[Piglit] [PATCH v2] util: Add new headed matrix_index header to [vertex data]

Timothy Arceri timothy.arceri at collabora.com
Sat Apr 9 01:14:09 UTC 2016


On Fri, 2016-04-08 at 10:10 +0200, Alejandro Piñeiro wrote:
> Ping. Timothy could you take a look to the patch? BTW, this is
> basically
> your patch, plus the minor tweaks I asked you on my review. If you
> were
> the one doing them, I would have granted the R-b. So you just need to
> confirm that you agree with the changes.

Changes seem fine with me :) Thanks. You could also mention in the
documentation that the matrix column can also be used for arrays of
arrays if you wanted to, but not a big deal.

> 
> BR
> 
> On 04/04/16 10:04, Alejandro Piñeiro wrote:
> > 
> > From: Timothy Arceri <timothy.arceri at collabora.com>
> > 
> > This allows data to be set for matrix attributes in shader runner.
> > 
> > For example to set colunm 2 of mat2x3:
> > attname/float/3/1
> > 
> > v2 (changes made by Alejandro in behalf of Timothy Arceri):
> >  * Fix matrix_index, as was wrongly being substracted by 1 (so for
> >    column 0, matrix index was -1)
> >  * Document matrix support at the header
> > 
> > Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
> > ---
> >  tests/util/piglit-vbo.cpp | 63
> > +++++++++++++++++++++++++++++++++++------------
> >  1 file changed, 47 insertions(+), 16 deletions(-)
> > 
> > diff --git a/tests/util/piglit-vbo.cpp b/tests/util/piglit-vbo.cpp
> > index 6453d40..6d94194 100644
> > --- a/tests/util/piglit-vbo.cpp
> > +++ b/tests/util/piglit-vbo.cpp
> > @@ -36,10 +36,20 @@
> >   *
> >   * The format consists of a row of column headers followed by any
> >   * number of rows of data.  Each column header has the form
> > - * "ATTRNAME/TYPE/COUNT", where ATTRNAME is the name of the vertex
> > - * attribute to be bound to this column, TYPE is the type of data
> > that
> > - * follows ("float", "int", or "uint"), and COUNT is the vector
> > length
> > - * of the data (e.g. "3" for vec3 data).
> > + * "ATTRNAME/TYPE/COUNT/MATRIX_COLUMN", where ATTRNAME is the name
> > of
> > + * the vertex attribute to be bound to this column, TYPE is the
> > type
> > + * of data that follows ("float", "int", or "uint"), COUNT is the
> > + * vector length of the data (e.g. "3" for vec3 data) and
> > + * MATRIX_COLUMN is the column number of the data in case of being
> > a
> > + * matrix. MATRIX_COLUMN doesn't need to be be specified if it is
> > not
> > + * a matrix column as in the example before. So another example,
> > if
> > + * you want to specify the data of a mat2x3:
> > + *
> > + *  \verbatim
> > + *  foomatrix/float/3/0 foomatrix/float/3/1
> > + *  0.0 1.0 2.0         3.0 4.0 5.0
> > + *  6.0 7.0 8.0         9.0 10.0 11.0
> > + *  \endverbatim
> >   *
> >   * The data follows the column headers in space-separated
> > form.  "#"
> >   * can be used for comments, as in shell scripts.
> > @@ -52,8 +62,8 @@
> >   * If an error occurs, setup_vbo_from_text() will print out a
> >   * description of the error and exit with PIGLIT_FAIL.
> >   *
> > - * For the example above, the call to setup_vbo_from_text() is
> > roughly
> > - * equivalent to the following GL operations:
> > + * For the first example above, the call to setup_vbo_from_text()
> > is
> > + * roughly equivalent to the following GL operations:
> >   *
> >   * \code
> >   * struct vertex_attributes {
> > @@ -151,6 +161,11 @@ public:
> >  	size_t count;
> >  
> >  	/**
> > +	 * Index of the matrix column for this attribute.
> > +	 */
> > +	size_t matrix_index;
> > +
> > +	/**
> >  	 * Index of this vertex attribute in the linked program.
> >  	 */
> >  	GLuint index;
> > @@ -171,7 +186,8 @@
> > vertex_attrib_description::vertex_attrib_description(GLuint prog,
