[Piglit] [PATCH] arb_gpu_shader_fp64: Fix "undeclared identifier 'uint'" build error.
Vinson Lee
vlee at freedesktop.org
Sat May 14 21:02:42 UTC 2016
vs-non-uniform-control-flow-packing.c:91:2: error: use of undeclared identifier 'uint'; did you mean 'rint'?
uint d0[2] = {0x0, 0x40000000};
^~~~
rint
/usr/include/math.h:482:15: note: 'rint' declared here
extern double rint(double);
^
Fixes: c956a3ff3243 ("arb_gpu_shader_fp64: Add tests to check non-uniform-control-flow writes")
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
---
tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c | 4 ++--
tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
index 1be80678814d..63fc7afb2ba3 100644
--- a/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
+++ b/tests/spec/arb_gpu_shader_fp64/fs-non-uniform-control-flow-packing.c
@@ -76,8 +76,8 @@ void
piglit_init(int argc, char **argv)
{
GLuint u0, u1;
- uint d0[2] = {0x0, 0x40000000};
- uint d1[2] = {0x0, 0x3FF00000};
+ unsigned int d0[2] = {0x0, 0x40000000};
+ unsigned int d1[2] = {0x0, 0x3FF00000};
piglit_require_extension("GL_ARB_gpu_shader_fp64");
diff --git a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
index b1891fb7e3a3..b42455055695 100644
--- a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
+++ b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-packing.c
@@ -88,8 +88,8 @@ piglit_init(int argc, char **argv)
1.0f, 1.0f, -1.0f,
};
GLuint u0, u1;
- uint d0[2] = {0x0, 0x40000000};
- uint d1[2] = {0x0, 0x3FF00000};
+ unsigned int d0[2] = {0x0, 0x40000000};
+ unsigned int d1[2] = {0x0, 0x3FF00000};
piglit_require_extension("GL_ARB_gpu_shader_fp64");
--
2.8.2
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