[Piglit] [PATCH] arb_uniform_buffer_object: add new test exercising an array in a UBO

Brian Paul brianp at vmware.com
Mon Feb 29 22:41:52 UTC 2016


On 02/29/2016 12:32 PM, Anuj Phogat wrote:
> On Thu, Feb 25, 2016 at 6:54 AM, Brian Paul <brianp at vmware.com> wrote:
>> This test puts the pos, size, rotation and color info for four objects
>> in an array which is stored in a UBO.  For each drawing command, index
>> into the array to get the object parameters.
>> ---
>>   tests/all.py                                       |   2 +
>>   .../arb_uniform_buffer_object/CMakeLists.gl.txt    |   1 +
>>   .../arb_uniform_buffer_object/rendering-array.c    | 209 +++++++++++++++++++++
>>   3 files changed, 212 insertions(+)
>>   create mode 100644 tests/spec/arb_uniform_buffer_object/rendering-array.c
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index 7f02653..f854604 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -3614,6 +3614,8 @@ with profile.group_manager(
>>         'referenced-by-shader')
>>       g(['arb_uniform_buffer_object-rendering'], 'rendering')
>>       g(['arb_uniform_buffer_object-rendering', 'offset'], 'rendering-offset')
>> +    g(['arb_uniform_buffer_object-rendering-array'], 'rendering-array')
>> +    g(['arb_uniform_buffer_object-rendering-array', 'offset'], 'rendering-array-offset')
>>       g(['arb_uniform_buffer_object-rendering-dsa'], 'rendering-dsa')
>>       g(['arb_uniform_buffer_object-rendering-dsa', 'offset'], 'rendering-dsa-offset')
>>       g(['arb_uniform_buffer_object-row-major'], 'row-major')
>> diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>> index 541a100..6bdcde8 100644
>> --- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>> +++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>> @@ -38,6 +38,7 @@ piglit_add_executable (arb_uniform_buffer_object-negative-getactiveuniformblocki
>>   piglit_add_executable (arb_uniform_buffer_object-negative-getactiveuniformsiv negative-getactiveuniformsiv.c)
>>   piglit_add_executable (arb_uniform_buffer_object-referenced-by-shader referenced-by-shader.c)
>>   piglit_add_executable (arb_uniform_buffer_object-rendering rendering.c)
>> +piglit_add_executable (arb_uniform_buffer_object-rendering-array rendering-array.c)
>>   piglit_add_executable (arb_uniform_buffer_object-rendering-dsa rendering-dsa.c)
>>   piglit_add_executable (arb_uniform_buffer_object-row-major row-major.c)
>>   piglit_add_executable (arb_uniform_buffer_object-uniformblockbinding uniformblockbinding.c)
>> diff --git a/tests/spec/arb_uniform_buffer_object/rendering-array.c b/tests/spec/arb_uniform_buffer_object/rendering-array.c
>> new file mode 100644
>> index 0000000..1535e92
>> --- /dev/null
>> +++ b/tests/spec/arb_uniform_buffer_object/rendering-array.c
>> @@ -0,0 +1,209 @@
>> +/*
>> + * Copyright (c) 2016 VMware, Inc.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> + * DEALINGS IN THE SOFTWARE.
>> + */
>> +
>> +/** @file rendering-array.c
>> + *
>> + * Test rendering with a UBO containing an array of structs.
>> + * We draw four squares with different positions, sizes, rotations and colors
>> + * where those parameters come from an array in a UBO.  Each draw command
>> + * indexes into a different element of that array.
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +       config.supports_gl_compat_version = 20;
>> +       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +
>> +static const char vert_shader_text[] =
>> +       "#extension GL_ARB_uniform_buffer_object : require\n"
>> +       "\n"
>> +       "layout(std140) uniform;\n"
>> +       "uniform ub_info { \n"
>> +       "   struct { \n"
>> +       "      vec2 pos; \n"
>> +       "      float size; \n"
>> +       "      float rotation; \n"
>> +       "      vec4 color; \n"
>> +       "   } info [4];\n"
>> +       "};\n"
>> +       "\n"
>> +       "uniform int j; \n"
>> +       "varying vec4 color; \n"
>> +       "\n"
>> +       "void main()\n"
>> +       "{\n"
>> +       "   int i; \n"
>> +       "   mat2 m;\n"
>> +       "   for (i = 0; i < 4; i++) { \n"
>> +       "      if (i == j) { \n"
>> +       "         m[0][0] = m[1][1] = cos(info[i].rotation); \n"
>> +       "         m[0][1] = sin(info[i].rotation); \n"
>> +       "         m[1][0] = -m[0][1]; \n"
>> +       "         gl_Position.xy = m * gl_Vertex.xy * vec2(info[i].size) + info[i].pos;\n"
>> +       "         gl_Position.zw = vec2(0, 1);\n"
>> +       "         color = info[i].color; \n"
>> +       "      } \n"
>> +       "   } \n"
>> +       "}\n";
>> +
>> +static const char frag_shader_text[] =
>> +       "#extension GL_ARB_uniform_buffer_object : require\n"
>> +       "\n"
>> +       "varying vec4 color; \n"
>> +       "\n"
>> +       "layout(std140) uniform;\n"
>> +       "\n"
>> +       "void main()\n"
>> +       "{\n"
>> +       "   gl_FragColor = color;\n"
>> +       "}\n";
>> +
>> +#define NUM_SQUARES 4
>> +
>> +static GLuint prog;
>> +static GLuint ubo_buffer;
>> +static GLint alignment;
>> +static bool test_buffer_offset = false;
>> +static int uniform_j;
>> +
>> +struct object_info {
>> +       float pos[2];
>> +       float size, rotation;
>> +       float color[4];
>> +};
>> +
>> +/* This data are copied into the UBO */
>> +static const struct object_info obj_info[NUM_SQUARES] = {
>> +       { {-0.5, -0.5}, 0.1, 0.0, {1.0, 0.0, 0.0, 1.0} },
>> +       { { 0.5, -0.5}, 0.2, 0.1, {0.0, 1.0, 0.0, 1.0} },
>> +       { {-0.5,  0.5}, 0.3, 0.2, {0.0, 0.0, 1.0, 1.0} },
>> +       { { 0.5,  0.5}, 0.4, 0.3, {1.0, 1.0, 1.0, 1.0} }
>> +};
>> +
>> +
>> +static void
>> +setup_ubos(void)
>> +{
>> +       static const char *ubo_name = "ub_info";
>> +       GLint ubo_index, ubo_size;
>> +
>> +       glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment);
>> +       printf("GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = %d\n", alignment);
>> +
>> +       if (test_buffer_offset) {
>> +               printf("Testing buffer offset %d\n", alignment);
>> +       }
>> +       else {
>> +               /* we use alignment as the offset */
>> +               alignment = 0;
> I'm confused here. 'alignment' value queried above is implementation
> dependent. Wouldn't it generate a GL error later if we modify it here?

