[Piglit] [PATCH 1/6] shader_runner: Check feature support before querying GL_MAX_*.
Ilia Mirkin
imirkin at alum.mit.edu
Wed Nov 11 12:12:52 PST 2015
On Wed, Nov 11, 2015 at 2:05 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Wed, Nov 11, 2015 at 6:44 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> On Wed, Nov 11, 2015 at 1:46 AM, Matt Turner <mattst88 at gmail.com> wrote:
>>> Otherwise, these will generate an error (to be noticed sometime later
>>> when glGetError() is called), often resulting in a test failure.
>>> ---
>>> tests/shaders/shader_runner.c | 18 ++++++++++++------
>>> 1 file changed, 12 insertions(+), 6 deletions(-)
>>>
>>> diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
>>> index 32ac7bd..4597b46 100644
>>> --- a/tests/shaders/shader_runner.c
>>> +++ b/tests/shaders/shader_runner.c
>>> @@ -3111,12 +3111,18 @@ piglit_init(int argc, char **argv)
>>> if (piglit_get_gl_version() >= 32)
>>> glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
>>> &gl_max_vertex_output_components);
>>> - glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
>>> - &gl_max_fragment_uniform_components);
>>> - glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
>>> - &gl_max_vertex_uniform_components);
>>> - glGetIntegerv(GL_MAX_VARYING_COMPONENTS,
>>> - &gl_max_varying_components);
>>> + if (piglit_get_gl_version() >= 20 ||
>>> + piglit_is_extension_supported("GL_ARB_fragment_shader"))
>>> + glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
>>> + &gl_max_fragment_uniform_components);
>>> + if (piglit_get_gl_version() >= 20 ||
>>> + piglit_is_extension_supported("GL_ARB_vertex_shader"))
>>> + glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
>>> + &gl_max_vertex_uniform_components);
>>> + if (piglit_get_gl_version() >= 30 ||
>>> + piglit_is_extension_supported("GL_EXT_geometry_shader4"))
>>
>> I'll admit to not having gone to check the specs, but you almost
>> certainly mean GL_EXT_gpu_shader4 here, no?
>
> I don't think so. I just looked at what defines
> GL_MAX_VARYING_COMPONENTS{,_EXT} in GL/glext.h and it's GL 3.0 or
> GL_EXT_geometry_shader4. GL_EXT_geometry_shader4's spec confirms it,
> and GL_EXT_gpu_shader4 does not define MAX_VARYING_COMPONENTS.
Indeed. I guess that's because VS and GS can output diff quantities of
data? Whatever. This patch is
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
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