[Piglit] [PATCH] arb_uniform_buffer_object: add new test exercising an array in a UBO

Anuj Phogat anuj.phogat at gmail.com
Mon Feb 29 19:32:07 UTC 2016


On Thu, Feb 25, 2016 at 6:54 AM, Brian Paul <brianp at vmware.com> wrote:
> This test puts the pos, size, rotation and color info for four objects
> in an array which is stored in a UBO.  For each drawing command, index
> into the array to get the object parameters.
> ---
>  tests/all.py                                       |   2 +
>  .../arb_uniform_buffer_object/CMakeLists.gl.txt    |   1 +
>  .../arb_uniform_buffer_object/rendering-array.c    | 209 +++++++++++++++++++++
>  3 files changed, 212 insertions(+)
>  create mode 100644 tests/spec/arb_uniform_buffer_object/rendering-array.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 7f02653..f854604 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -3614,6 +3614,8 @@ with profile.group_manager(
>        'referenced-by-shader')
>      g(['arb_uniform_buffer_object-rendering'], 'rendering')
>      g(['arb_uniform_buffer_object-rendering', 'offset'], 'rendering-offset')
> +    g(['arb_uniform_buffer_object-rendering-array'], 'rendering-array')
> +    g(['arb_uniform_buffer_object-rendering-array', 'offset'], 'rendering-array-offset')
>      g(['arb_uniform_buffer_object-rendering-dsa'], 'rendering-dsa')
>      g(['arb_uniform_buffer_object-rendering-dsa', 'offset'], 'rendering-dsa-offset')
>      g(['arb_uniform_buffer_object-row-major'], 'row-major')
> diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
> index 541a100..6bdcde8 100644
> --- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
> +++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
> @@ -38,6 +38,7 @@ piglit_add_executable (arb_uniform_buffer_object-negative-getactiveuniformblocki
>  piglit_add_executable (arb_uniform_buffer_object-negative-getactiveuniformsiv negative-getactiveuniformsiv.c)
>  piglit_add_executable (arb_uniform_buffer_object-referenced-by-shader referenced-by-shader.c)
>  piglit_add_executable (arb_uniform_buffer_object-rendering rendering.c)
> +piglit_add_executable (arb_uniform_buffer_object-rendering-array rendering-array.c)
>  piglit_add_executable (arb_uniform_buffer_object-rendering-dsa rendering-dsa.c)
>  piglit_add_executable (arb_uniform_buffer_object-row-major row-major.c)
>  piglit_add_executable (arb_uniform_buffer_object-uniformblockbinding uniformblockbinding.c)
> diff --git a/tests/spec/arb_uniform_buffer_object/rendering-array.c b/tests/spec/arb_uniform_buffer_object/rendering-array.c
> new file mode 100644
> index 0000000..1535e92
> --- /dev/null
> +++ b/tests/spec/arb_uniform_buffer_object/rendering-array.c
> @@ -0,0 +1,209 @@
> +/*
> + * Copyright (c) 2016 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +/** @file rendering-array.c
> + *
> + * Test rendering with a UBO containing an array of structs.
> + * We draw four squares with different positions, sizes, rotations and colors
> + * where those parameters come from an array in a UBO.  Each draw command
> + * indexes into a different element of that array.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +       config.supports_gl_compat_version = 20;
> +       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +static const char vert_shader_text[] =
> +       "#extension GL_ARB_uniform_buffer_object : require\n"
> +       "\n"
> +       "layout(std140) uniform;\n"
> +       "uniform ub_info { \n"
> +       "   struct { \n"
> +       "      vec2 pos; \n"
> +       "      float size; \n"
> +       "      float rotation; \n"
> +       "      vec4 color; \n"
> +       "   } info [4];\n"
> +       "};\n"
> +       "\n"
> +       "uniform int j; \n"
> +       "varying vec4 color; \n"
> +       "\n"
> +       "void main()\n"
> +       "{\n"
> +       "   int i; \n"
> +       "   mat2 m;\n"
> +       "   for (i = 0; i < 4; i++) { \n"
> +       "      if (i == j) { \n"
> +       "         m[0][0] = m[1][1] = cos(info[i].rotation); \n"
> +       "         m[0][1] = sin(info[i].rotation); \n"
> +       "         m[1][0] = -m[0][1]; \n"
> +       "         gl_Position.xy = m * gl_Vertex.xy * vec2(info[i].size) + info[i].pos;\n"
> +       "         gl_Position.zw = vec2(0, 1);\n"
> +       "         color = info[i].color; \n"
> +       "      } \n"
> +       "   } \n"
> +       "}\n";
> +
> +static const char frag_shader_text[] =
> +       "#extension GL_ARB_uniform_buffer_object : require\n"
> +       "\n"
> +       "varying vec4 color; \n"
> +       "\n"
> +       "layout(std140) uniform;\n"
> +       "\n"
> +       "void main()\n"
> +       "{\n"
> +       "   gl_FragColor = color;\n"
> +       "}\n";
> +
> +#define NUM_SQUARES 4
> +
> +static GLuint prog;
> +static GLuint ubo_buffer;
> +static GLint alignment;
> +static bool test_buffer_offset = false;
> +static int uniform_j;
> +
> +struct object_info {
> +       float pos[2];
> +       float size, rotation;
> +       float color[4];
> +};
> +
> +/* This data are copied into the UBO */
> +static const struct object_info obj_info[NUM_SQUARES] = {
> +       { {-0.5, -0.5}, 0.1, 0.0, {1.0, 0.0, 0.0, 1.0} },
> +       { { 0.5, -0.5}, 0.2, 0.1, {0.0, 1.0, 0.0, 1.0} },
> +       { {-0.5,  0.5}, 0.3, 0.2, {0.0, 0.0, 1.0, 1.0} },
> +       { { 0.5,  0.5}, 0.4, 0.3, {1.0, 1.0, 1.0, 1.0} }
> +};
> +
> +
> +static void
> +setup_ubos(void)
> +{
> +       static const char *ubo_name = "ub_info";
> +       GLint ubo_index, ubo_size;
> +
> +       glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment);
> +       printf("GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = %d\n", alignment);
> +
> +       if (test_buffer_offset) {
> +               printf("Testing buffer offset %d\n", alignment);
> +       }
> +       else {
> +               /* we use alignment as the offset */
> +               alignment = 0;
I'm confused here. 'alignment' value queried above is implementation
dependent. Wouldn't it generate a GL error later if we modify it here?
>From arb_uniform_buffer_object spec:

