[Piglit] [PATCH v1] Porting the OpenGL shading language from Glean to Piglit.
Juliet Fru
julietfru at gmail.com
Wed Oct 14 13:18:03 PDT 2015
Thanks, I will look at them As soon as possible.
On Wed, Oct 14, 2015 at 6:09 PM, Brian Paul <brianp at vmware.com> wrote:
> On 10/14/2015 02:33 AM, Juliet Fru wrote:
>
>> Hello Brian,
>>
>> Please post a plan for what you're doing before you do all the work
>> to make sure you don't do anything unnecessary.
>>
>> Like I said before, most of the glsl1 tests should already be
>> covered by existing shader runner tests. There's probably not too
>> many that need to be ported.
>>
>>
>> I don't like this at all. These tests should become
>> shader_test files
>> -- not just a straight port from glean to the piglit
>> framework.
>>
>>
>> I have been looking at the shader_test files and the shader_lang tests I
>> see they're covered in the shader directory. I don't know if porting
>> this test is necessary if not I'll like to know which tests should be
>> moved as the shader_test files.
>>
>
> I think just a hand-full of tests could be ported to shader_runner tests.
>
> "current name" and (place to put new test):
>
> "gl_Position not written check" (tests/spec/glsl-1.10/linker/)
>
> "varying var mismatch" (tests/spec/glsl-1.10/linker/)
>
> "varying read but not written" (tests/spec/glsl-1.10/linker/)
>
> "illegal assignment" (tests/spec/glsl-1.10/compiler/)
>
> "continue with no loop" (tests/spec/glsl-1.10/compiler/)
>
> "break with no loop" (tests/spec/glsl-1.10/compiler/)
>
> "if (boolean-scalar) check" (tests/spec/glsl-1.10/compiler/)
>
>
> There _may_ be shader runner tests already for some of these, but I didn't
> find them with a quick search.
>
> -Brian
>
>
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