[Piglit] [PATCH 1/6] arb_bindless_texture: test bound samplers/image with glUniform1i()

Nicolai Hähnle nhaehnle at gmail.com
Thu Apr 27 20:02:42 UTC 2017


On 27.04.2017 00:52, Samuel Pitoiset wrote:
> From section 2.14.16 of the ARB_bindless_texture spec:
>
>     "When used as uniforms in the default block, the value of sampler
>      variables may be specified with either Uniform1i{v} or
>      UniformHandleui64{v}ARB."
>
> From section 2.14.X of the ARB_bindless_texture spec:
>
>     "When used as uniforms in the default block, the value of image
>      variables may be specified with either Uniform1i{v} or
>      UniformHandleui64{v}ARB."
>
> This test just ensures that setting a uniform to bound samplers
> doesn't report any GL errors.

Okay, I'm very confused again. The spec *also* says this:

    "These modifiers control whether default-block uniforms of the
     corresponding types may have their values set via both
     UniformHandle* and Uniform1i (bindless_sampler and bindless_image)
     or only via Uniform1i (bound_sampler and bound_image)."

Which would actually suggest that the current test is wrong *before* 
this patch. What's going on here?


>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  tests/spec/arb_bindless_texture/uniform.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/tests/spec/arb_bindless_texture/uniform.c b/tests/spec/arb_bindless_texture/uniform.c
> index c4c06df05..1524eb18c 100644
> --- a/tests/spec/arb_bindless_texture/uniform.c
> +++ b/tests/spec/arb_bindless_texture/uniform.c
> @@ -158,6 +158,7 @@ check_UniformHandleui64_with_implicit_bound_sampler(void *data)
>  	 */
>  	glUniformHandleui64ARB(loc, handle);
>  	glProgramUniformHandleui64vARB(prog, loc, 1, &handle);
> +	glUniform1i(loc, 5);
>  	if (!piglit_check_gl_error(GL_NO_ERROR))
>  		return PIGLIT_FAIL;
>
> @@ -223,6 +224,7 @@ check_UniformHandleui64_with_implicit_bound_image(void *data)
>  	 */
>  	glUniformHandleui64ARB(loc, handle);
>  	glProgramUniformHandleui64vARB(prog, loc, 1, &handle);
> +	glUniform1i(loc, 5);
>  	if (!piglit_check_gl_error(GL_NO_ERROR))
>  		return PIGLIT_FAIL;
>
>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


More information about the Piglit mailing list