"The error INVALID_VALUE is generated by BindBufferRange if <offset> is not
  a multiple of UNIFORM_BUFFER_OFFSET_ALIGNMENT basic machine units."

Is there really an option to not use the above offset?
> +       }
> +
> +       glGenBuffers(1, &ubo_buffer);
> +
> +       /* query UBO index */
> +       ubo_index = glGetUniformBlockIndex(prog, ubo_name);
> +
> +       /* query UBO size */
> +       glGetActiveUniformBlockiv(prog, ubo_index,
> +                                 GL_UNIFORM_BLOCK_DATA_SIZE, &ubo_size);
> +
> +       printf("UBO %s: index = %d, size = %d\n",
> +              ubo_name, ubo_index, ubo_size);
> +
> +       assert(ubo_size == sizeof(obj_info));
> +
> +       /* Allocate UBO and put object info into it */
> +       glBindBuffer(GL_UNIFORM_BUFFER, ubo_buffer);
> +       glBufferData(GL_UNIFORM_BUFFER, alignment + sizeof(obj_info),
> +                    NULL, GL_STATIC_DRAW);
> +       glBufferSubData(GL_UNIFORM_BUFFER, alignment,
> +                       sizeof(obj_info), obj_info);
> +
> +       /* Attach UBO */
> +       glBindBufferRange(GL_UNIFORM_BUFFER, 0, ubo_buffer,
> +                         alignment,  /* offset */
> +                         ubo_size);
> +       glUniformBlockBinding(prog, ubo_index, 0);
> +
> +       if (!piglit_check_gl_error(GL_NO_ERROR))
> +               piglit_report_result(PIGLIT_FAIL);
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       piglit_require_extension("GL_ARB_uniform_buffer_object");
> +
> +       if (argc > 1 && strcmp(argv[1], "offset") == 0) {
> +               test_buffer_offset = true;
> +       }
> +
> +       prog = piglit_build_simple_program(vert_shader_text, frag_shader_text);
> +       assert(prog);
> +       glUseProgram(prog);
> +
> +       uniform_j = glGetUniformLocation(prog, "j");
> +
> +       setup_ubos();
> +
> +       glClearColor(0.2, 0.2, 0.2, 0.2);
> +}
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       int x0 = piglit_width / 4;
> +       int x1 = piglit_width * 3 / 4;
> +       int y0 = piglit_height / 4;
> +       int y1 = piglit_height * 3 / 4;
> +       int i;
> +
> +       glViewport(0, 0, piglit_width, piglit_height);
> +
> +       glClear(GL_COLOR_BUFFER_BIT);
> +
> +       for (i = 0; i < NUM_SQUARES; i++) {
> +               /* Take object parameters from array position [i] */
> +               glUniform1i(uniform_j, i);
> +
> +               if (!piglit_check_gl_error(GL_NO_ERROR))
> +                       return PIGLIT_FAIL;
> +
> +               piglit_draw_rect(-1, -1, 2, 2);
> +       }
> +
> +       pass = piglit_probe_pixel_rgba(x0, y0, obj_info[0].color) && pass;
> +       pass = piglit_probe_pixel_rgba(x1, y0, obj_info[1].color) && pass;
> +       pass = piglit_probe_pixel_rgba(x0, y1, obj_info[2].color) && pass;
> +       pass = piglit_probe_pixel_rgba(x1, y1, obj_info[3].color) && pass;
> +
> +       piglit_present_results();
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> --
> 1.9.1
>
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