[Piglit] [PATCH 2/3] arb_compute_shader: Test spilling with large block sizes.

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Tue Apr 12 08:14:51 UTC 2016


On Tue, Apr 12, 2016 at 9:34 AM, Dylan Baker <baker.dylan.c at gmail.com> wrote:
> Quoting Bas Nieuwenhuizen (2016-04-11 06:45:29)
>> Signed-off-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
>> ---
>>  tests/all.py                                     |   1 +
>>  tests/spec/arb_compute_shader/CMakeLists.gl.txt  |   1 +
>>  tests/spec/arb_compute_shader/large-block-size.c | 106 +++++++++++++++++++++++
>>  3 files changed, 108 insertions(+)
>>  create mode 100644 tests/spec/arb_compute_shader/large-block-size.c
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index da1c257..72c540c 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -4255,6 +4255,7 @@ with profile.group_manager(
>>      g(['arb_compute_shader-render-and-compute'], 'render-and-compute')
>>      g(['arb_compute_shader-zero-dispatch-size'], 'zero-dispatch-size')
>>      g(['arb_compute_shader-conditional-dispatch'], 'conditional-dispatch')
>> +    g(['arb_compute_shader-large-block-size'], 'large-block-size')
>>
>>  with profile.group_manager(
>>          PiglitGLTest,
>> diff --git a/tests/spec/arb_compute_shader/CMakeLists.gl.txt b/tests/spec/arb_compute_shader/CMakeLists.gl.txt
>> index 02ede80..a264626 100644
>> --- a/tests/spec/arb_compute_shader/CMakeLists.gl.txt
>> +++ b/tests/spec/arb_compute_shader/CMakeLists.gl.txt
>> @@ -19,5 +19,6 @@ piglit_add_executable (arb_compute_shader-local-id local-id.c ${depends})
>>  piglit_add_executable (arb_compute_shader-render-and-compute render-and-compute.c ${depends})
>>  piglit_add_executable (arb_compute_shader-zero-dispatch-size zero-dispatch-size.c ${depends})
>>  piglit_add_executable (arb_compute_shader-conditional-dispatch conditional-dispatch.c)
>> +piglit_add_executable (arb_compute_shader-large-block-size large-block-size.c)
>>
>>  # vim: ft=cmake:
>> diff --git a/tests/spec/arb_compute_shader/large-block-size.c b/tests/spec/arb_compute_shader/large-block-size.c
>> new file mode 100644
>> index 0000000..e34c440
>> --- /dev/null
>> +++ b/tests/spec/arb_compute_shader/large-block-size.c
>> @@ -0,0 +1,106 @@
>> +/*
>> + * Copyright 2016 Bas Nieuwenhuizen
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/*
>> + * Tests that shaders with large numbers of variables can still be used with
>> + * large blocks. The result has two parts: it should not hang / show VM faults
>> + * and it should give the right solution.
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +       config.supports_gl_core_version = 42;
>> +
>> +       config.window_width = 320;
>> +       config.window_height = 320;
>> +       config.window_visual = PIGLIT_GL_VISUAL_RGB;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +const char *cs_source =
>> +       "#version 420\n"
>> +       "#extension GL_ARB_compute_shader : require\n"
>> +       "#extension GL_ARB_shader_storage_buffer_object : require\n"
>> +       "layout (local_size_x = 1024, local_size_y = 1, local_size_z = 1) in;\n"
>> +       "layout(binding = 0, std430) buffer Result {\n"
>> +       "       int result[1024];\n"
>> +       "};\n"
>> +       "uniform int a, b, c;\n"
>> +       "void main() {\n"
>> +       "       int arr[65];\n"
>> +       "       arr[0] = a;\n"
>> +       "       for(int i = 1; i < 65; ++i)\n"
>> +       "               arr[i] = (arr[i - 1] * a + b) % c;\n"
>> +       "       for(int i = 63; i >= 0; --i)\n"
>> +       "               arr[i] = (arr[i + 1] * a + b) % c;\n"
>> +       "       result[gl_GlobalInvocationID.x] = arr[0];\n"
>> +       "}\n";
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +       return PIGLIT_FAIL;
>> +}
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +       unsigned shader, prog, buffer;
>> +       int *data;
>> +       int i;
>> +       bool result = true;
>> +
>> +       piglit_require_gl_version(42);
>> +       piglit_require_extension("GL_ARB_compute_shader");
>> +       piglit_require_extension("GL_ARB_shader_storage_buffer_object");
>> +
>> +       shader = piglit_compile_shader_text(GL_COMPUTE_SHADER, cs_source);
>> +       prog = piglit_link_simple_program_multiple_shaders(shader, 0);
>> +       glDeleteShader(shader);
>> +
>> +       glGenBuffers(1, &buffer);
>> +       glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, buffer);
>> +       glBufferData(GL_SHADER_STORAGE_BUFFER, 1024 * sizeof(uint32_t), NULL,
>> +                    GL_DYNAMIC_DRAW);
>> +
>> +       glUseProgram(prog);
>> +       glUniform1i(glGetUniformLocation(prog, "a"), 3);
>> +       glUniform1i(glGetUniformLocation(prog, "b"), 557);
>> +       glUniform1i(glGetUniformLocation(prog, "c"), 65537);
>> +
>> +       glDispatchCompute(1, 1, 1);
>> +
>> +       data = (int*)glMapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY);
>> +       for (i = 0; i < 1024; ++i)
>> +               if (data[i] != 2967)
>> +                       result = false;
>
> Shouldn't you break here?

Both should be okay: testing a few more elements after a failing
comparison still results in a fail.I can add the break if preferred
though.

- Bas

>> +
>> +       glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
>> +
>> +       glDeleteProgram(prog);
>> +       glDeleteBuffers(1, &buffer);
>> +
>> +       piglit_report_result(result ? PIGLIT_PASS : PIGLIT_FAIL);
>> +}
>> --
>> 2.8.0
>>
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