[Piglit] [PATCH] arb_texture_float-get-tex3d: test glGetTexImage with 3D float texture

Alejandro Piñeiro apinheiro at igalia.com
Tue Aug 30 09:09:05 UTC 2016


On 29/08/16 20:43, Brian Paul wrote:
> This hits a format conversion path in Mesa's glGetTexImage code which
> hits a bug.
> ---
>  tests/all.py                                   |   1 +
>  tests/spec/arb_texture_float/CMakeLists.gl.txt |   1 +
>  tests/spec/arb_texture_float/get-tex3d.c       | 110 +++++++++++++++++++++++++
>  3 files changed, 112 insertions(+)
>  create mode 100644 tests/spec/arb_texture_float/get-tex3d.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index 1c77b47..4f6117a 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -3236,6 +3236,7 @@ with profile.group_manager(
>          PiglitGLTest,
>          grouptools.join('spec', 'arb_texture_float')) as g:
>      g(['arb_texture_float-texture-float-formats'], run_concurrent=False)
> +    g(['arb_texture_float-get-tex3d'], run_concurrent=False)
>      add_msaa_formats_tests(g, 'GL_ARB_texture_float')
>      add_texwrap_format_tests(g, 'GL_ARB_texture_float')
>      add_fbo_formats_tests(g, 'GL_ARB_texture_float')
> diff --git a/tests/spec/arb_texture_float/CMakeLists.gl.txt b/tests/spec/arb_texture_float/CMakeLists.gl.txt
> index 80090b0..c1a6fca 100644
> --- a/tests/spec/arb_texture_float/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_float/CMakeLists.gl.txt
> @@ -9,5 +9,6 @@ link_libraries (
>  )
>  
>  piglit_add_executable (arb_texture_float-texture-float-formats texture-float-formats.c)
> +piglit_add_executable (arb_texture_float-get-tex3d get-tex3d.c)
>  
>  # vim: ft=cmake:
> diff --git a/tests/spec/arb_texture_float/get-tex3d.c b/tests/spec/arb_texture_float/get-tex3d.c
> new file mode 100644
> index 0000000..68c9504
> --- /dev/null
> +++ b/tests/spec/arb_texture_float/get-tex3d.c
> @@ -0,0 +1,110 @@
> +/*
> + * Copyright (c) 2016 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * on the rights to use, copy, modify, merge, publish, distribute, sub
> + * license, and/or sell copies of the Software, and to permit persons to whom
> + * the Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
> + * NON-INFRINGEMENT.  IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
> + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
> + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
> + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
> + * SOFTWARE.
> + */
> +
> +
> +/**
> + * Tests glGetTexImage() with float format.
> + * This hits a rare pixel transfer patch in Mesa.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +	config.supports_gl_compat_version = 10;
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	/* should not called */
> +	return PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +   GLuint texture;
> +   const unsigned w = 16, h = 8, d = 4;
> +   unsigned i;
> +   float *texData;
> +   bool pass = true;
> +
> +   piglit_require_extension("GL_ARB_texture_float");
> +
> +   glGenTextures(1, &texture);
> +   glBindTexture(GL_TEXTURE_3D, texture);
> +   glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +   glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +
> +   /* Define 3D texture with float values */
> +   texData = malloc(4 * w * h * d * sizeof(float));
> +   for (i = 0; i < w * h * d * 4; i++) {
> +	   texData[i] = (rand() & 0xff) / 255.0f;
> +   }
> +   glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, w, h, d, 0,
> +		GL_RGBA, GL_FLOAT, texData);
> +
> +   /* Get 3D texture as GLfloat (no transfer ops) */
> +   {
> +      GLfloat *getData = malloc(4 * w * h * d * sizeof(GLfloat));
> +      glGetTexImage(GL_TEXTURE_3D, 0, GL_RGBA, GL_FLOAT, getData);
> +      for (i = 0; i < w * h * d * 4; i++) {
> +	      GLfloat expected = texData[i];
> +	      if (getData[i] != expected) {
> +		      printf("Expected float value %f, found %f at %u\n",
> +			     expected, getData[i], i);

Probably it would be better "fprintf(stderr". In any case there are tons
of tests that just use printf for errors, so feel free to just ignore
this suggestion.


> +		      pass = false;
> +		      break;
> +	      }
> +      }
> +
> +      free(getData);
> +   }
> +
> +   /* Get 3D texture as GLubyte */
> +   {
> +      GLubyte *getData = malloc(4 * w * h * d * sizeof(GLubyte));
> +      glGetTexImage(GL_TEXTURE_3D, 0, GL_RGBA, GL_UNSIGNED_BYTE, getData);
> +      for (i = 0; i < w * h * d * 4; i++) {
> +	      GLubyte expected = (GLubyte) (texData[i] * 255);
> +	      if (getData[i] != expected) {
> +		      printf("Expected ubyte value %u, found %u at %u\n",
> +			     expected, getData[i], i);
> +		      pass = false;
> +		      break;
> +	      }
> +      }
> +
> +      free(getData);
> +   }
> +
> +   free(texData);
> +
> +   glDeleteTextures(1, &texture);
> +
> +   piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> 

Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>

-- 
Alejandro Piñeiro <apinheiro at igalia.com>


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