[Piglit] [PATCH 2/6] arb_bindless_texture: add uniform-block-initializer.frag compiler tests

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Apr 26 22:52:32 UTC 2017


"Replace Section 4.1.7 (Samplers), p. 25"

    "As uniforms in the default uniform block, samplers may be
     initialized only with the OpenGL API; they cannot be declared
     with an initializer in a shader."

"Replace Section 4.1.X, (Images)"

    "As uniforms in the default uniform block, images may be
     initialized only with the OpenGL API; they cannot be declared
     with an initializer in a shader."

Just to be sure samplers/images are not too relaxed when bindless
texture is enabled.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 .../compiler/images/uniform-block-initializer.frag | 23 ++++++++++++++++++++++
 .../samplers/uniform-block-initializer.frag        | 22 +++++++++++++++++++++
 2 files changed, 45 insertions(+)
 create mode 100644 tests/spec/arb_bindless_texture/compiler/images/uniform-block-initializer.frag
 create mode 100644 tests/spec/arb_bindless_texture/compiler/samplers/uniform-block-initializer.frag

diff --git a/tests/spec/arb_bindless_texture/compiler/images/uniform-block-initializer.frag b/tests/spec/arb_bindless_texture/compiler/images/uniform-block-initializer.frag
new file mode 100644
index 000000000..2148ea04a
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/compiler/images/uniform-block-initializer.frag
@@ -0,0 +1,23 @@
+// [config]
+// expect_result: fail
+// glsl_version: 3.30
+// require_extensions: GL_ARB_bindless_texture GL_ARB_shader_image_load_store
+// [end config]
+
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: enable
+
+// The ARB_bindless_texture spec says:
+//
+//  "Replace Section 4.1.X, (Images)"
+//
+//  "As uniforms in the default uniform block, images may be initialized
+//   only with the OpenGL API; they cannot be declared with an initializer
+//   in a shader."
+
+writeonly uniform image2D img = 0;
+
+void main()
+{
+}
diff --git a/tests/spec/arb_bindless_texture/compiler/samplers/uniform-block-initializer.frag b/tests/spec/arb_bindless_texture/compiler/samplers/uniform-block-initializer.frag
new file mode 100644
index 000000000..d76ab8442
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/compiler/samplers/uniform-block-initializer.frag
@@ -0,0 +1,22 @@
+// [config]
+// expect_result: fail
+// glsl_version: 3.30
+// require_extensions: GL_ARB_bindless_texture
+// [end config]
+
+#version 330
+#extension GL_ARB_bindless_texture: require
+
+// The ARB_bindless_texture spec says:
+//
+//  "Replace Section 4.1.7 (Samplers), p. 25"
+//
+//  "As uniforms in the default uniform block, samplers may be initialized
+//   only with the OpenGL API; they cannot be declared with an initializer
+//   in a shader."
+
+uniform sampler2D tex = 0;
+
+void main()
+{
+}
-- 
2.12.2



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