[Piglit] [PATCH] sso: bind pipeline object in ValidateProgramPipeline

Juha-Pekka Heikkila juhapekka.heikkila at gmail.com
Tue Sep 15 03:53:24 PDT 2015


Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>

On 14.09.2015 12:23, Tapani Pälli wrote:
> When fixing some ES 3.1 conformance issues I noticed several subtests
> started to fail. Pipeline has to be bound before validation, this makes
> failing subtests to pass with planned Mesa changes.
> 
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
> index a2741aa..d129517 100644
> --- a/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
> +++ b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
> @@ -323,6 +323,7 @@ piglit_init(int argc, char **argv)
>  
>  	/* Create the pipeline */
>  	glGenProgramPipelines(1, &pipe);
> +	glBindProgramPipeline(pipe);
>  
>  	build_and_validate_pipe(pipe, true, 
>  				"VS/FS program, single glUseProgramStages "
> 



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