[Piglit] [PATCH v1] Porting the OpenGL shading language from Glean to Piglit.
Brian Paul
brianp at vmware.com
Wed Oct 14 10:09:14 PDT 2015
On 10/14/2015 02:33 AM, Juliet Fru wrote:
> Hello Brian,
>
> Please post a plan for what you're doing before you do all the work
> to make sure you don't do anything unnecessary.
>
> Like I said before, most of the glsl1 tests should already be
> covered by existing shader runner tests. There's probably not too
> many that need to be ported.
>
>
> I don't like this at all. These tests should become
> shader_test files
> -- not just a straight port from glean to the piglit framework.
>
>
> I have been looking at the shader_test files and the shader_lang tests I
> see they're covered in the shader directory. I don't know if porting
> this test is necessary if not I'll like to know which tests should be
> moved as the shader_test files.
I think just a hand-full of tests could be ported to shader_runner tests.
"current name" and (place to put new test):
"gl_Position not written check" (tests/spec/glsl-1.10/linker/)
"varying var mismatch" (tests/spec/glsl-1.10/linker/)
"varying read but not written" (tests/spec/glsl-1.10/linker/)
"illegal assignment" (tests/spec/glsl-1.10/compiler/)
"continue with no loop" (tests/spec/glsl-1.10/compiler/)
"break with no loop" (tests/spec/glsl-1.10/compiler/)
"if (boolean-scalar) check" (tests/spec/glsl-1.10/compiler/)
There _may_ be shader runner tests already for some of these, but I
didn't find them with a quick search.
-Brian
More information about the Piglit
mailing list