[Piglit] [PATCH 2/6] shader_runner: Don't call glDeleteProgram on an ARB program.
Kenneth Graunke
kenneth at whitecape.org
Wed Nov 11 16:53:35 PST 2015
On Tuesday, November 10, 2015 10:46:19 PM Matt Turner wrote:
> I don't feel good about this check, but it is done elsewhere in the same
> file ("prog == 0").
> ---
> tests/shaders/shader_runner.c | 8 ++++++--
> 1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
> index 4597b46..bb17381 100644
> --- a/tests/shaders/shader_runner.c
> +++ b/tests/shaders/shader_runner.c
> @@ -3081,8 +3081,12 @@ piglit_display(void)
> if (piglit_automatic) {
> free_subroutine_uniforms();
> /* Free our resources, useful for valgrinding. */
> - glDeleteProgram(prog);
> - glUseProgram(0);
> + if (prog != 0) {
> + glDeleteProgram(prog);
> + glUseProgram(0);
> + } else {
> + glDeleteProgramsARB(1, &prog);
> + }
> }
>
> return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>
Wow. Nasty.
Both link_and_use_shaders() [GLSL] and compile_and_bind_program() [ARB]
set prog to a non-zero value. So at first glance this seems utterly bunk.
However, compile_and_bind_program() creates a local "GLuint prog" variable
that shadows the global one, so it never actually sets this. Heh.
I was about to say this was correct.
However, I don't see anything actually initializing the global prog
variable to 0...so won't this be using an uninitialized value? (As
would the existing code you patterned this after?)
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