[Piglit] [PATCH] arb_shader_storage_buffer_object: test unsized vs implicit arrays.
Dave Airlie
airlied at gmail.com
Wed May 25 03:31:20 UTC 2016
From: Dave Airlie <airlied at redhat.com>
This tests the difference between an unsized and an implicitly sized array
This removes a compiler test as this will be a linker error now.
The rules are you can have a [] array as long as the shader
later implicitly sizes it.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
.../unsized-array-not-in-last-position.frag | 24 ---------------
.../linker/implicit_size_array_member.shader_test | 34 +++++++++++++++++++++
.../non_integral_size_array_member.shader_test | 35 ++++++++++++++++++++++
.../linker/unsized_array_member.shader_test | 34 +++++++++++++++++++++
4 files changed, 103 insertions(+), 24 deletions(-)
delete mode 100644 tests/spec/arb_shader_storage_buffer_object/compiler/unsized-array-not-in-last-position.frag
create mode 100644 tests/spec/arb_shader_storage_buffer_object/linker/implicit_size_array_member.shader_test
create mode 100644 tests/spec/arb_shader_storage_buffer_object/linker/non_integral_size_array_member.shader_test
create mode 100644 tests/spec/arb_shader_storage_buffer_object/linker/unsized_array_member.shader_test
diff --git a/tests/spec/arb_shader_storage_buffer_object/compiler/unsized-array-not-in-last-position.frag b/tests/spec/arb_shader_storage_buffer_object/compiler/unsized-array-not-in-last-position.frag
deleted file mode 100644
index 073d3f3..0000000
--- a/tests/spec/arb_shader_storage_buffer_object/compiler/unsized-array-not-in-last-position.frag
+++ /dev/null
@@ -1,24 +0,0 @@
-// [config]
-// expect_result: fail
-// glsl_version: 1.20
-// require_extensions: GL_ARB_shader_storage_buffer_object
-// [end config]
-
-#version 120
-#extension GL_ARB_shader_storage_buffer_object: require
-
-/* From the GL_ARB_shader_storage_buffer_object spec:
- *
- * "In a shader storage block, the last member may be declared without an
- * explicit size."
- */
-
-buffer a {
- vec4 b;
- int c[];
- float d;
-};
-
-vec4 foo(void) {
- return b;
-}
diff --git a/tests/spec/arb_shader_storage_buffer_object/linker/implicit_size_array_member.shader_test b/tests/spec/arb_shader_storage_buffer_object/linker/implicit_size_array_member.shader_test
new file mode 100644
index 0000000..03b2b7c
--- /dev/null
+++ b/tests/spec/arb_shader_storage_buffer_object/linker/implicit_size_array_member.shader_test
@@ -0,0 +1,34 @@
+# From ARB_program_interface_query spec:
+#
+# "For the property of BUFFER_DATA_SIZE, then the implementation-dependent
+# minimum total buffer object size, in basic machine units, required to
+# hold all active variables associated with an active uniform block, shader
+# storage block, or atomic counter buffer is written to <params>. If the
+# final member of an active shader storage block is array with no declared
+# size, the minimum buffer size is computed assuming the array was declared
+# as an array with one element."
+
+[require]
+GLSL >= 1.50
+GL_ARB_shader_storage_buffer_object
+
+[vertex shader]
+#version 150
+#extension GL_ARB_shader_storage_buffer_object: require
+
+buffer a {
+ vec4 s[];
+ vec4 a[];
+} b;
+
+in vec4 piglit_vertex;
+out vec4 c;
+
+void main(void) {
+ c = b.s[0] + b.s[1];
+
+ gl_Position = piglit_vertex;
+}
+
+[test]
+verify program_interface_query GL_SHADER_STORAGE_BLOCK a GL_BUFFER_DATA_SIZE 48
diff --git a/tests/spec/arb_shader_storage_buffer_object/linker/non_integral_size_array_member.shader_test b/tests/spec/arb_shader_storage_buffer_object/linker/non_integral_size_array_member.shader_test
new file mode 100644
index 0000000..ba9c605
--- /dev/null
+++ b/tests/spec/arb_shader_storage_buffer_object/linker/non_integral_size_array_member.shader_test
@@ -0,0 +1,35 @@
+# From ARB_program_interface_query spec:
+#
+# "For the property of BUFFER_DATA_SIZE, then the implementation-dependent
+# minimum total buffer object size, in basic machine units, required to
+# hold all active variables associated with an active uniform block, shader
+# storage block, or atomic counter buffer is written to <params>. If the
+# final member of an active shader storage block is array with no declared
+# size, the minimum buffer size is computed assuming the array was declared
+# as an array with one element."
+
+[require]
+GLSL >= 1.50
+GL_ARB_shader_storage_buffer_object
+
+[vertex shader]
+#version 150
+#extension GL_ARB_shader_storage_buffer_object: require
+
+buffer a {
+ vec4 s[];
+ vec4 a[];
+} b;
+
+uniform int f;
+in vec4 piglit_vertex;
+out vec4 c;
+
+void main(void) {
+ c = b.s[f];
+
+ gl_Position = piglit_vertex;
+}
+
+[test]
+link error
diff --git a/tests/spec/arb_shader_storage_buffer_object/linker/unsized_array_member.shader_test b/tests/spec/arb_shader_storage_buffer_object/linker/unsized_array_member.shader_test
new file mode 100644
index 0000000..47d0483
--- /dev/null
+++ b/tests/spec/arb_shader_storage_buffer_object/linker/unsized_array_member.shader_test
@@ -0,0 +1,34 @@
+# From ARB_program_interface_query spec:
+#
+# "For the property of BUFFER_DATA_SIZE, then the implementation-dependent
+# minimum total buffer object size, in basic machine units, required to
+# hold all active variables associated with an active uniform block, shader
+# storage block, or atomic counter buffer is written to <params>. If the
+# final member of an active shader storage block is array with no declared
+# size, the minimum buffer size is computed assuming the array was declared
+# as an array with one element."
+
+[require]
+GLSL >= 1.50
+GL_ARB_shader_storage_buffer_object
+
+[vertex shader]
+#version 150
+#extension GL_ARB_shader_storage_buffer_object: require
+
+buffer a {
+ vec4 s[];
+ vec4 a[];
+} b;
+
+in vec4 piglit_vertex;
+out vec4 c;
+
+void main(void) {
+ c = b.a[0];
+
+ gl_Position = piglit_vertex;
+}
+
+[test]
+link error
--
2.5.5
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