[Piglit] [PATCH 1/6] arb_bindless_texture: test bound samplers/image with glUniform1i()
Timothy Arceri
tarceri at itsqueeze.com
Thu Apr 27 00:05:25 UTC 2017
On 27/04/17 08:52, Samuel Pitoiset wrote:
> From section 2.14.16 of the ARB_bindless_texture spec:
>
> "When used as uniforms in the default block, the value of sampler
> variables may be specified with either Uniform1i{v} or
> UniformHandleui64{v}ARB."
>
> From section 2.14.X of the ARB_bindless_texture spec:
>
> "When used as uniforms in the default block, the value of image
> variables may be specified with either Uniform1i{v} or
> UniformHandleui64{v}ARB."
>
> This test just ensures that setting a uniform to bound samplers
> doesn't report any GL errors.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> tests/spec/arb_bindless_texture/uniform.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/tests/spec/arb_bindless_texture/uniform.c b/tests/spec/arb_bindless_texture/uniform.c
> index c4c06df05..1524eb18c 100644
> --- a/tests/spec/arb_bindless_texture/uniform.c
> +++ b/tests/spec/arb_bindless_texture/uniform.c
> @@ -158,6 +158,7 @@ check_UniformHandleui64_with_implicit_bound_sampler(void *data)
> */
> glUniformHandleui64ARB(loc, handle);
> glProgramUniformHandleui64vARB(prog, loc, 1, &handle);
> + glUniform1i(loc, 5);
Since these calls are what we want to test here we should really be
calling them one at a time each with its own
piglit_check_gl_error(GL_NO_ERROR).
I know I suggested to remove the extra error checks elsewhere but that
was when they were testing for errors in calls unrelated to the
particular test.
Either way:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
> if (!piglit_check_gl_error(GL_NO_ERROR))
> return PIGLIT_FAIL;
>
> @@ -223,6 +224,7 @@ check_UniformHandleui64_with_implicit_bound_image(void *data)
> */
> glUniformHandleui64ARB(loc, handle);
> glProgramUniformHandleui64vARB(prog, loc, 1, &handle);
> + glUniform1i(loc, 5);
> if (!piglit_check_gl_error(GL_NO_ERROR))
> return PIGLIT_FAIL;
>
>
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