[Piglit] [PATCH] Make ARB_shader_precision tests ignore 0.0 vs -0.0.
Kenneth Graunke
kenneth at whitecape.org
Mon May 16 22:31:39 UTC 2016
The multiplication precision tests were attempting to multiply
0.0 * -0.1 and expecting to get +0.0 (0x00000000), and failing
if they received -0.0 (0x80000000). This seems fairly bogus.
According to the ARB_shader_precision specification:
"In general, correct signedness of 0 is not required."
To avoid this problem, remove the sign bit from both the results
and expected values when the value is equal to (+/-) 0.0.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
generated_tests/gen_shader_precision_tests.py | 7 ++++++-
generated_tests/templates/gen_shader_precision_tests/fs.mako | 4 ++--
generated_tests/templates/gen_shader_precision_tests/gs.mako | 4 ++--
generated_tests/templates/gen_shader_precision_tests/vs.mako | 4 ++--
4 files changed, 12 insertions(+), 7 deletions(-)
diff --git a/generated_tests/gen_shader_precision_tests.py b/generated_tests/gen_shader_precision_tests.py
index 43b6a25..60a6f4f 100644
--- a/generated_tests/gen_shader_precision_tests.py
+++ b/generated_tests/gen_shader_precision_tests.py
@@ -206,6 +206,10 @@ def shader_runner_format(values):
return retval
+def drop_signbit(xs):
+ if (np.isscalar(xs)):
+ return 0.0 if xs == 0.0 else xs
+ return np.array([0.0 if x == 0.0 else x for x in xs], xs.dtype)
def main():
""" Main function """
@@ -225,7 +229,8 @@ def main():
complex_tol_type = signature.rettype
for test_vector in test_vectors:
tolerance = _gen_tolerance(signature.name, signature.rettype, test_vector.arguments)
- refined_test_vectors.append(TestVector(test_vector.arguments, test_vector.result, tolerance))
+ result = drop_signbit(test_vector.result)
+ refined_test_vectors.append(TestVector(test_vector.arguments, result, tolerance))
# Then generate the shader_test scripts
for shader_stage in ('vs', 'fs', 'gs'):
template = template_file('gen_shader_precision_tests', '{0}.mako'.format(shader_stage))
diff --git a/generated_tests/templates/gen_shader_precision_tests/fs.mako b/generated_tests/templates/gen_shader_precision_tests/fs.mako
index 0a66efa..a556bad 100644
--- a/generated_tests/templates/gen_shader_precision_tests/fs.mako
+++ b/generated_tests/templates/gen_shader_precision_tests/fs.mako
@@ -32,7 +32,7 @@ void main()
## build an array of bit-level representations of the floating point results calculated above
##
int resultbits[${num_elements}] = int[${num_elements}](\
-${', '.join('floatBitsToInt(result{0})'.format(i) for i in indexers)}\
+${', '.join('result{0} == 0.0 ? 0x0 : floatBitsToInt(result{0})'.format(i) for i in indexers)}\
);
##
## build an array of bit-level representations of the passed-in floating point expected results
@@ -84,7 +84,7 @@ max(ulps${indexers[len(indexers)-2]}, ulps${indexers[len(indexers)-1]})\
##
## if there is only a single result value generated, compare it directly
##
- int resultbits = floatBitsToInt(result);
+ int resultbits = result == 0.0 ? 0x0 : floatBitsToInt(result);
int expectedbits = floatBitsToInt(expected);
bool signerr = resultbits>>31 != expectedbits>>31;
float ulps = abs(resultbits - expectedbits);
diff --git a/generated_tests/templates/gen_shader_precision_tests/gs.mako b/generated_tests/templates/gen_shader_precision_tests/gs.mako
index a480594..d37a42b 100644
--- a/generated_tests/templates/gen_shader_precision_tests/gs.mako
+++ b/generated_tests/templates/gen_shader_precision_tests/gs.mako
@@ -43,7 +43,7 @@ void main()
## build an array of bit-level representations of the floating point results calculated above
##
int resultbits[${num_elements}] = int[${num_elements}](\
-${', '.join('floatBitsToInt(result{0})'.format(i) for i in indexers)}\
+${', '.join('result{0} == 0.0 ? 0x0 : floatBitsToInt(result{0})'.format(i) for i in indexers)}\
);
##
## build an array of bit-level representations of the passed-in floating point expected results
@@ -95,7 +95,7 @@ max(ulps${indexers[len(indexers)-2]}, ulps${indexers[len(indexers)-1]})\
##
## if there is only a single result value generated, compare it directly
##
- int resultbits = floatBitsToInt(result);
+ int resultbits = result == 0.0 ? 0x0 : floatBitsToInt(result);
int expectedbits = floatBitsToInt(expected);
bool signerr = resultbits>>31 != expectedbits>>31;
float ulps = abs(resultbits - expectedbits);
diff --git a/generated_tests/templates/gen_shader_precision_tests/vs.mako b/generated_tests/templates/gen_shader_precision_tests/vs.mako
index e7282f5..7ccdadc 100644
--- a/generated_tests/templates/gen_shader_precision_tests/vs.mako
+++ b/generated_tests/templates/gen_shader_precision_tests/vs.mako
@@ -33,7 +33,7 @@ void main()
## build an array of bit-level representations of the floating point results calculated above
##
int resultbits[${num_elements}] = int[${num_elements}](\
-${', '.join('floatBitsToInt(result{0})'.format(i) for i in indexers)}\
+${', '.join('result{0} == 0.0 ? 0x0 : floatBitsToInt(result{0})'.format(i) for i in indexers)}\
);
##
## build an array of bit-level representations of the passed-in floating point expected results
@@ -85,7 +85,7 @@ max(ulps${indexers[len(indexers)-2]}, ulps${indexers[len(indexers)-1]})\
##
## if there is only a single result value generated, compare it directly
##
- int resultbits = floatBitsToInt(result);
+ int resultbits = result == 0.0 ? 0x0 : floatBitsToInt(result);
int expectedbits = floatBitsToInt(expected);
bool signerr = resultbits>>31 != expectedbits>>31;
float ulps = abs(resultbits - expectedbits);
--
2.8.2
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