[Piglit] [PATCH 2/6] shader_runner: Don't call glDeleteProgram on an ARB program.
Matt Turner
mattst88 at gmail.com
Tue Nov 10 22:46:19 PST 2015
I don't feel good about this check, but it is done elsewhere in the same
file ("prog == 0").
---
tests/shaders/shader_runner.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 4597b46..bb17381 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -3081,8 +3081,12 @@ piglit_display(void)
if (piglit_automatic) {
free_subroutine_uniforms();
/* Free our resources, useful for valgrinding. */
- glDeleteProgram(prog);
- glUseProgram(0);
+ if (prog != 0) {
+ glDeleteProgram(prog);
+ glUseProgram(0);
+ } else {
+ glDeleteProgramsARB(1, &prog);
+ }
}
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
--
2.4.9
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