[Piglit] [PATCH v2] util: Add new headed matrix_index header to [vertex data]
Alejandro Piñeiro
apinheiro at igalia.com
Mon Apr 4 08:04:13 UTC 2016
From: Timothy Arceri <timothy.arceri at collabora.com>
This allows data to be set for matrix attributes in shader runner.
For example to set colunm 2 of mat2x3:
attname/float/3/1
v2 (changes made by Alejandro in behalf of Timothy Arceri):
* Fix matrix_index, as was wrongly being substracted by 1 (so for
column 0, matrix index was -1)
* Document matrix support at the header
Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
---
tests/util/piglit-vbo.cpp | 63 +++++++++++++++++++++++++++++++++++------------
1 file changed, 47 insertions(+), 16 deletions(-)
diff --git a/tests/util/piglit-vbo.cpp b/tests/util/piglit-vbo.cpp
index 6453d40..6d94194 100644
--- a/tests/util/piglit-vbo.cpp
+++ b/tests/util/piglit-vbo.cpp
@@ -36,10 +36,20 @@
*
* The format consists of a row of column headers followed by any
* number of rows of data. Each column header has the form
- * "ATTRNAME/TYPE/COUNT", where ATTRNAME is the name of the vertex
- * attribute to be bound to this column, TYPE is the type of data that
- * follows ("float", "int", or "uint"), and COUNT is the vector length
- * of the data (e.g. "3" for vec3 data).
+ * "ATTRNAME/TYPE/COUNT/MATRIX_COLUMN", where ATTRNAME is the name of
+ * the vertex attribute to be bound to this column, TYPE is the type
+ * of data that follows ("float", "int", or "uint"), COUNT is the
+ * vector length of the data (e.g. "3" for vec3 data) and
+ * MATRIX_COLUMN is the column number of the data in case of being a
+ * matrix. MATRIX_COLUMN doesn't need to be be specified if it is not
+ * a matrix column as in the example before. So another example, if
+ * you want to specify the data of a mat2x3:
+ *
+ * \verbatim
+ * foomatrix/float/3/0 foomatrix/float/3/1
+ * 0.0 1.0 2.0 3.0 4.0 5.0
+ * 6.0 7.0 8.0 9.0 10.0 11.0
+ * \endverbatim
*
* The data follows the column headers in space-separated form. "#"
* can be used for comments, as in shell scripts.
@@ -52,8 +62,8 @@
* If an error occurs, setup_vbo_from_text() will print out a
* description of the error and exit with PIGLIT_FAIL.
*
- * For the example above, the call to setup_vbo_from_text() is roughly
- * equivalent to the following GL operations:
+ * For the first example above, the call to setup_vbo_from_text() is
+ * roughly equivalent to the following GL operations:
*
* \code
* struct vertex_attributes {
@@ -151,6 +161,11 @@ public:
size_t count;
/**
+ * Index of the matrix column for this attribute.
+ */
+ size_t matrix_index;
+
+ /**
* Index of this vertex attribute in the linked program.
*/
GLuint index;
@@ -171,7 +186,8 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog,
/* Split the column header into name/type/count fields */
const char *first_slash = strchr(text, '/');
if (first_slash == NULL) {
- printf("Column headers must be in the form name/type/count. "
+ printf("Column headers must be in the form name/type/count/matrix_column.\n"
+ "Note: matrix_column is optional.\n"
"Got: %s\n",
text);
piglit_report_result(PIGLIT_FAIL);
@@ -179,7 +195,7 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog,
std::string name(text, first_slash);
const char *second_slash = strchr(first_slash + 1, '/');
if (second_slash == NULL) {
- printf("Column headers must be in the form name/type/count. "
+ printf("Column headers must be in the form name/type/count/matrix_column.\n"
"Got: %s\n",
text);
piglit_report_result(PIGLIT_FAIL);
@@ -188,11 +204,26 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog,
this->data_type = decode_type(type_str.c_str());
char *endptr;
this->count = strtoul(second_slash + 1, &endptr, 10);
+
if (*endptr != '\0') {
- printf("Column headers must be in the form name/type/count. "
- "Got: %s\n",
- text);
- piglit_report_result(PIGLIT_FAIL);
+ const char *third_slash = strchr(second_slash + 1, '/');
+ this->matrix_index = strtoul(third_slash + 1, &endptr, 10);
+
+ if (this->matrix_index < 0 || this->matrix_index > 3) {
+ printf("Matrix column index must be between 0 and 3. Got: %lu\n",
+ (unsigned long) this->matrix_index);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ if (*endptr != '\0') {
+ printf("Column headers must be in the form name/type/matrix_column.\n"
+ "Note: matrix_column is optional.\n"
+ "Got: %s\n",
+ text);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ } else {
+ this->matrix_index = 0;
}
GLint attrib_location = glGetAttribLocation(prog, name.c_str());
@@ -293,7 +324,7 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const
int attribute_size = ATTRIBUTE_SIZE;
switch (this->data_type) {
case GL_FLOAT:
- glVertexAttribPointer(this->index, this->count,
+ glVertexAttribPointer(this->index + this->matrix_index, this->count,
this->data_type, GL_FALSE, stride,
(void *) *offset);
break;
@@ -302,7 +333,7 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const
fprintf(stderr,"vertex_attrib_description fail. no 64-bit float support\n");
return;
}
- glVertexAttribLPointer(this->index, this->count,
+ glVertexAttribLPointer(this->index + this->matrix_index, this->count,
this->data_type, stride,
(void *) *offset);
attribute_size *= 2;
@@ -312,12 +343,12 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const
fprintf(stderr,"vertex_attrib_description fail. no int support\n");
return;
}
- glVertexAttribIPointer(this->index, this->count,
+ glVertexAttribIPointer(this->index + this->matrix_index, this->count,
this->data_type, stride,
(void *) *offset);
break;
}
- glEnableVertexAttribArray(index);
+ glEnableVertexAttribArray(index + this->matrix_index);
*offset += attribute_size * this->count;
}
--
2.5.0
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