[Piglit] [Bug 91670] [bisected] piglit.spec.!opengl 3_2.layered-rendering.framebuffertexture fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 25 02:39:30 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91670

--- Comment #7 from marius predut <marius.predut at intel.com> ---
(In reply to Timothy Arceri from comment #6)
> (In reply to marius predut from comment #5)
> > This test needs to pass OpenGL3.3 conformance test.
> 
> Please point out the test that is failing to save others time.
> 
> > Open GL 3.3 reference document says:
> > samples must be in the range zero to GL_MAX_TEXTURE_SIZE - 1.
> 
> By reference document do you mean the spec?
> 

https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml


> Can you point me to the exact section you took the above quote from, its a
> big document.

Target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
            width and heightare the dimensions in texels of the texture, and
must
            be in the range zero to GL_MAX_TEXTURE_SIZE - 1. depth is the
number of array slices in the array texture's image.
            samples specifies the number of samples in the image and must be in
the range zero to GL_MAX_SAMPLES - 1.


> 
> All I can find in the OpenGL 3.3 spec from Section 3.8.6 (Multisample
> Textures) is:
> 
> "if samples is greater than MAX_SAMPLES, then the error INVALID_VALUE is
> generate"
> 
> As I understand it, it doesn't make sense to have samples = 0 and the spec
> seems to have been reworded in a later revision to reflect this.
> 
> > Open GL.4 clearly states:
> > An INVALID_VALUE error is generated if samples is zero.
> > 
> > The fix is wrong, the defect needs to be reopen.

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