[Piglit] [PATCH] gl-layer-render-storage.c: remove unused variable.
Ilia Mirkin
imirkin at alum.mit.edu
Thu Nov 5 15:24:18 PST 2015
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
On Thu, Nov 5, 2015 at 5:31 PM, <baker.dylan.c at gmail.com> wrote:
> From: Dylan Baker <baker.dylan.c at gmail.com>
>
> cc: Ilia Mirkin <imirkin at alum.mit.edu>
> Signed-off-by: Dylan Baker <dylanx.c.baker at intel.com>
> ---
> tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c | 1 -
> 1 file changed, 1 deletion(-)
>
> diff --git a/tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c b/tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c
> index c7c463b..5b59b79 100644
> --- a/tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c
> +++ b/tests/spec/gl-3.2/layered-rendering/gl-layer-render-storage.c
> @@ -90,7 +90,6 @@ static GLuint color_uniform;
>
> GLuint
> create_bind_texture(GLenum textureType) {
> - int i;
> GLuint texture;
> glGenTextures(1, &texture);
> glBindTexture(textureType, texture);
> --
> 2.6.2
>
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