[Piglit] [PATCH v2] util: Add new headed matrix_index header to [vertex data]

Alejandro Piñeiro apinheiro at igalia.com
Sat Apr 9 18:11:47 UTC 2016


Thanks for confirming. I have just pushed a v3 patch adding a reference
to arrays of arrays on the documentation.

And thanks for the patch.

BR

On 09/04/16 03:14, Timothy Arceri wrote:
> On Fri, 2016-04-08 at 10:10 +0200, Alejandro Piñeiro wrote:
>> Ping. Timothy could you take a look to the patch? BTW, this is
>> basically
>> your patch, plus the minor tweaks I asked you on my review. If you
>> were
>> the one doing them, I would have granted the R-b. So you just need to
>> confirm that you agree with the changes.
> Changes seem fine with me :) Thanks. You could also mention in the
> documentation that the matrix column can also be used for arrays of
> arrays if you wanted to, but not a big deal.
>
>> BR
>>
>> On 04/04/16 10:04, Alejandro Piñeiro wrote:
>>> From: Timothy Arceri <timothy.arceri at collabora.com>
>>>
>>> This allows data to be set for matrix attributes in shader runner.
>>>
>>> For example to set colunm 2 of mat2x3:
>>> attname/float/3/1
>>>
>>> v2 (changes made by Alejandro in behalf of Timothy Arceri):
>>>  * Fix matrix_index, as was wrongly being substracted by 1 (so for
>>>    column 0, matrix index was -1)
>>>  * Document matrix support at the header
>>>
>>> Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
>>> ---
>>>  tests/util/piglit-vbo.cpp | 63
>>> +++++++++++++++++++++++++++++++++++------------
>>>  1 file changed, 47 insertions(+), 16 deletions(-)
>>>
>>> diff --git a/tests/util/piglit-vbo.cpp b/tests/util/piglit-vbo.cpp
>>> index 6453d40..6d94194 100644
>>> --- a/tests/util/piglit-vbo.cpp
>>> +++ b/tests/util/piglit-vbo.cpp
>>> @@ -36,10 +36,20 @@
>>>   *
>>>   * The format consists of a row of column headers followed by any
>>>   * number of rows of data.  Each column header has the form
>>> - * "ATTRNAME/TYPE/COUNT", where ATTRNAME is the name of the vertex
>>> - * attribute to be bound to this column, TYPE is the type of data
>>> that
>>> - * follows ("float", "int", or "uint"), and COUNT is the vector
>>> length
>>> - * of the data (e.g. "3" for vec3 data).
>>> + * "ATTRNAME/TYPE/COUNT/MATRIX_COLUMN", where ATTRNAME is the name
>>> of
>>> + * the vertex attribute to be bound to this column, TYPE is the
>>> type
>>> + * of data that follows ("float", "int", or "uint"), COUNT is the
>>> + * vector length of the data (e.g. "3" for vec3 data) and
>>> + * MATRIX_COLUMN is the column number of the data in case of being
>>> a
>>> + * matrix. MATRIX_COLUMN doesn't need to be be specified if it is
>>> not
>>> + * a matrix column as in the example before. So another example,
>>> if
>>> + * you want to specify the data of a mat2x3:
>>> + *
>>> + *  \verbatim
>>> + *  foomatrix/float/3/0 foomatrix/float/3/1
>>> + *  0.0 1.0 2.0         3.0 4.0 5.0
>>> + *  6.0 7.0 8.0         9.0 10.0 11.0
>>> + *  \endverbatim
>>>   *
>>>   * The data follows the column headers in space-separated
>>> form.  "#"
>>>   * can be used for comments, as in shell scripts.
>>> @@ -52,8 +62,8 @@
>>>   * If an error occurs, setup_vbo_from_text() will print out a
>>>   * description of the error and exit with PIGLIT_FAIL.
>>>   *
>>> - * For the example above, the call to setup_vbo_from_text() is
>>> roughly
>>> - * equivalent to the following GL operations:
>>> + * For the first example above, the call to setup_vbo_from_text()
>>> is
>>> + * roughly equivalent to the following GL operations:
>>>   *
>>>   * \code
>>>   * struct vertex_attributes {
>>> @@ -151,6 +161,11 @@ public:
>>>  	size_t count;
>>>  
>>>  	/**
>>> +	 * Index of the matrix column for this attribute.
>>> +	 */
>>> +	size_t matrix_index;
>>> +
>>> +	/**
>>>  	 * Index of this vertex attribute in the linked program.
>>>  	 */
