[Piglit] [PATCH 1/5] util: Add support for multisample array textures to the FBO framework

Ian Romanick idr at freedesktop.org
Tue Sep 22 08:44:33 PDT 2015


Anuj,

Were you able to run the modified test on an NVIDIA system?  Did it
pass?  I don't know if you noticed my plea for help in the commit
message of patch 5. :)

On 09/21/2015 01:50 PM, Anuj Phogat wrote:
> On Mon, Sep 21, 2015 at 8:57 AM, Ian Romanick <idr at freedesktop.org> wrote:
>>
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> ---
>>  tests/util/piglit-fbo.cpp | 43 ++++++++++++++++++++++++++++++-------------
>>  tests/util/piglit-fbo.h   | 18 ++++++++++++++++++
>>  2 files changed, 48 insertions(+), 13 deletions(-)
>>
>> diff --git a/tests/util/piglit-fbo.cpp b/tests/util/piglit-fbo.cpp
>> index 49e9b26..bc705aa 100644
>> --- a/tests/util/piglit-fbo.cpp
>> +++ b/tests/util/piglit-fbo.cpp
>> @@ -37,6 +37,8 @@ FboConfig::FboConfig(int num_samples, int width, int height)
>>           num_tex_attachments(0),
>>           width(width),
>>           height(height),
>> +         layers(0),
>> +         attachment_layer(0),
>>           combine_depth_stencil(true),
>>           color_format(GL_RGBA),
>>           color_internalformat(GL_RGBA),
>> @@ -116,19 +118,34 @@ Fbo::attach_color_texture(const FboConfig &config, int index)
>>  void
>>  Fbo::attach_multisample_color_texture(const FboConfig &config, int index)
>>  {
>> -       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_tex[index]);
>> -       glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
>> -                               config.num_samples,
>> -                               config.color_internalformat,
>> -                               config.width,
>> -                               config.height,
>> -                               GL_TRUE /* fixed sample locations */);
>> -
>> -       glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
>> -                              config.tex_attachment[index],
>> -                              GL_TEXTURE_2D_MULTISAMPLE,
>> -                              color_tex[index],
>> -                              0 /* level */);
>> +       if (config.layers == 0) {
>> +               glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_tex[index]);
>> +               glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
>> +                                       config.num_samples,
>> +                                       config.color_internalformat,
>> +                                       config.width,
>> +                                       config.height,
>> +                                       GL_TRUE /* fixed sample locations */);
>> +               glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
>> +                                      config.tex_attachment[index],
>> +                                      GL_TEXTURE_2D_MULTISAMPLE,
>> +                                      color_tex[index],
>> +                                      0 /* level */);
>> +       } else {
>> +               glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, color_tex[index]);
>> +               glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
>> +                                       config.num_samples,
>> +                                       config.color_internalformat,
>> +                                       config.width,
>> +                                       config.height,
>> +                                       config.layers,
>> +                                       GL_TRUE /* fixed sample locations */);
>> +               glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER,
>> +                                         config.tex_attachment[index],
>> +                                         color_tex[index],
>> +                                         0 /* level */,
>> +                                         config.attachment_layer);
>> +       }
>>  }
>>
>>  void
>> diff --git a/tests/util/piglit-fbo.h b/tests/util/piglit-fbo.h
>> index b8ddaf8..8f956a4 100644
>> --- a/tests/util/piglit-fbo.h
>> +++ b/tests/util/piglit-fbo.h
>> @@ -51,6 +51,24 @@ namespace piglit_util_fbo {
>>                 int height;
>>
>>                 /**
>> +                * If non-zero, GL_TEXTURE_2D_MULTISAMPLE_ARRAY is used with
>> +                * the specified number of layers instead of
>> +                * GL_TEXTURE_2D_MULTISAMPLE.
>> +                *
>> +                * Default value is zero.
>> +                */
>> +               unsigned layers;
>> +
>> +               /**
>> +                * Specifies the layer of the texture that should be attached
>> +                * to the framebuffer.  This must be less than the value of
>> +                * ::layers (unless ::layers is zero).
>> +                *
>> +                * Default value is zero.
>> +                */
>> +               unsigned attachment_layer;
>> +
>> +               /**
>>                  * True if a single renderbuffer should be used as the backing
>>                  * store for both the depth and stencil attachment points.
>>                  * Defaults to true.
>> --
>> 2.1.0
>>
>> _______________________________________________
>> Piglit mailing list
>> Piglit at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/piglit
> 
> 
> Series is: Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
> 



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