[Piglit] [PATCH] Make ARB_shader_precision tests ignore 0.0 vs -0.0.
Dylan Baker
dylan at pnwbakers.com
Mon May 16 23:15:27 UTC 2016
Quoting Kenneth Graunke (2016-05-16 15:31:39)
> The multiplication precision tests were attempting to multiply
> 0.0 * -0.1 and expecting to get +0.0 (0x00000000), and failing
> if they received -0.0 (0x80000000). This seems fairly bogus.
>
> According to the ARB_shader_precision specification:
> "In general, correct signedness of 0 is not required."
>
> To avoid this problem, remove the sign bit from both the results
> and expected values when the value is equal to (+/-) 0.0.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> generated_tests/gen_shader_precision_tests.py | 7 ++++++-
> generated_tests/templates/gen_shader_precision_tests/fs.mako | 4 ++--
> generated_tests/templates/gen_shader_precision_tests/gs.mako | 4 ++--
> generated_tests/templates/gen_shader_precision_tests/vs.mako | 4 ++--
> 4 files changed, 12 insertions(+), 7 deletions(-)
>
> diff --git a/generated_tests/gen_shader_precision_tests.py b/generated_tests/gen_shader_precision_tests.py
> index 43b6a25..60a6f4f 100644
> --- a/generated_tests/gen_shader_precision_tests.py
> +++ b/generated_tests/gen_shader_precision_tests.py
> @@ -206,6 +206,10 @@ def shader_runner_format(values):
>
> return retval
>
> +def drop_signbit(xs):
> + if (np.isscalar(xs)):
> + return 0.0 if xs == 0.0 else xs
Is it important to ensure that the returned type doesn't change? I think
for correctness we probably want to return xs.dtype(0.0) instead, but I
guess it doesn't strictly matter.
> + return np.array([0.0 if x == 0.0 else x for x in xs], xs.dtype)
>
> def main():
> """ Main function """
> @@ -225,7 +229,8 @@ def main():
> complex_tol_type = signature.rettype
> for test_vector in test_vectors:
> tolerance = _gen_tolerance(signature.name, signature.rettype, test_vector.arguments)
> - refined_test_vectors.append(TestVector(test_vector.arguments, test_vector.result, tolerance))
> + result = drop_signbit(test_vector.result)
> + refined_test_vectors.append(TestVector(test_vector.arguments, result, tolerance))
> # Then generate the shader_test scripts
> for shader_stage in ('vs', 'fs', 'gs'):
> template = template_file('gen_shader_precision_tests', '{0}.mako'.format(shader_stage))
> diff --git a/generated_tests/templates/gen_shader_precision_tests/fs.mako b/generated_tests/templates/gen_shader_precision_tests/fs.mako
> index 0a66efa..a556bad 100644
> --- a/generated_tests/templates/gen_shader_precision_tests/fs.mako
> +++ b/generated_tests/templates/gen_shader_precision_tests/fs.mako
> @@ -32,7 +32,7 @@ void main()
> ## build an array of bit-level representations of the floating point results calculated above
> ##
> int resultbits[${num_elements}] = int[${num_elements}](\
> -${', '.join('floatBitsToInt(result{0})'.format(i) for i in indexers)}\
> +${', '.join('result{0} == 0.0 ? 0x0 : floatBitsToInt(result{0})'.format(i) for i in indexers)}\
> );
> ##
> ## build an array of bit-level representations of the passed-in floating point expected results
> @@ -84,7 +84,7 @@ max(ulps${indexers[len(indexers)-2]}, ulps${indexers[len(indexers)-1]})\
> ##
> ## if there is only a single result value generated, compare it directly
> ##
> - int resultbits = floatBitsToInt(result);
> + int resultbits = result == 0.0 ? 0x0 : floatBitsToInt(result);
> int expectedbits = floatBitsToInt(expected);
> bool signerr = resultbits>>31 != expectedbits>>31;
> float ulps = abs(resultbits - expectedbits);
> diff --git a/generated_tests/templates/gen_shader_precision_tests/gs.mako b/generated_tests/templates/gen_shader_precision_tests/gs.mako
> index a480594..d37a42b 100644
> --- a/generated_tests/templates/gen_shader_precision_tests/gs.mako
> +++ b/generated_tests/templates/gen_shader_precision_tests/gs.mako
> @@ -43,7 +43,7 @@ void main()
> ## build an array of bit-level representations of the floating point results calculated above
> ##
> int resultbits[${num_elements}] = int[${num_elements}](\
> -${', '.join('floatBitsToInt(result{0})'.format(i) for i in indexers)}\
> +${', '.join('result{0} == 0.0 ? 0x0 : floatBitsToInt(result{0})'.format(i) for i in indexers)}\
> );
> ##
> ## build an array of bit-level representations of the passed-in floating point expected results
> @@ -95,7 +95,7 @@ max(ulps${indexers[len(indexers)-2]}, ulps${indexers[len(indexers)-1]})\
> ##
> ## if there is only a single result value generated, compare it directly
> ##
> - int resultbits = floatBitsToInt(result);
> + int resultbits = result == 0.0 ? 0x0 : floatBitsToInt(result);
> int expectedbits = floatBitsToInt(expected);
> bool signerr = resultbits>>31 != expectedbits>>31;
> float ulps = abs(resultbits - expectedbits);
> diff --git a/generated_tests/templates/gen_shader_precision_tests/vs.mako b/generated_tests/templates/gen_shader_precision_tests/vs.mako
> index e7282f5..7ccdadc 100644
> --- a/generated_tests/templates/gen_shader_precision_tests/vs.mako
> +++ b/generated_tests/templates/gen_shader_precision_tests/vs.mako
> @@ -33,7 +33,7 @@ void main()
> ## build an array of bit-level representations of the floating point results calculated above
> ##
> int resultbits[${num_elements}] = int[${num_elements}](\
> -${', '.join('floatBitsToInt(result{0})'.format(i) for i in indexers)}\
> +${', '.join('result{0} == 0.0 ? 0x0 : floatBitsToInt(result{0})'.format(i) for i in indexers)}\
> );
> ##
> ## build an array of bit-level representations of the passed-in floating point expected results
> @@ -85,7 +85,7 @@ max(ulps${indexers[len(indexers)-2]}, ulps${indexers[len(indexers)-1]})\
> ##
> ## if there is only a single result value generated, compare it directly
> ##
> - int resultbits = floatBitsToInt(result);
> + int resultbits = result == 0.0 ? 0x0 : floatBitsToInt(result);
> int expectedbits = floatBitsToInt(expected);
> bool signerr = resultbits>>31 != expectedbits>>31;
> float ulps = abs(resultbits - expectedbits);
> --
> 2.8.2
>
> _______________________________________________
> Piglit mailing list
> Piglit at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/piglit
There's the one nit, but either way,
Reviewed-by: Dylan Baker <dylan at pnwbakers.com>
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