[Piglit] [PATCH] arb_gpu_shader_fp64: fix GS tests generator
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Jun 6 21:43:37 UTC 2016
In order to emit a color for each vertex, we need to move fs_color
inside the loop because EmitVertex() will invalidate all previous
output writes, and there is an interpolated varying in the fragment
shader.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
generated_tests/templates/gen_conversion_fp64/shader.geom.mako | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/generated_tests/templates/gen_conversion_fp64/shader.geom.mako b/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
index bf64065..4e19579 100644
--- a/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
+++ b/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
@@ -16,9 +16,9 @@ void main()
{
${to_type} converted = ${converted_from};
bool match = converted == to;
- fs_color = match ? GREEN : RED;
for (int i = 0; i < 3; i++) {
+ fs_color = match ? GREEN : RED;
gl_Position = vertex_to_gs[i];
EmitVertex();
}
--
2.8.3
More information about the Piglit
mailing list