[Piglit] [PATCH 5/8] arb_enhanced_layouts/component-layout: require GLSL 1.50
Ilia Mirkin
imirkin at alum.mit.edu
Mon Apr 10 21:14:41 UTC 2017
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
On Mon, Apr 10, 2017 at 5:01 PM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> .../linker/component-layout/fs-out-array.shader_test | 2 +-
> .../linker/component-layout/fs-out-overlap2.shader_test | 2 +-
> .../linker/component-layout/fs-out-overlap3.shader_test | 2 +-
> .../linker/component-layout/fs-out-overlap4.shader_test | 2 +-
> .../linker/component-layout/fs-out-type-mismatch-array.shader_test | 2 +-
> .../linker/component-layout/fs-out-type-mismatch.shader_test | 2 +-
> 6 files changed, 6 insertions(+), 6 deletions(-)
>
> diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
> index df96f89..e0defac 100644
> --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
> +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
> @@ -1,19 +1,19 @@
> // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
> //
> // "Additionally, for fragment shader outputs, if two variables are placed
> // within the same location, they must have the same underlying type
> // (floating-point or integer). No component aliasing of output variables or
> // members is allowed."
>
> [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
> GL_ARB_enhanced_layouts
> GL_ARB_separate_shader_objects
> GL_ARB_explicit_attrib_location
>
> [vertex shader passthrough]
>
> [fragment shader]
> #version 150
> #extension GL_ARB_enhanced_layouts: require
> #extension GL_ARB_separate_shader_objects: require
> diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
> index 44817ee..ac995e5 100644
> --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
> +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
> @@ -1,19 +1,19 @@
> // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
> //
> // "Additionally, for fragment shader outputs, if two variables are placed
> // within the same location, they must have the same underlying type
> // (floating-point or integer). No component aliasing of output variables or
> // members is allowed."
>
> [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
> GL_ARB_enhanced_layouts
> GL_ARB_separate_shader_objects
> GL_ARB_explicit_attrib_location
>
> [vertex shader passthrough]
>
> [fragment shader]
> #version 150
> #extension GL_ARB_enhanced_layouts: require
> #extension GL_ARB_separate_shader_objects: require
> diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
> index f6200b6..5cc1b97 100644
> --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
> +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
> @@ -1,19 +1,19 @@
> // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
> //
> // "Additionally, for fragment shader outputs, if two variables are placed
> // within the same location, they must have the same underlying type
> // (floating-point or integer). No component aliasing of output variables or
> // members is allowed."
>
> [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
> GL_ARB_enhanced_layouts
> GL_ARB_separate_shader_objects
> GL_ARB_explicit_attrib_location
>
> [vertex shader passthrough]
>
> [fragment shader]
> #version 150
> #extension GL_ARB_enhanced_layouts: require
> #extension GL_ARB_separate_shader_objects: require
> diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
> index 43ac056..051fe90 100644
> --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
> +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
> @@ -1,19 +1,19 @@
> // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
> //
> // "Additionally, for fragment shader outputs, if two variables are placed
> // within the same location, they must have the same underlying type
> // (floating-point or integer). No component aliasing of output variables or
> // members is allowed."
>
> [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
> GL_ARB_enhanced_layouts
> GL_ARB_separate_shader_objects
> GL_ARB_explicit_attrib_location
>
> [vertex shader passthrough]
>
> [fragment shader]
> #version 150
> #extension GL_ARB_enhanced_layouts: require
> #extension GL_ARB_separate_shader_objects: require
> diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
> index 7ca5543..14c3ee9 100644
> --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
> +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
> @@ -1,19 +1,19 @@
> // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
> //
> // "Additionally, for fragment shader outputs, if two variables are placed
> // within the same location, they must have the same underlying type
> // (floating-point or integer). No component aliasing of output variables or
> // members is allowed."
>
> [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
> GL_ARB_enhanced_layouts
> GL_ARB_separate_shader_objects
> GL_ARB_explicit_attrib_location
>
> [vertex shader passthrough]
>
> [fragment shader]
> #version 150
> #extension GL_ARB_enhanced_layouts: require
> #extension GL_ARB_separate_shader_objects: require
> diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
> index 450c182..7644044 100644
> --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
> +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
> @@ -1,19 +1,19 @@
> // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
> //
> // "Additionally, for fragment shader outputs, if two variables are placed
> // within the same location, they must have the same underlying type
> // (floating-point or integer). No component aliasing of output variables or
> // members is allowed."
>
> [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
> GL_ARB_enhanced_layouts
> GL_ARB_separate_shader_objects
> GL_ARB_explicit_attrib_location
>
> [vertex shader passthrough]
>
> [fragment shader]
> #version 150
> #extension GL_ARB_enhanced_layouts: require
> #extension GL_ARB_separate_shader_objects: require
> --
> 2.7.4
>
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