[Piglit] [PATCH] arb_uniform_buffer_object: add new test exercising an array in a UBO

Anuj Phogat anuj.phogat at gmail.com
Mon Feb 29 22:45:05 UTC 2016


On Mon, Feb 29, 2016 at 2:41 PM, Brian Paul <brianp at vmware.com> wrote:
> On 02/29/2016 12:32 PM, Anuj Phogat wrote:
>>
>> On Thu, Feb 25, 2016 at 6:54 AM, Brian Paul <brianp at vmware.com> wrote:
>>>
>>> This test puts the pos, size, rotation and color info for four objects
>>> in an array which is stored in a UBO.  For each drawing command, index
>>> into the array to get the object parameters.
>>> ---
>>>   tests/all.py                                       |   2 +
>>>   .../arb_uniform_buffer_object/CMakeLists.gl.txt    |   1 +
>>>   .../arb_uniform_buffer_object/rendering-array.c    | 209
>>> +++++++++++++++++++++
>>>   3 files changed, 212 insertions(+)
>>>   create mode 100644
>>> tests/spec/arb_uniform_buffer_object/rendering-array.c
>>>
>>> diff --git a/tests/all.py b/tests/all.py
>>> index 7f02653..f854604 100644
>>> --- a/tests/all.py
>>> +++ b/tests/all.py
>>> @@ -3614,6 +3614,8 @@ with profile.group_manager(
>>>         'referenced-by-shader')
>>>       g(['arb_uniform_buffer_object-rendering'], 'rendering')
>>>       g(['arb_uniform_buffer_object-rendering', 'offset'],
>>> 'rendering-offset')
>>> +    g(['arb_uniform_buffer_object-rendering-array'], 'rendering-array')
>>> +    g(['arb_uniform_buffer_object-rendering-array', 'offset'],
>>> 'rendering-array-offset')
>>>       g(['arb_uniform_buffer_object-rendering-dsa'], 'rendering-dsa')
>>>       g(['arb_uniform_buffer_object-rendering-dsa', 'offset'],
>>> 'rendering-dsa-offset')
>>>       g(['arb_uniform_buffer_object-row-major'], 'row-major')
>>> diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>>> b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>>> index 541a100..6bdcde8 100644
>>> --- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>>> +++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>>> @@ -38,6 +38,7 @@ piglit_add_executable
>>> (arb_uniform_buffer_object-negative-getactiveuniformblocki
>>>   piglit_add_executable
>>> (arb_uniform_buffer_object-negative-getactiveuniformsiv
>>> negative-getactiveuniformsiv.c)
>>>   piglit_add_executable (arb_uniform_buffer_object-referenced-by-shader
>>> referenced-by-shader.c)
>>>   piglit_add_executable (arb_uniform_buffer_object-rendering rendering.c)
>>> +piglit_add_executable (arb_uniform_buffer_object-rendering-array
>>> rendering-array.c)
>>>   piglit_add_executable (arb_uniform_buffer_object-rendering-dsa
>>> rendering-dsa.c)
>>>   piglit_add_executable (arb_uniform_buffer_object-row-major row-major.c)
>>>   piglit_add_executable (arb_uniform_buffer_object-uniformblockbinding
>>> uniformblockbinding.c)
>>> diff --git a/tests/spec/arb_uniform_buffer_object/rendering-array.c
>>> b/tests/spec/arb_uniform_buffer_object/rendering-array.c
>>> new file mode 100644
>>> index 0000000..1535e92
>>> --- /dev/null
>>> +++ b/tests/spec/arb_uniform_buffer_object/rendering-array.c
>>> @@ -0,0 +1,209 @@
>>> +/*
>>> + * Copyright (c) 2016 VMware, Inc.
>>> + *
>>> + * Permission is hereby granted, free of charge, to any person obtaining
>>> a
>>> + * copy of this software and associated documentation files (the
>>> "Software"),
>>> + * to deal in the Software without restriction, including without
>>> limitation
>>> + * the rights to use, copy, modify, merge, publish, distribute,
>>> sublicense,
>>> + * and/or sell copies of the Software, and to permit persons to whom the
>>> + * Software is furnished to do so, subject to the following conditions:
>>> + *
>>> + * The above copyright notice and this permission notice (including the
>>> next
>>> + * paragraph) shall be included in all copies or substantial portions of
>>> the
>>> + * Software.
>>> + *
>>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>>> EXPRESS OR
>>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>>> MERCHANTABILITY,
>>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
>>> SHALL
>>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>>> OTHER
>>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>>> ARISING
>>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>>> + * DEALINGS IN THE SOFTWARE.
