On Mon, Jun 06, 2016 at 02:40:15PM -0700, Matt Turner wrote: > 4.30 removes gl_FragColor. In debugging bug 96320, I found it useful to > replace gl_FragColor with a user-defined varying so that the tests could > be run under GLSL 4.30. Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>