[Piglit] [PATCH] arb_transform_feedback3: fix error expectation of invalid args test
Alejandro Piñeiro
apinheiro at igalia.com
Mon Oct 10 16:21:47 UTC 2016
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
On 10/10/16 08:48, Tapani Pälli wrote:
> Test assumed GL_INVALID_VALUE in case glTransformFeedbackVaryings was
> given non-existing program. However there is also existing rule that
> specifies that INVALID_OPERATION should be returned in case object given
> is not of expected type (shader vs program case).
>
> This matches the error expectation of following dEQP test:
> dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> .../set_varyings_with_invalid_args.c | 34 ++++++++++++++++++----
> 1 file changed, 29 insertions(+), 5 deletions(-)
>
> diff --git a/tests/spec/arb_transform_feedback3/set_varyings_with_invalid_args.c b/tests/spec/arb_transform_feedback3/set_varyings_with_invalid_args.c
> index 562477f..a353a7c 100644
> --- a/tests/spec/arb_transform_feedback3/set_varyings_with_invalid_args.c
> +++ b/tests/spec/arb_transform_feedback3/set_varyings_with_invalid_args.c
> @@ -34,6 +34,14 @@
> * <program> is not the name of a program object, or if <bufferMode> is
> * SEPARATE_ATTRIBS and <count> is greater than the limit
> * MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."
> + *
> + * Additionally accept following common rule with shader object API, specified
> + * by the 'Shader Objects' section of OpenGL spec:
> + *
> + * "Commands that accept shader or program object names will generate the error
> + * INVALID VALUE if the provided name is not the name of either a shader or pro-
> + * gram object and INVALID OPERATION if the provided name identifies an object
> + * that is not the expected type."
> */
>
> PIGLIT_GL_TEST_CONFIG_BEGIN
> @@ -80,7 +88,7 @@ try_max_varyings(GLuint prog, unsigned n)
> void
> piglit_init(int argc, char **argv)
> {
> - GLuint prog;
> + GLuint vs, gs, prog;
> GLint max_attrib_n;
>
> piglit_require_extension("GL_ARB_transform_feedback3");
> @@ -92,16 +100,32 @@ piglit_init(int argc, char **argv)
> piglit_report_result(PIGLIT_FAIL);
> }
>
> - prog = piglit_build_simple_program_multiple_shaders(
> - GL_VERTEX_SHADER, vs_pass_thru_text,
> - GL_GEOMETRY_SHADER, gs_simple_text, 0);
> + vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_pass_thru_text);
> + gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gs_simple_text);
> +
> + if (!vs || !gs)
> + piglit_report_result(PIGLIT_FAIL);
> +
> + prog = glCreateProgram();
> + glAttachShader(prog, vs);
> + glAttachShader(prog, gs);
> + glLinkProgram(prog);
> +
> + if(!piglit_link_check_status(prog))
> + piglit_report_result(PIGLIT_FAIL);
>
> /* Try invalid program */
> - glTransformFeedbackVaryings(prog + 1, ARRAY_SIZE(varyings), varyings,
> + glTransformFeedbackVaryings(42, ARRAY_SIZE(varyings), varyings,
> GL_INTERLEAVED_ATTRIBS);
> if (!piglit_check_gl_error(GL_INVALID_VALUE))
> piglit_report_result(PIGLIT_FAIL);
>
> + /* Try shader in place of program. */
> + glTransformFeedbackVaryings(vs, ARRAY_SIZE(varyings), varyings,
> + GL_INTERLEAVED_ATTRIBS);
> + if (!piglit_check_gl_error(GL_INVALID_OPERATION))
> + piglit_report_result(PIGLIT_FAIL);
> +
> /* Try too many attributes */
> try_max_varyings(prog, max_attrib_n + 1);
> if (!piglit_check_gl_error(GL_INVALID_VALUE))
>
--
Alejandro Piñeiro <apinheiro at igalia.com>
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