>>> + */
>>> +
>>> +/** @file rendering-array.c
>>> + *
>>> + * Test rendering with a UBO containing an array of structs.
>>> + * We draw four squares with different positions, sizes, rotations and
>>> colors
>>> + * where those parameters come from an array in a UBO.  Each draw
>>> command
>>> + * indexes into a different element of that array.
>>> + */
>>> +
>>> +#include "piglit-util-gl.h"
>>> +
>>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>>> +       config.supports_gl_compat_version = 20;
>>> +       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE |
>>> PIGLIT_GL_VISUAL_RGBA;
>>> +PIGLIT_GL_TEST_CONFIG_END
>>> +
>>> +
>>> +static const char vert_shader_text[] =
>>> +       "#extension GL_ARB_uniform_buffer_object : require\n"
>>> +       "\n"
>>> +       "layout(std140) uniform;\n"
>>> +       "uniform ub_info { \n"
>>> +       "   struct { \n"
>>> +       "      vec2 pos; \n"
>>> +       "      float size; \n"
>>> +       "      float rotation; \n"
>>> +       "      vec4 color; \n"
>>> +       "   } info [4];\n"
>>> +       "};\n"
>>> +       "\n"
>>> +       "uniform int j; \n"
>>> +       "varying vec4 color; \n"
>>> +       "\n"
>>> +       "void main()\n"
>>> +       "{\n"
>>> +       "   int i; \n"
>>> +       "   mat2 m;\n"
>>> +       "   for (i = 0; i < 4; i++) { \n"
>>> +       "      if (i == j) { \n"
>>> +       "         m[0][0] = m[1][1] = cos(info[i].rotation); \n"
>>> +       "         m[0][1] = sin(info[i].rotation); \n"
>>> +       "         m[1][0] = -m[0][1]; \n"
>>> +       "         gl_Position.xy = m * gl_Vertex.xy * vec2(info[i].size)
>>> + info[i].pos;\n"
>>> +       "         gl_Position.zw = vec2(0, 1);\n"
>>> +       "         color = info[i].color; \n"
>>> +       "      } \n"
>>> +       "   } \n"
>>> +       "}\n";
>>> +
>>> +static const char frag_shader_text[] =
>>> +       "#extension GL_ARB_uniform_buffer_object : require\n"
>>> +       "\n"
>>> +       "varying vec4 color; \n"
>>> +       "\n"
>>> +       "layout(std140) uniform;\n"
>>> +       "\n"
>>> +       "void main()\n"
>>> +       "{\n"
>>> +       "   gl_FragColor = color;\n"
>>> +       "}\n";
>>> +
>>> +#define NUM_SQUARES 4
>>> +
>>> +static GLuint prog;
>>> +static GLuint ubo_buffer;
>>> +static GLint alignment;
>>> +static bool test_buffer_offset = false;
>>> +static int uniform_j;
>>> +
>>> +struct object_info {
>>> +       float pos[2];
>>> +       float size, rotation;
>>> +       float color[4];
>>> +};
>>> +
>>> +/* This data are copied into the UBO */
>>> +static const struct object_info obj_info[NUM_SQUARES] = {
>>> +       { {-0.5, -0.5}, 0.1, 0.0, {1.0, 0.0, 0.0, 1.0} },
>>> +       { { 0.5, -0.5}, 0.2, 0.1, {0.0, 1.0, 0.0, 1.0} },
>>> +       { {-0.5,  0.5}, 0.3, 0.2, {0.0, 0.0, 1.0, 1.0} },
>>> +       { { 0.5,  0.5}, 0.4, 0.3, {1.0, 1.0, 1.0, 1.0} }
>>> +};
>>> +
>>> +
>>> +static void
>>> +setup_ubos(void)
>>> +{
>>> +       static const char *ubo_name = "ub_info";
>>> +       GLint ubo_index, ubo_size;
>>> +
>>> +       glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment);
>>> +       printf("GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = %d\n", alignment);
>>> +
>>> +       if (test_buffer_offset) {
>>> +               printf("Testing buffer offset %d\n", alignment);
>>> +       }
>>> +       else {
>>> +               /* we use alignment as the offset */
>>> +               alignment = 0;
>>
>> I'm confused here. 'alignment' value queried above is implementation
>> dependent. Wouldn't it generate a GL error later if we modify it here?
>
>
> I'm actually just using alignment as an offset into the buffer.  By default
> (no command line arguments), the alignment is zero and we use no offset when
> placing the data in the UBO.