>>>  	GLuint index;
>>> @@ -171,7 +186,8 @@
>>> vertex_attrib_description::vertex_attrib_description(GLuint prog,
>>>  	/* Split the column header into name/type/count fields */
>>>  	const char *first_slash = strchr(text, '/');
>>>  	if (first_slash == NULL) {
>>> -		printf("Column headers must be in the form
>>> name/type/count.  "
>>> +		printf("Column headers must be in the form
>>> name/type/count/matrix_column.\n"
>>> +		       "Note: matrix_column is optional.\n"
>>>  		       "Got: %s\n",
>>>  		       text);
>>>  		piglit_report_result(PIGLIT_FAIL);
>>> @@ -179,7 +195,7 @@
>>> vertex_attrib_description::vertex_attrib_description(GLuint prog,
>>>  	std::string name(text, first_slash);
>>>  	const char *second_slash = strchr(first_slash + 1, '/');
>>>  	if (second_slash == NULL) {
>>> -		printf("Column headers must be in the form
>>> name/type/count.  "
>>> +		printf("Column headers must be in the form
>>> name/type/count/matrix_column.\n"
>>>  		       "Got: %s\n",
>>>  		       text);
>>>  		piglit_report_result(PIGLIT_FAIL);
>>> @@ -188,11 +204,26 @@
>>> vertex_attrib_description::vertex_attrib_description(GLuint prog,
>>>  	this->data_type = decode_type(type_str.c_str());
>>>  	char *endptr;
>>>  	this->count = strtoul(second_slash + 1, &endptr, 10);
>>> +
>>>  	if (*endptr != '\0') {
>>> -		printf("Column headers must be in the form
>>> name/type/count.  "
>>> -		       "Got: %s\n",
>>> -		       text);
>>> -		piglit_report_result(PIGLIT_FAIL);
>>> +		const char *third_slash = strchr(second_slash + 1,
>>> '/');
>>> +		this->matrix_index = strtoul(third_slash + 1,
>>> &endptr, 10);
>>> +
>>> +		if (this->matrix_index < 0 || this->matrix_index >
>>> 3) {
>>> +			printf("Matrix column index must be
>>> between 0 and 3.  Got: %lu\n",
>>> +				(unsigned long) this-
>>>> matrix_index);
>>> +			piglit_report_result(PIGLIT_FAIL);
>>> +		}
>>> +
>>> +		if (*endptr != '\0') {
>>> +			printf("Column headers must be in the form
>>> name/type/matrix_column.\n"
>>> +			       "Note: matrix_column is
>>> optional.\n"
>>> +			       "Got: %s\n",
>>> +			       text);
>>> +			piglit_report_result(PIGLIT_FAIL);
>>> +		}
>>> +	} else {
>>> +		this->matrix_index = 0;
>>>  	}
>>>  
>>>  	GLint attrib_location = glGetAttribLocation(prog,
>>> name.c_str());
>>> @@ -293,7 +324,7 @@ vertex_attrib_description::setup(size_t
>>> *offset, size_t stride) const
>>>  	int attribute_size = ATTRIBUTE_SIZE;
>>>  	switch (this->data_type) {
>>>  	case GL_FLOAT:
>>> -		glVertexAttribPointer(this->index, this->count,
>>> +		glVertexAttribPointer(this->index + this-
>>>> matrix_index, this->count,
>>>  				      this->data_type, GL_FALSE,
>>> stride,
>>>  				      (void *) *offset);
>>>  		break;
>>> @@ -302,7 +333,7 @@ vertex_attrib_description::setup(size_t
>>> *offset, size_t stride) const
>>>  			fprintf(stderr,"vertex_attrib_description
>>> fail. no 64-bit float support\n");
>>>  			return;
>>>  		}
>>> -		glVertexAttribLPointer(this->index, this->count,
>>> +		glVertexAttribLPointer(this->index + this-
>>>> matrix_index, this->count,
>>>  				      this->data_type, stride,
>>>  				      (void *) *offset);
>>>  		attribute_size *= 2;
>>> @@ -312,12 +343,12 @@ vertex_attrib_description::setup(size_t
>>> *offset, size_t stride) const
>>>  			fprintf(stderr,"vertex_attrib_description
>>> fail. no int support\n");
>>>  			return;
>>>  		}
>>> -		glVertexAttribIPointer(this->index, this->count,
>>> +		glVertexAttribIPointer(this->index + this-
>>>> matrix_index, this->count,
>>>  				       this->data_type, stride,
>>>  				       (void *) *offset);
>>>  		break;
>>>  	}
>>> -	glEnableVertexAttribArray(index);
>>> +	glEnableVertexAttribArray(index + this->matrix_index);
>>>  	*offset += attribute_size * this->count;
>>>  }
>>>  



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