I'm actually just using alignment as an offset into the buffer.  By 
default (no command line arguments), the alignment is zero and we use no 
offset when placing the data in the UBO.

If the command line argument 'offset' is present, we use alignment = 
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT as an offset to the start of the UBO 
data.

As long as the offset is a multiple of 
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT we're good.

-Brian



>  From arb_uniform_buffer_object spec:
>
> "The error INVALID_VALUE is generated by BindBufferRange if <offset> is not
>    a multiple of UNIFORM_BUFFER_OFFSET_ALIGNMENT basic machine units."
>
> Is there really an option to not use the above offset?
>> +       }
>> +
>> +       glGenBuffers(1, &ubo_buffer);
>> +
>> +       /* query UBO index */
>> +       ubo_index = glGetUniformBlockIndex(prog, ubo_name);
>> +
>> +       /* query UBO size */
>> +       glGetActiveUniformBlockiv(prog, ubo_index,
>> +                                 GL_UNIFORM_BLOCK_DATA_SIZE, &ubo_size);
>> +
>> +       printf("UBO %s: index = %d, size = %d\n",
>> +              ubo_name, ubo_index, ubo_size);
>> +
>> +       assert(ubo_size == sizeof(obj_info));
>> +
>> +       /* Allocate UBO and put object info into it */
>> +       glBindBuffer(GL_UNIFORM_BUFFER, ubo_buffer);
>> +       glBufferData(GL_UNIFORM_BUFFER, alignment + sizeof(obj_info),
>> +                    NULL, GL_STATIC_DRAW);
>> +       glBufferSubData(GL_UNIFORM_BUFFER, alignment,
>> +                       sizeof(obj_info), obj_info);
>> +
>> +       /* Attach UBO */
>> +       glBindBufferRange(GL_UNIFORM_BUFFER, 0, ubo_buffer,
>> +                         alignment,  /* offset */
>> +                         ubo_size);
>> +       glUniformBlockBinding(prog, ubo_index, 0);
>> +
>> +       if (!piglit_check_gl_error(GL_NO_ERROR))
>> +               piglit_report_result(PIGLIT_FAIL);
>> +}
>> +
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +       piglit_require_extension("GL_ARB_uniform_buffer_object");
>> +
>> +       if (argc > 1 && strcmp(argv[1], "offset") == 0) {
>> +               test_buffer_offset = true;
>> +       }
>> +
>> +       prog = piglit_build_simple_program(vert_shader_text, frag_shader_text);
>> +       assert(prog);
>> +       glUseProgram(prog);
>> +
>> +       uniform_j = glGetUniformLocation(prog, "j");
>> +
>> +       setup_ubos();
>> +
>> +       glClearColor(0.2, 0.2, 0.2, 0.2);
>> +}
>> +
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +       bool pass = true;
>> +       int x0 = piglit_width / 4;
>> +       int x1 = piglit_width * 3 / 4;
>> +       int y0 = piglit_height / 4;
>> +       int y1 = piglit_height * 3 / 4;
>> +       int i;
>> +
>> +       glViewport(0, 0, piglit_width, piglit_height);
>> +
>> +       glClear(GL_COLOR_BUFFER_BIT);
>> +
>> +       for (i = 0; i < NUM_SQUARES; i++) {
>> +               /* Take object parameters from array position [i] */
>> +               glUniform1i(uniform_j, i);
>> +
>> +               if (!piglit_check_gl_error(GL_NO_ERROR))
>> +                       return PIGLIT_FAIL;
>> +
>> +               piglit_draw_rect(-1, -1, 2, 2);
>> +       }
>> +
>> +       pass = piglit_probe_pixel_rgba(x0, y0, obj_info[0].color) && pass;
>> +       pass = piglit_probe_pixel_rgba(x1, y0, obj_info[1].color) && pass;
>> +       pass = piglit_probe_pixel_rgba(x0, y1, obj_info[2].color) && pass;
>> +       pass = piglit_probe_pixel_rgba(x1, y1, obj_info[3].color) && pass;
>> +
>> +       piglit_present_results();
>> +
>> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>> --
>> 1.9.1
>>
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