>
> If the command line argument 'offset' is present, we use alignment =
> GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT as an offset to the start of the UBO
> data.
>
> As long as the offset is a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
> we're good.
>
Patch is:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>

> -Brian
>
>
>
>>  From arb_uniform_buffer_object spec:
>>
>> "The error INVALID_VALUE is generated by BindBufferRange if <offset> is
>> not
>>    a multiple of UNIFORM_BUFFER_OFFSET_ALIGNMENT basic machine units."
>>
>> Is there really an option to not use the above offset?
>>>
>>> +       }
>>> +
>>> +       glGenBuffers(1, &ubo_buffer);
>>> +
>>> +       /* query UBO index */
>>> +       ubo_index = glGetUniformBlockIndex(prog, ubo_name);
>>> +
>>> +       /* query UBO size */
>>> +       glGetActiveUniformBlockiv(prog, ubo_index,
>>> +                                 GL_UNIFORM_BLOCK_DATA_SIZE, &ubo_size);
>>> +
>>> +       printf("UBO %s: index = %d, size = %d\n",
>>> +              ubo_name, ubo_index, ubo_size);
>>> +
>>> +       assert(ubo_size == sizeof(obj_info));
>>> +
>>> +       /* Allocate UBO and put object info into it */
>>> +       glBindBuffer(GL_UNIFORM_BUFFER, ubo_buffer);
>>> +       glBufferData(GL_UNIFORM_BUFFER, alignment + sizeof(obj_info),
>>> +                    NULL, GL_STATIC_DRAW);
>>> +       glBufferSubData(GL_UNIFORM_BUFFER, alignment,
>>> +                       sizeof(obj_info), obj_info);
>>> +
>>> +       /* Attach UBO */
>>> +       glBindBufferRange(GL_UNIFORM_BUFFER, 0, ubo_buffer,
>>> +                         alignment,  /* offset */
>>> +                         ubo_size);
>>> +       glUniformBlockBinding(prog, ubo_index, 0);
>>> +
>>> +       if (!piglit_check_gl_error(GL_NO_ERROR))
>>> +               piglit_report_result(PIGLIT_FAIL);
>>> +}
>>> +
>>> +
>>> +void
>>> +piglit_init(int argc, char **argv)
>>> +{
>>> +       piglit_require_extension("GL_ARB_uniform_buffer_object");
>>> +
>>> +       if (argc > 1 && strcmp(argv[1], "offset") == 0) {
>>> +               test_buffer_offset = true;
>>> +       }
>>> +
>>> +       prog = piglit_build_simple_program(vert_shader_text,
>>> frag_shader_text);
>>> +       assert(prog);
>>> +       glUseProgram(prog);
>>> +
>>> +       uniform_j = glGetUniformLocation(prog, "j");
>>> +
>>> +       setup_ubos();
>>> +
>>> +       glClearColor(0.2, 0.2, 0.2, 0.2);
>>> +}
>>> +
>>> +
>>> +enum piglit_result
>>> +piglit_display(void)
>>> +{
>>> +       bool pass = true;
>>> +       int x0 = piglit_width / 4;
>>> +       int x1 = piglit_width * 3 / 4;
>>> +       int y0 = piglit_height / 4;
>>> +       int y1 = piglit_height * 3 / 4;
>>> +       int i;
>>> +
>>> +       glViewport(0, 0, piglit_width, piglit_height);
>>> +
>>> +       glClear(GL_COLOR_BUFFER_BIT);
>>> +
>>> +       for (i = 0; i < NUM_SQUARES; i++) {
>>> +               /* Take object parameters from array position [i] */
>>> +               glUniform1i(uniform_j, i);
>>> +
>>> +               if (!piglit_check_gl_error(GL_NO_ERROR))
>>> +                       return PIGLIT_FAIL;
>>> +
>>> +               piglit_draw_rect(-1, -1, 2, 2);
>>> +       }
>>> +
>>> +       pass = piglit_probe_pixel_rgba(x0, y0, obj_info[0].color) &&
>>> pass;
>>> +       pass = piglit_probe_pixel_rgba(x1, y0, obj_info[1].color) &&
>>> pass;
>>> +       pass = piglit_probe_pixel_rgba(x0, y1, obj_info[2].color) &&
>>> pass;
>>> +       pass = piglit_probe_pixel_rgba(x1, y1, obj_info[3].color) &&
>>> pass;
>>> +
>>> +       piglit_present_results();
>>> +
>>> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>>> +}
>>> --
>>> 1.9.1
>>>
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