[Piglit] [PATCH] sso: bind pipeline object in ValidateProgramPipeline
Tapani Pälli
tapani.palli at intel.com
Mon Sep 14 02:23:40 PDT 2015
When fixing some ES 3.1 conformance issues I noticed several subtests
started to fail. Pipeline has to be bound before validation, this makes
failing subtests to pass with planned Mesa changes.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
index a2741aa..d129517 100644
--- a/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
+++ b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
@@ -323,6 +323,7 @@ piglit_init(int argc, char **argv)
/* Create the pipeline */
glGenProgramPipelines(1, &pipe);
+ glBindProgramPipeline(pipe);
build_and_validate_pipe(pipe, true,
"VS/FS program, single glUseProgramStages "
--
2.4.3
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