[Piglit] [PATCH v2] util: Add new headed matrix_index header to [vertex data]

Alejandro Piñeiro apinheiro at igalia.com
Fri Apr 8 08:10:06 UTC 2016


Ping. Timothy could you take a look to the patch? BTW, this is basically
your patch, plus the minor tweaks I asked you on my review. If you were
the one doing them, I would have granted the R-b. So you just need to
confirm that you agree with the changes.

BR

On 04/04/16 10:04, Alejandro Piñeiro wrote:
> From: Timothy Arceri <timothy.arceri at collabora.com>
>
> This allows data to be set for matrix attributes in shader runner.
>
> For example to set colunm 2 of mat2x3:
> attname/float/3/1
>
> v2 (changes made by Alejandro in behalf of Timothy Arceri):
>  * Fix matrix_index, as was wrongly being substracted by 1 (so for
>    column 0, matrix index was -1)
>  * Document matrix support at the header
>
> Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
> ---
>  tests/util/piglit-vbo.cpp | 63 +++++++++++++++++++++++++++++++++++------------
>  1 file changed, 47 insertions(+), 16 deletions(-)
>
> diff --git a/tests/util/piglit-vbo.cpp b/tests/util/piglit-vbo.cpp
> index 6453d40..6d94194 100644
> --- a/tests/util/piglit-vbo.cpp
> +++ b/tests/util/piglit-vbo.cpp
> @@ -36,10 +36,20 @@
>   *
>   * The format consists of a row of column headers followed by any
>   * number of rows of data.  Each column header has the form
> - * "ATTRNAME/TYPE/COUNT", where ATTRNAME is the name of the vertex
> - * attribute to be bound to this column, TYPE is the type of data that
> - * follows ("float", "int", or "uint"), and COUNT is the vector length
> - * of the data (e.g. "3" for vec3 data).
> + * "ATTRNAME/TYPE/COUNT/MATRIX_COLUMN", where ATTRNAME is the name of
> + * the vertex attribute to be bound to this column, TYPE is the type
> + * of data that follows ("float", "int", or "uint"), COUNT is the
> + * vector length of the data (e.g. "3" for vec3 data) and
> + * MATRIX_COLUMN is the column number of the data in case of being a
> + * matrix. MATRIX_COLUMN doesn't need to be be specified if it is not
> + * a matrix column as in the example before. So another example, if
> + * you want to specify the data of a mat2x3:
> + *
> + *  \verbatim
> + *  foomatrix/float/3/0 foomatrix/float/3/1
> + *  0.0 1.0 2.0         3.0 4.0 5.0
> + *  6.0 7.0 8.0         9.0 10.0 11.0
> + *  \endverbatim
>   *
>   * The data follows the column headers in space-separated form.  "#"
>   * can be used for comments, as in shell scripts.
> @@ -52,8 +62,8 @@
>   * If an error occurs, setup_vbo_from_text() will print out a
>   * description of the error and exit with PIGLIT_FAIL.
>   *
> - * For the example above, the call to setup_vbo_from_text() is roughly
> - * equivalent to the following GL operations:
> + * For the first example above, the call to setup_vbo_from_text() is
> + * roughly equivalent to the following GL operations:
>   *
>   * \code
>   * struct vertex_attributes {
> @@ -151,6 +161,11 @@ public:
>  	size_t count;
>  
>  	/**
> +	 * Index of the matrix column for this attribute.
> +	 */
> +	size_t matrix_index;
> +
> +	/**
>  	 * Index of this vertex attribute in the linked program.
>  	 */
>  	GLuint index;
> @@ -171,7 +186,8 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog,
>  	/* Split the column header into name/type/count fields */
>  	const char *first_slash = strchr(text, '/');
>  	if (first_slash == NULL) {
> -		printf("Column headers must be in the form name/type/count.  "
> +		printf("Column headers must be in the form name/type/count/matrix_column.\n"
> +		       "Note: matrix_column is optional.\n"
>  		       "Got: %s\n",
>  		       text);
>  		piglit_report_result(PIGLIT_FAIL);
> @@ -179,7 +195,7 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog,
>  	std::string name(text, first_slash);
>  	const char *second_slash = strchr(first_slash + 1, '/');
>  	if (second_slash == NULL) {
> -		printf("Column headers must be in the form name/type/count.  "
> +		printf("Column headers must be in the form name/type/count/matrix_column.\n"
>  		       "Got: %s\n",
>  		       text);
>  		piglit_report_result(PIGLIT_FAIL);
> @@ -188,11 +204,26 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog,
>  	this->data_type = decode_type(type_str.c_str());
>  	char *endptr;
>  	this->count = strtoul(second_slash + 1, &endptr, 10);
> +
>  	if (*endptr != '\0') {
> -		printf("Column headers must be in the form name/type/count.  "
> -		       "Got: %s\n",
> -		       text);
> -		piglit_report_result(PIGLIT_FAIL);
> +		const char *third_slash = strchr(second_slash + 1, '/');
> +		this->matrix_index = strtoul(third_slash + 1, &endptr, 10);
> +
> +		if (this->matrix_index < 0 || this->matrix_index > 3) {
> +			printf("Matrix column index must be between 0 and 3.  Got: %lu\n",
> +				(unsigned long) this->matrix_index);
> +			piglit_report_result(PIGLIT_FAIL);
> +		}
> +
> +		if (*endptr != '\0') {
> +			printf("Column headers must be in the form name/type/matrix_column.\n"
> +			       "Note: matrix_column is optional.\n"
> +			       "Got: %s\n",
> +			       text);
> +			piglit_report_result(PIGLIT_FAIL);
> +		}
> +	} else {
> +		this->matrix_index = 0;
>  	}
>  
>  	GLint attrib_location = glGetAttribLocation(prog, name.c_str());
> @@ -293,7 +324,7 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const
>  	int attribute_size = ATTRIBUTE_SIZE;
>  	switch (this->data_type) {
>  	case GL_FLOAT:
> -		glVertexAttribPointer(this->index, this->count,
> +		glVertexAttribPointer(this->index + this->matrix_index, this->count,
>  				      this->data_type, GL_FALSE, stride,
>  				      (void *) *offset);
>  		break;
> @@ -302,7 +333,7 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const
>  			fprintf(stderr,"vertex_attrib_description fail. no 64-bit float support\n");
>  			return;
>  		}
> -		glVertexAttribLPointer(this->index, this->count,
> +		glVertexAttribLPointer(this->index + this->matrix_index, this->count,
>  				      this->data_type, stride,
>  				      (void *) *offset);
>  		attribute_size *= 2;
> @@ -312,12 +343,12 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const
>  			fprintf(stderr,"vertex_attrib_description fail. no int support\n");
>  			return;
>  		}
> -		glVertexAttribIPointer(this->index, this->count,
> +		glVertexAttribIPointer(this->index + this->matrix_index, this->count,
>  				       this->data_type, stride,
>  				       (void *) *offset);
>  		break;
>  	}
> -	glEnableVertexAttribArray(index);
> +	glEnableVertexAttribArray(index + this->matrix_index);
>  	*offset += attribute_size * this->count;
>  }
>  



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