> >  	/* Split the column header into name/type/count fields */
> >  	const char *first_slash = strchr(text, '/');
> >  	if (first_slash == NULL) {
> > -		printf("Column headers must be in the form
> > name/type/count.  "
> > +		printf("Column headers must be in the form
> > name/type/count/matrix_column.\n"
> > +		       "Note: matrix_column is optional.\n"
> >  		       "Got: %s\n",
> >  		       text);
> >  		piglit_report_result(PIGLIT_FAIL);
> > @@ -179,7 +195,7 @@
> > vertex_attrib_description::vertex_attrib_description(GLuint prog,
> >  	std::string name(text, first_slash);
> >  	const char *second_slash = strchr(first_slash + 1, '/');
> >  	if (second_slash == NULL) {
> > -		printf("Column headers must be in the form
> > name/type/count.  "
> > +		printf("Column headers must be in the form
> > name/type/count/matrix_column.\n"
> >  		       "Got: %s\n",
> >  		       text);
> >  		piglit_report_result(PIGLIT_FAIL);
> > @@ -188,11 +204,26 @@
> > vertex_attrib_description::vertex_attrib_description(GLuint prog,
> >  	this->data_type = decode_type(type_str.c_str());
> >  	char *endptr;
> >  	this->count = strtoul(second_slash + 1, &endptr, 10);
> > +
> >  	if (*endptr != '\0') {
> > -		printf("Column headers must be in the form
> > name/type/count.  "
> > -		       "Got: %s\n",
> > -		       text);
> > -		piglit_report_result(PIGLIT_FAIL);
> > +		const char *third_slash = strchr(second_slash + 1,
> > '/');
> > +		this->matrix_index = strtoul(third_slash + 1,
> > &endptr, 10);
> > +
> > +		if (this->matrix_index < 0 || this->matrix_index >
> > 3) {
> > +			printf("Matrix column index must be
> > between 0 and 3.  Got: %lu\n",
> > +				(unsigned long) this-
> > >matrix_index);
> > +			piglit_report_result(PIGLIT_FAIL);
> > +		}
> > +
> > +		if (*endptr != '\0') {
> > +			printf("Column headers must be in the form
> > name/type/matrix_column.\n"
> > +			       "Note: matrix_column is
> > optional.\n"
> > +			       "Got: %s\n",
> > +			       text);
> > +			piglit_report_result(PIGLIT_FAIL);
> > +		}
> > +	} else {
> > +		this->matrix_index = 0;
> >  	}
> >  
> >  	GLint attrib_location = glGetAttribLocation(prog,
> > name.c_str());
> > @@ -293,7 +324,7 @@ vertex_attrib_description::setup(size_t
> > *offset, size_t stride) const
> >  	int attribute_size = ATTRIBUTE_SIZE;
> >  	switch (this->data_type) {
> >  	case GL_FLOAT:
> > -		glVertexAttribPointer(this->index, this->count,
> > +		glVertexAttribPointer(this->index + this-
> > >matrix_index, this->count,
> >  				      this->data_type, GL_FALSE,
> > stride,
> >  				      (void *) *offset);
> >  		break;
> > @@ -302,7 +333,7 @@ vertex_attrib_description::setup(size_t
> > *offset, size_t stride) const
> >  			fprintf(stderr,"vertex_attrib_description
> > fail. no 64-bit float support\n");
> >  			return;
> >  		}
> > -		glVertexAttribLPointer(this->index, this->count,
> > +		glVertexAttribLPointer(this->index + this-
> > >matrix_index, this->count,
> >  				      this->data_type, stride,
> >  				      (void *) *offset);
> >  		attribute_size *= 2;
> > @@ -312,12 +343,12 @@ vertex_attrib_description::setup(size_t
> > *offset, size_t stride) const
> >  			fprintf(stderr,"vertex_attrib_description
> > fail. no int support\n");
> >  			return;
> >  		}
> > -		glVertexAttribIPointer(this->index, this->count,
> > +		glVertexAttribIPointer(this->index + this-
> > >matrix_index, this->count,
> >  				       this->data_type, stride,
> >  				       (void *) *offset);
> >  		break;
> >  	}
> > -	glEnableVertexAttribArray(index);
> > +	glEnableVertexAttribArray(index + this->matrix_index);
> >  	*offset += attribute_size * this->count;
> >  }
> >  


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