[Piglit] [PATCH 1/6] shader_runner: Check feature support before querying GL_MAX_*.
Kenneth Graunke
kenneth at whitecape.org
Wed Nov 11 16:47:41 PST 2015
On Tuesday, November 10, 2015 10:46:18 PM Matt Turner wrote:
> Otherwise, these will generate an error (to be noticed sometime later
> when glGetError() is called), often resulting in a test failure.
> ---
> tests/shaders/shader_runner.c | 18 ++++++++++++------
> 1 file changed, 12 insertions(+), 6 deletions(-)
>
> diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
> index 32ac7bd..4597b46 100644
> --- a/tests/shaders/shader_runner.c
> +++ b/tests/shaders/shader_runner.c
> @@ -3111,12 +3111,18 @@ piglit_init(int argc, char **argv)
> if (piglit_get_gl_version() >= 32)
> glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
> &gl_max_vertex_output_components);
> - glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
> - &gl_max_fragment_uniform_components);
> - glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
> - &gl_max_vertex_uniform_components);
> - glGetIntegerv(GL_MAX_VARYING_COMPONENTS,
> - &gl_max_varying_components);
> + if (piglit_get_gl_version() >= 20 ||
> + piglit_is_extension_supported("GL_ARB_fragment_shader"))
> + glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
> + &gl_max_fragment_uniform_components);
> + if (piglit_get_gl_version() >= 20 ||
> + piglit_is_extension_supported("GL_ARB_vertex_shader"))
> + glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
> + &gl_max_vertex_uniform_components);
Above this, we call piglit_require_GLSL()...it seems like that
ought to be causing us to skip in this case. Maybe we don't
return early enough?
There's also piglit_require_vertex_shader() and
piglit_require_fragment_shader() if those are useful to you...
> + if (piglit_get_gl_version() >= 30 ||
> + piglit_is_extension_supported("GL_EXT_geometry_shader4"))
> + glGetIntegerv(GL_MAX_VARYING_COMPONENTS,
> + &gl_max_varying_components);
There's also GL_ARB_geometry_shader4, which introduces this.
> glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max_clip_planes);
> #else
> glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,
>
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