[Piglit] [PATCH 1/5] util: Add support for multisample array textures to the FBO framework
Anuj Phogat
anuj.phogat at gmail.com
Mon Sep 21 13:50:12 PDT 2015
On Mon, Sep 21, 2015 at 8:57 AM, Ian Romanick <idr at freedesktop.org> wrote:
>
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> tests/util/piglit-fbo.cpp | 43 ++++++++++++++++++++++++++++++-------------
> tests/util/piglit-fbo.h | 18 ++++++++++++++++++
> 2 files changed, 48 insertions(+), 13 deletions(-)
>
> diff --git a/tests/util/piglit-fbo.cpp b/tests/util/piglit-fbo.cpp
> index 49e9b26..bc705aa 100644
> --- a/tests/util/piglit-fbo.cpp
> +++ b/tests/util/piglit-fbo.cpp
> @@ -37,6 +37,8 @@ FboConfig::FboConfig(int num_samples, int width, int height)
> num_tex_attachments(0),
> width(width),
> height(height),
> + layers(0),
> + attachment_layer(0),
> combine_depth_stencil(true),
> color_format(GL_RGBA),
> color_internalformat(GL_RGBA),
> @@ -116,19 +118,34 @@ Fbo::attach_color_texture(const FboConfig &config, int index)
> void
> Fbo::attach_multisample_color_texture(const FboConfig &config, int index)
> {
> - glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_tex[index]);
> - glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
> - config.num_samples,
> - config.color_internalformat,
> - config.width,
> - config.height,
> - GL_TRUE /* fixed sample locations */);
> -
> - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
> - config.tex_attachment[index],
> - GL_TEXTURE_2D_MULTISAMPLE,
> - color_tex[index],
> - 0 /* level */);
> + if (config.layers == 0) {
> + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_tex[index]);
> + glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
> + config.num_samples,
> + config.color_internalformat,
> + config.width,
> + config.height,
> + GL_TRUE /* fixed sample locations */);
> + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
> + config.tex_attachment[index],
> + GL_TEXTURE_2D_MULTISAMPLE,
> + color_tex[index],
> + 0 /* level */);
> + } else {
> + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, color_tex[index]);
> + glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
> + config.num_samples,
> + config.color_internalformat,
> + config.width,
> + config.height,
> + config.layers,
> + GL_TRUE /* fixed sample locations */);
> + glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER,
> + config.tex_attachment[index],
> + color_tex[index],
> + 0 /* level */,
> + config.attachment_layer);
> + }
> }
>
> void
> diff --git a/tests/util/piglit-fbo.h b/tests/util/piglit-fbo.h
> index b8ddaf8..8f956a4 100644
> --- a/tests/util/piglit-fbo.h
> +++ b/tests/util/piglit-fbo.h
> @@ -51,6 +51,24 @@ namespace piglit_util_fbo {
> int height;
>
> /**
> + * If non-zero, GL_TEXTURE_2D_MULTISAMPLE_ARRAY is used with
> + * the specified number of layers instead of
> + * GL_TEXTURE_2D_MULTISAMPLE.
> + *
> + * Default value is zero.
> + */
> + unsigned layers;
> +
> + /**
> + * Specifies the layer of the texture that should be attached
> + * to the framebuffer. This must be less than the value of
> + * ::layers (unless ::layers is zero).
> + *
> + * Default value is zero.
> + */
> + unsigned attachment_layer;
> +
> + /**
> * True if a single renderbuffer should be used as the backing
> * store for both the depth and stencil attachment points.
> * Defaults to true.
> --
> 2.1.0
>
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Series is: Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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