[Piglit] [PATCH 5/8] arb_enhanced_layouts/component-layout: require GLSL 1.50
Marek Olšák
maraeo at gmail.com
Mon Apr 10 21:01:40 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
.../linker/component-layout/fs-out-array.shader_test | 2 +-
.../linker/component-layout/fs-out-overlap2.shader_test | 2 +-
.../linker/component-layout/fs-out-overlap3.shader_test | 2 +-
.../linker/component-layout/fs-out-overlap4.shader_test | 2 +-
.../linker/component-layout/fs-out-type-mismatch-array.shader_test | 2 +-
.../linker/component-layout/fs-out-type-mismatch.shader_test | 2 +-
6 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
index df96f89..e0defac 100644
--- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
+++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
@@ -1,19 +1,19 @@
// From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
//
// "Additionally, for fragment shader outputs, if two variables are placed
// within the same location, they must have the same underlying type
// (floating-point or integer). No component aliasing of output variables or
// members is allowed."
[require]
-GLSL >= 1.40
+GLSL >= 1.50
GL_ARB_enhanced_layouts
GL_ARB_separate_shader_objects
GL_ARB_explicit_attrib_location
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_enhanced_layouts: require
#extension GL_ARB_separate_shader_objects: require
diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
index 44817ee..ac995e5 100644
--- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
+++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
@@ -1,19 +1,19 @@
// From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
//
// "Additionally, for fragment shader outputs, if two variables are placed
// within the same location, they must have the same underlying type
// (floating-point or integer). No component aliasing of output variables or
// members is allowed."
[require]
-GLSL >= 1.40
+GLSL >= 1.50
GL_ARB_enhanced_layouts
GL_ARB_separate_shader_objects
GL_ARB_explicit_attrib_location
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_enhanced_layouts: require
#extension GL_ARB_separate_shader_objects: require
diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
index f6200b6..5cc1b97 100644
--- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
+++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
@@ -1,19 +1,19 @@
// From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
//
// "Additionally, for fragment shader outputs, if two variables are placed
// within the same location, they must have the same underlying type
// (floating-point or integer). No component aliasing of output variables or
// members is allowed."
[require]
-GLSL >= 1.40
+GLSL >= 1.50
GL_ARB_enhanced_layouts
GL_ARB_separate_shader_objects
GL_ARB_explicit_attrib_location
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_enhanced_layouts: require
#extension GL_ARB_separate_shader_objects: require
diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
index 43ac056..051fe90 100644
--- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
+++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
@@ -1,19 +1,19 @@
// From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
//
// "Additionally, for fragment shader outputs, if two variables are placed
// within the same location, they must have the same underlying type
// (floating-point or integer). No component aliasing of output variables or
// members is allowed."
[require]
-GLSL >= 1.40
+GLSL >= 1.50
GL_ARB_enhanced_layouts
GL_ARB_separate_shader_objects
GL_ARB_explicit_attrib_location
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_enhanced_layouts: require
#extension GL_ARB_separate_shader_objects: require
diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
index 7ca5543..14c3ee9 100644
--- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
+++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
@@ -1,19 +1,19 @@
// From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
//
// "Additionally, for fragment shader outputs, if two variables are placed
// within the same location, they must have the same underlying type
// (floating-point or integer). No component aliasing of output variables or
// members is allowed."
[require]
-GLSL >= 1.40
+GLSL >= 1.50
GL_ARB_enhanced_layouts
GL_ARB_separate_shader_objects
GL_ARB_explicit_attrib_location
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_enhanced_layouts: require
#extension GL_ARB_separate_shader_objects: require
diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
index 450c182..7644044 100644
--- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
+++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
@@ -1,19 +1,19 @@
// From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
//
// "Additionally, for fragment shader outputs, if two variables are placed
// within the same location, they must have the same underlying type
// (floating-point or integer). No component aliasing of output variables or
// members is allowed."
[require]
-GLSL >= 1.40
+GLSL >= 1.50
GL_ARB_enhanced_layouts
GL_ARB_separate_shader_objects
GL_ARB_explicit_attrib_location
[vertex shader passthrough]
[fragment shader]
#version 150
#extension GL_ARB_enhanced_layouts: require
#extension GL_ARB_separate_shader_objects: require
--
2.7.4
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