[Piglit] [PATCH] arb_shader_atomic_counters: fix glsl version

Tapani Pälli tapani.palli at intel.com
Wed Feb 3 06:02:40 PST 2016


Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 02/02/2016 12:38 PM, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> The gl_MaxGeometryAtomicCounters does not make sense
> util we have geometry shaders. I.e. glsl version 150
> is the limit for this tests.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
> ---
>   tests/spec/arb_shader_atomic_counters/compiler/builtins.frag | 4 ++--
>   1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/tests/spec/arb_shader_atomic_counters/compiler/builtins.frag b/tests/spec/arb_shader_atomic_counters/compiler/builtins.frag
> index 74f97f7..392b255 100644
> --- a/tests/spec/arb_shader_atomic_counters/compiler/builtins.frag
> +++ b/tests/spec/arb_shader_atomic_counters/compiler/builtins.frag
> @@ -1,13 +1,13 @@
>   /* [config]
>    * expect_result: pass
> - * glsl_version: 1.40
> + * glsl_version: 1.50
>    * require_extensions: GL_ARB_shader_atomic_counters
>    * [end config]
>    *
>    * Check that the builtin constants defined by the extension
>    * are present.
>    */
> -#version 140
> +#version 150
>   #extension GL_ARB_shader_atomic_counters: require
>   
>   out ivec4 fcolor;



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