[Piglit] [PATCH] sso: bind pipeline object in ValidateProgramPipeline
Juha-Pekka Heikkila
juhapekka.heikkila at gmail.com
Tue Sep 15 03:53:24 PDT 2015
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
On 14.09.2015 12:23, Tapani Pälli wrote:
> When fixing some ES 3.1 conformance issues I noticed several subtests
> started to fail. Pipeline has to be bound before validation, this makes
> failing subtests to pass with planned Mesa changes.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
> index a2741aa..d129517 100644
> --- a/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
> +++ b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
> @@ -323,6 +323,7 @@ piglit_init(int argc, char **argv)
>
> /* Create the pipeline */
> glGenProgramPipelines(1, &pipe);
> + glBindProgramPipeline(pipe);
>
> build_and_validate_pipe(pipe, true,
> "VS/FS program, single glUseProgramStages "
>
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