[Piglit] [PATCH] arb_texture_float-get-tex3d: test glGetTexImage with 3D float texture
Brian Paul
brianp at vmware.com
Tue Aug 30 13:30:45 UTC 2016
On 08/30/2016 03:09 AM, Alejandro Piñeiro wrote:
> On 29/08/16 20:43, Brian Paul wrote:
>> This hits a format conversion path in Mesa's glGetTexImage code which
>> hits a bug.
>> ---
>> tests/all.py | 1 +
>> tests/spec/arb_texture_float/CMakeLists.gl.txt | 1 +
>> tests/spec/arb_texture_float/get-tex3d.c | 110 +++++++++++++++++++++++++
>> 3 files changed, 112 insertions(+)
>> create mode 100644 tests/spec/arb_texture_float/get-tex3d.c
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index 1c77b47..4f6117a 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -3236,6 +3236,7 @@ with profile.group_manager(
>> PiglitGLTest,
>> grouptools.join('spec', 'arb_texture_float')) as g:
>> g(['arb_texture_float-texture-float-formats'], run_concurrent=False)
>> + g(['arb_texture_float-get-tex3d'], run_concurrent=False)
>> add_msaa_formats_tests(g, 'GL_ARB_texture_float')
>> add_texwrap_format_tests(g, 'GL_ARB_texture_float')
>> add_fbo_formats_tests(g, 'GL_ARB_texture_float')
>> diff --git a/tests/spec/arb_texture_float/CMakeLists.gl.txt b/tests/spec/arb_texture_float/CMakeLists.gl.txt
>> index 80090b0..c1a6fca 100644
>> --- a/tests/spec/arb_texture_float/CMakeLists.gl.txt
>> +++ b/tests/spec/arb_texture_float/CMakeLists.gl.txt
>> @@ -9,5 +9,6 @@ link_libraries (
>> )
>>
>> piglit_add_executable (arb_texture_float-texture-float-formats texture-float-formats.c)
>> +piglit_add_executable (arb_texture_float-get-tex3d get-tex3d.c)
>>
>> # vim: ft=cmake:
>> diff --git a/tests/spec/arb_texture_float/get-tex3d.c b/tests/spec/arb_texture_float/get-tex3d.c
>> new file mode 100644
>> index 0000000..68c9504
>> --- /dev/null
>> +++ b/tests/spec/arb_texture_float/get-tex3d.c
>> @@ -0,0 +1,110 @@
>> +/*
>> + * Copyright (c) 2016 VMware, Inc.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * on the rights to use, copy, modify, merge, publish, distribute, sub
>> + * license, and/or sell copies of the Software, and to permit persons to whom
>> + * the Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
>> + * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
>> + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
>> + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
>> + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
>> + * SOFTWARE.
>> + */
>> +
>> +
>> +/**
>> + * Tests glGetTexImage() with float format.
>> + * This hits a rare pixel transfer patch in Mesa.
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> + config.supports_gl_compat_version = 10;
>> + config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> + /* should not called */
>> + return PIGLIT_FAIL;
>> +}
>> +
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> + GLuint texture;
>> + const unsigned w = 16, h = 8, d = 4;
>> + unsigned i;
>> + float *texData;
>> + bool pass = true;
>> +
>> + piglit_require_extension("GL_ARB_texture_float");
>> +
>> + glGenTextures(1, &texture);
>> + glBindTexture(GL_TEXTURE_3D, texture);
>> + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
>> + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
>> +
>> + /* Define 3D texture with float values */
>> + texData = malloc(4 * w * h * d * sizeof(float));
>> + for (i = 0; i < w * h * d * 4; i++) {
>> + texData[i] = (rand() & 0xff) / 255.0f;
>> + }
>> + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, w, h, d, 0,
>> + GL_RGBA, GL_FLOAT, texData);
>> +
>> + /* Get 3D texture as GLfloat (no transfer ops) */
>> + {
>> + GLfloat *getData = malloc(4 * w * h * d * sizeof(GLfloat));
>> + glGetTexImage(GL_TEXTURE_3D, 0, GL_RGBA, GL_FLOAT, getData);
>> + for (i = 0; i < w * h * d * 4; i++) {
>> + GLfloat expected = texData[i];
>> + if (getData[i] != expected) {
>> + printf("Expected float value %f, found %f at %u\n",
>> + expected, getData[i], i);
>
> Probably it would be better "fprintf(stderr". In any case there are tons
> of tests that just use printf for errors, so feel free to just ignore
> this suggestion.
I honestly don't know which is preferred. Like you said, some tests use
stdout and others stderr. Even the util code uses a mix. That would be
a good project for someone to sort out.
>
>
>> + pass = false;
>> + break;
>> + }
>> + }
>> +
>> + free(getData);
>> + }
>> +
>> + /* Get 3D texture as GLubyte */
>> + {
>> + GLubyte *getData = malloc(4 * w * h * d * sizeof(GLubyte));
>> + glGetTexImage(GL_TEXTURE_3D, 0, GL_RGBA, GL_UNSIGNED_BYTE, getData);
>> + for (i = 0; i < w * h * d * 4; i++) {
>> + GLubyte expected = (GLubyte) (texData[i] * 255);
>> + if (getData[i] != expected) {
>> + printf("Expected ubyte value %u, found %u at %u\n",
>> + expected, getData[i], i);
>> + pass = false;
>> + break;
>> + }
>> + }
>> +
>> + free(getData);
>> + }
>> +
>> + free(texData);
>> +
>> + glDeleteTextures(1, &texture);
>> +
>> + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
>> +}
>>
>
> Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
>
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