[Piglit] [PATCH] arb_shader_atomic_counters: fix glsl version
Tapani Pälli
tapani.palli at intel.com
Wed Feb 3 06:02:40 PST 2016
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 02/02/2016 12:38 PM, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> The gl_MaxGeometryAtomicCounters does not make sense
> util we have geometry shaders. I.e. glsl version 150
> is the limit for this tests.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
> ---
> tests/spec/arb_shader_atomic_counters/compiler/builtins.frag | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/tests/spec/arb_shader_atomic_counters/compiler/builtins.frag b/tests/spec/arb_shader_atomic_counters/compiler/builtins.frag
> index 74f97f7..392b255 100644
> --- a/tests/spec/arb_shader_atomic_counters/compiler/builtins.frag
> +++ b/tests/spec/arb_shader_atomic_counters/compiler/builtins.frag
> @@ -1,13 +1,13 @@
> /* [config]
> * expect_result: pass
> - * glsl_version: 1.40
> + * glsl_version: 1.50
> * require_extensions: GL_ARB_shader_atomic_counters
> * [end config]
> *
> * Check that the builtin constants defined by the extension
> * are present.
> */
> -#version 140
> +#version 150
> #extension GL_ARB_shader_atomic_counters: require
>
> out ivec4 fcolor;
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