_shader_storage_buffer_object-layout-std140-write-shader layout-std140-write-shader.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_shader_storage_buffer_object/layout-std140-write-shader.c b/tests/spec/arb_shader_storage_buffer_object/layout-std140-write-shader.c
new file mode 100644
index 0000000..bcddce5
--- /dev/null
+++ b/tests/spec/arb_shader_storage_buffer_object/layout-std140-write-shader.c
@@ -0,0 +1,161 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file layout-std140-write-shader.c
+ *
+ * Tests that shader storage block writes in GLSL works correctly (offsets and
+ * values) when interface packing qualifier is std140 and row_major.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.window_width = 100;
+	config.window_height = 100;
+	config.supports_gl_compat_version = 10;
+	config.supports_gl_core_version = 31;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define SSBO_SIZE 44
+
+static const char vs_pass_thru_text[] =
+	"#version 130\n"
+	"#extension GL_ARB_shader_storage_buffer_object : require\n"
+        "#extension GL_ARB_uniform_buffer_object : require\n"
+	"\n"
+	"struct A {\n"
+	"       float a1;\n"
+	"       vec2 a2[2];\n"
+	"       mat2 a4;\n"
+	"};\n"
+	"layout(std140, row_major, binding=2) buffer ssbo {\n"
+	"       vec4 v;\n"
+	"       float f;\n"
+	"       A s;\n"
+	"       float unsized_array[];\n"
+	"};\n"
+	"in vec4 piglit_vertex;\n"
+	"void main() {\n"
+	"	gl_Position = piglit_vertex;\n"
+	"       f = 4.0;\n"
+	"       s.a2[0] = vec2(6.0, 7.0); \n"
+	"       int index = int(v.x); // index should be zero\n"
+	"       unsized_array[index + gl_VertexID] = unsized_array.length();\n"
+        "}\n";
+
+static const char fs_source[] =
+	"#version 130\n"
+	"#extension GL_ARB_shader_storage_buffer_object : require\n"
+        "#extension GL_ARB_uniform_buffer_object : require\n"
+	"\n"
+	"struct A {\n"
+	"       float a1;\n"
+	"       vec2 a2[2];\n"
+	"       mat2 a4;\n"
+	"};\n"
+	"layout(std140, row_major, binding=2) buffer ssbo {\n"
+	"       vec4 v;\n"
+	"       float f;\n"
+	"       A s;\n"
+	"       float unsized_array[];\n"
+	"};\n"
+	"out vec4 color;\n"
+	"\n"
+	"void main() {\n"
+	"       color = vec4(0,1,0,1);\n"
+	"       v = vec4(0.0, 1.0, 2.0, 3.0);\n"
+	"       s.a1 = 5.0;\n"
+	"       s.a2[1] = vec2(8.0, 9.0);\n"
+	"       s.a4 = mat2(10.0, 11.0, 12.0, 13.0);\n"
+	"       int index = int(v.z + gl_FragCoord.x);\n"
+	"       unsized_array[index] = unsized_array.length() * 2.0;\n"
+	"}\n";
+
+GLuint prog;
+
+float expected[SSBO_SIZE] = { 0.0,  1.0,  2.0,  3.0, // vec4 v
+			      4.0,  0.0,  0.0,  0.0, // float f
+			      5.0,  0.0,  0.0,  0.0, // float s.a1
+			      6.0,  7.0,  0.0,  0.0, // vec2 s.a2[0]
+			      8.0,  9.0,  0.0,  0.0, // vec2 s.a2[1]
+			     10.0, 12.0,  0.0,  0.0, // mat2 a4
+			     11.0, 13.0,  0.0,  0.0, // mat2 a4
+			      4.0,  0.0,  0.0,  0.0, // float unsized_array[0]
+			      4.0,  0.0,  0.0,  0.0, // float unsized_array[1]
+			      8.0,  0.0,  0.0,  0.0, // float unsized_array[2]
+			      8.0,  0.0,  0.0,  0.0, // float unsized_array[3]
+};
+
+void
+piglit_init(int argc, char **argv)
+{
+	bool pass = true;
+	GLuint buffer;
+	unsigned int i;
+	float ssbo_values[SSBO_SIZE] = {0};
+	float *map;
+
+	piglit_require_extension("GL_ARB_shader_storage_buffer_object");
+        piglit_require_GLSL_version(130);
+
+	prog = piglit_build_simple_program(vs_pass_thru_text, fs_source);
+
+	glUseProgram(prog);
+
+	glClearColor(0, 0, 0, 0);
+
+	glGenBuffers(1, &buffer);
+	glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, buffer);
+	glBufferData(GL_SHADER_STORAGE_BUFFER, SSBO_SIZE*sizeof(GLfloat),
+				&ssbo_values[0], GL_DYNAMIC_DRAW);
+
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
+	map = (float *) glMapBuffer(GL_SHADER_STORAGE_BUFFER,  GL_READ_ONLY);
+
+	for (i = 0; i < SSBO_SIZE; i++) {
+		if (map[i] != expected[i]) {
+			printf("expected[%d] = %.2f. Read value: %.2f\n",
+			       i, expected[i], map[i]);
+			pass = false;
+		}
+	}
+
+	glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+	   pass = false;
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result piglit_display(void)
+{
+	/* UNREACHED */
+	return PIGLIT_FAIL;
+}
-- 
2.1.0



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