[Piglit] [PATCH] arb_gpu_shader_fp64: Fix "undeclared identifier 'uint'" build error.
siglesias
siglesias at igalia.com
Sun May 15 09:13:27 UTC 2016
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
El 2016-05-14 23:02, Vinson Lee escribió:
> vs-non-uniform-control-flow-packing.c:91:2: error: use of undeclared
> identifier 'uint'; did you mean 'rint'?
> uint d0[2] = {0x0, 0x40000000};
> ^~~~
> rint
> /usr/include/math.h:482:15: note: 'rint' declared here
> extern double rint(double);
> ^
>
> Fixes: c956a3ff3243 ("arb_gpu_shader_fp64: Add tests to check
> non-uniform-control-flow writes")
> Signed-off-by: Vinson Lee <vlee at freedesktop.org>
> ---
> tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c |
> 4 ++--
> tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c |
> 4 ++--
> 2 files changed, 4 insertions(+), 4 deletions(-)
>
> diff --git
> a/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
> b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
> index 1be80678814d..63fc7afb2ba3 100644
> ---
> a/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
> +++
> b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
> @@ -76,8 +76,8 @@ void
> piglit_init(int argc, char **argv)
> {
> GLuint u0, u1;
> - uint d0[2] = {0x0, 0x40000000};
> - uint d1[2] = {0x0, 0x3FF00000};
> + unsigned int d0[2] = {0x0, 0x40000000};
> + unsigned int d1[2] = {0x0, 0x3FF00000};
>
> piglit_require_extension("GL_ARB_gpu_shader_fp64");
>
> diff --git
> a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
> b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
> index b1891fb7e3a3..b42455055695 100644
> ---
> a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
> +++
> b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
> @@ -88,8 +88,8 @@ piglit_init(int argc, char **argv)
> 1.0f, 1.0f, -1.0f,
> };
> GLuint u0, u1;
> - uint d0[2] = {0x0, 0x40000000};
> - uint d1[2] = {0x0, 0x3FF00000};
> + unsigned int d0[2] = {0x0, 0x40000000};
> + unsigned int d1[2] = {0x0, 0x3FF00000};
>
> piglit_require_extension("GL_ARB_gpu_shader_fp64");
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